# Fallout 4: Now Playing

**URL:** <https://boards.straightdope.com/t/fallout-4-now-playing/737122>\
**Category:** The Game Room\
**Tags:** video-games-e-games\
**Created:** [November 9, 2015, 6:01pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122 "2015-11-09T18:01:15Z")\
**Posts on this page:** 20\
**Page:** 37

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**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [December 7, 2015, 2:47pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/721 "2015-12-07T14:47:08Z")

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Speaking of, this is [my favorite webpage](http://fallout4.wiki.fextralife.com/Perks) for scanning perks. Nicely set up.

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**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [December 7, 2015, 3:47pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/722 "2015-12-07T15:47:07Z")

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A really useful perk tree would be one that gives bonuses when aiming down the sights (not scope) of a weapon. Something like:

Tier 1: Move more quickly while LDS.  
Tier 2: Bring up your sights and reload more quickly while LDS.  
Tier 3: Do x more damage while LDS.  
Tier 4: Do x more damage to limbs while LDS.

This would be a good perk for people who want to use rifles without being a sniper.

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**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [December 7, 2015, 3:52pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/723 "2015-12-07T15:52:19Z")

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Apparently the new patch disables mods. There’s a couple workarounds (I believe the simplest is loading directly from the .exe since the launcher is what disables them) but I’m not home to test and advocate for any of them.

Obviously, Bethesda is allowing modding of FO4 but I don’t think it’s officially supported until the official tools come out. I have no idea if the current disabling is intentional or just a side effect of people jumping the gun on modding. Still, if I can’t play with my installed mods, my interest level is going to take a rapid dive.

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**Author:** ![XT](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/xt/32/456_2.png) [@XT](https://boards.straightdope.com/u/XT)\
**Post date:** [December 7, 2015, 4:00pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/724 "2015-12-07T16:00:05Z")

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> [@Jophiel](#):
>
> Apparently the new patch disables mods. There’s a couple workarounds (I believe the simplest is loading directly from the .exe since the launcher is what disables them) but I’m not home to test and advocate for any of them.
> 
> Obviously, Bethesda is allowing modding of FO4 but I don’t think it’s officially supported until the official tools come out. I have no idea if the current disabling is intentional or just a side effect of people jumping the gun on modding. Still, if I can’t play with my installed mods, my interest level is going to take a rapid dive.

I’m already at the point where I’m basically waiting for mods to fix some of the issues I have with the game, such a settlement management. I think that the GECK or whatever they are calling it is due to come out the first quarter of next year, so I’m probably on hold until then, though I might finish off the main quest line before that…or I might wait and re-roll.

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**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [December 7, 2015, 4:00pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/725 "2015-12-07T16:00:37Z")

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Supposedly, making make your ‘loadorder.txt’ and ‘plugins.txt’ files “read only” before launching will also prevent the disabling. Again, I haven’t tried it personally. You would need to make those files writable before installing any new mods, of course.

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**Author:** ![Scumpup](https://avatars.discourse-cdn.com/v4/letter/s/ce73a5/32.png) [@Scumpup](https://boards.straightdope.com/u/Scumpup)\
**Post date:** [December 7, 2015, 4:40pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/726 "2015-12-07T16:40:05Z")

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On the reddit Fallout lore sub, I caught this reference to the player character in 4

> [@](#):
>
> Our protagonist in 4, if he is in fact a real person…

Is there some question about it? I wouldn’t be surprised if Bethesda dropped a few hints through the game that “Deckard is a replicant!” If there are any, though, I haven’t noticed them.

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**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [December 7, 2015, 4:45pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/727 "2015-12-07T16:45:00Z")

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Nah, and (plot spoiler ahead)

Father’s computer logs make it pretty clear that he’s excited and nervous about meeting his pops.

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**Author:** ![Runestar](https://avatars.discourse-cdn.com/v4/letter/r/74df32/32.png) [@Runestar](https://boards.straightdope.com/u/Runestar)\
**Post date:** [December 7, 2015, 4:46pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/728 "2015-12-07T16:46:37Z")

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> [@Scumpup](#):
>
> On the reddit Fallout lore sub, I caught this reference to the player character in 4  
> Is there some question about it? I wouldn’t be surprised if Bethesda dropped a few hints through the game that “Deckard is a replicant!” If there are any, though, I haven’t noticed them.

Well, if the Sole Survivor is a synth, then I must be a “Fully Functional” one. Piper and I have been doing the horizontal mambo for several nights now…

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**Author:** ![Rigamarole](https://avatars.discourse-cdn.com/v4/letter/r/77aa72/32.png) [@Rigamarole](https://boards.straightdope.com/u/Rigamarole)\
**Post date:** [December 7, 2015, 4:59pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/729 "2015-12-07T16:59:05Z")

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> [@Scumpup](#):
>
> Is there some question about it? I wouldn’t be surprised if Bethesda dropped a few hints through the game that “Deckard is a replicant!” If there are any, though, I haven’t noticed them.

No, but I was dismayed to learn the horrible truth about:

Paladin Danse. I did the persuasion dialogue options that allowed him to live, but nonetheless disgraced and permanently exiled from the Brotherhood. I think for him, the execution is the more merciful option.

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**Author:** ![Scumpup](https://avatars.discourse-cdn.com/v4/letter/s/ce73a5/32.png) [@Scumpup](https://boards.straightdope.com/u/Scumpup)\
**Post date:** [December 7, 2015, 5:08pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/730 "2015-12-07T17:08:11Z")

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I did the horizontal lambada with a female NPC only to find out she is a synth.

Given that she is made from Shaun’s DNA, she is my grandchild in a sense. I hate when game designers spring surprise incesticating on you.

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**Author:** ![Push\_You\_Down](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/push_you_down/32/9095_2.png) [@Push\_You\_Down](https://boards.straightdope.com/u/Push_You_Down)\
**Post date:** [December 7, 2015, 7:33pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/731 "2015-12-07T19:33:47Z")

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> [@Rigamarole](#):
>
> Strong, because he can carry 270 pounds while most companions only carry around 150 pounds. Turns out, Strong is strong. He’s also pretty badass in combat. I gave him Grognak’s Axe from the comic book shop. Only downside is he disapproves of lots of common activities like lockpicking, hacking, and entering power armor. But he loves murder and mayhem.

Piper is my favorite because… well, ROMANCE.

But Strong is who I take when I’m just going to be killing shit.  
He saved me from a Deathclaw attack. He hit it with a super-sledge and it literally exploded into pieces.

Also… are we spoiler tagging major points or is it open spoilers? I’m getting deeper into the main plot now and don’t want casual spoilers.

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**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [December 7, 2015, 8:40pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/732 "2015-12-07T20:40:27Z")

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Looks as though people are spoiler-tagging plot points which is how I prefer it. Preferably with a hint as to what’s being spoilered like “Spoiler for The Big Dig:” so you have an idea if it’s safe to read or not.

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [December 7, 2015, 9:02pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/733 "2015-12-07T21:02:37Z")

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I find that being able to knock people down with sniper shots just means I have to wait to shoot them again if I didn’t finish them off in one shot. Crap! Yeah, that one guy can’t run me down for a little while, but he’s got friends.

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**Author:** ![SenorBeef](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/senorbeef/32/2220_2.png) [@SenorBeef](https://boards.straightdope.com/u/SenorBeef)\
**Post date:** [December 7, 2015, 9:53pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/734 "2015-12-07T21:53:17Z")

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The blitz perk is a disappointment. I thought it was going to show some sort of cool charge animation, but instead you just magically teleport close to your target. You can exploit it in very unimmserive ways like warping up to a roof to attack a guy standing 15 feet above you.

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**Author:** ![wolfman](https://avatars.discourse-cdn.com/v4/letter/w/a8b319/32.png) [@wolfman](https://boards.straightdope.com/u/wolfman)\
**Post date:** [December 7, 2015, 10:11pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/735 "2015-12-07T22:11:04Z")

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> [@Johnny\_Angel](#):
>
> I find that being able to knock people down with sniper shots just means I have to wait to shoot them again if I didn’t finish them off in one shot. Crap! Yeah, that one guy can’t run me down for a little while, but he’s got friends.

After a couple deaths to robot self destruct I now have a visceral reaction to run away when something falls over but isn’t dead.

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**Author:** ![Smapti](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/smapti/32/17938_2.png) [@Smapti](https://boards.straightdope.com/u/Smapti)\
**Post date:** [December 7, 2015, 10:21pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/736 "2015-12-07T22:21:58Z")

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> [@amanset](#):
>
> So I’ve lost Dogmeat. He’s at none of the kennels in Sanctuary. Any idea how I find him?

I had this happen to me a few days ago, and I ended up looking up a console command to find him;

prid 0001d162  
moveto player

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**Author:** ![amanset](https://avatars.discourse-cdn.com/v4/letter/a/8dc957/32.png) [@amanset](https://boards.straightdope.com/u/amanset)\
**Post date:** [December 7, 2015, 11:46pm UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/737 "2015-12-07T23:46:02Z")

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> [@Smapti](#):
>
> I had this happen to me a few days ago, and I ended up looking up a console command to find him;
> 
> prid 0001d162  
> moveto player

Cheers. But late to fire it up now, so I’ll try this tomorrow.

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**Author:** ![MichaelEmouse](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/michaelemouse/32/101_2.png) [@MichaelEmouse](https://boards.straightdope.com/u/MichaelEmouse)\
**Post date:** [December 8, 2015, 12:36am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/738 "2015-12-08T00:36:39Z")

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Is there a practically infinite number of smoke artillery grenades? I am rather fond of calling in uncle Arty.  
How do you tell if a human is hostile at a distance? I accept that sometimes, you can’t know. In the case of raiders though, it ought to be possible to tell who’s a raider and who’s not. I have a scoped rifle.

Would a recon scope tell me who’s hostile?

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**Author:** ![Rigamarole](https://avatars.discourse-cdn.com/v4/letter/r/77aa72/32.png) [@Rigamarole](https://boards.straightdope.com/u/Rigamarole)\
**Post date:** [December 8, 2015, 12:55am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/739 "2015-12-08T00:55:57Z")

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> [@MichaelEmouse](#):
>
> How do you tell if a human is hostile at a distance? I accept that sometimes, you can’t know. In the case of raiders though, it ought to be possible to tell who’s a raider and who’s not. I have a scoped rifle.
> 
> Would a recon scope tell me who’s hostile?

Just target them with VATS. If they are hostile they will be red, if they are friendly they will be whatever your HUD color is (technically you can also set the HUD to red, but I wouldn’t recommend that).

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**Author:** ![Jophiel](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/jophiel/32/66_2.png) [@Jophiel](https://boards.straightdope.com/u/Jophiel)\
**Post date:** [December 8, 2015, 12:56am UTC](https://boards.straightdope.com/t/fallout-4-now-playing/737122/740 "2015-12-08T00:56:54Z")

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My recon scope “tags” things that I focus on but I’ve never played with testing it and seeing if it tags allies or neutrals. Determining “enemies” is sort of hard outside of raiders, super mutants and monsters – I may or may not be looking to attack that Brotherhood of Steel outpost.

Re: Mods, I went with using [F4SE](http://f4se.silverlock.org/) to bypass the launcher and all my mods are intect (I was only running three or four). YMMV.

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