On the contrary, I don’t think the people who are critical of the game are very emotionally motivated. You, however, are clearly emotionally motivated to defend your fandom of it. You have a chip on your shoulder about people who criticize the game, like it’s a personal insult to your identity.
My impression from other people who have played it recently is that it went from really bad to modestly bad. I do think that Bethesda’s treatment of the community was disgusting and greedy. My favorite part of the whole saga was that after people purchased the $130(?) special edition to get some extra collectable goodies including a canvas bag, Bethesda sent them out a $2 cheap nylon bag instead and told them to go fuck themselves, because apparently the world ran out of canvas. But here’s the best part - as compensation for this, they gave them $5 of in-game currency.
Now… the item that people were supposed to get in real life, the canvas bag, actually existed in-game as an item. At a real-money cost of… $15.
So Bethesda took the people who paid a lot extra for the collectables, failed to deliver the collectables, tried to market a virtual version of the collectable in-game (for real money), and then compensated those people who gave them all that money by giving them enough virtual currency for… 1/3rd of the cost of the virtual version of the real item they had already paid for. That seems so shitty that it feels like a deliberate insult - why not just give virtual currency, which costs you nothing, to people who paid you for the super special deluxe collectible edition of your game?
Then they kept trying harder and harder to monetize it. Want to have your own server or have some control over the game? Pay them $13 a month.
I don’t know, by the way, why everyone keeps calling it an MMORPG. It has a maximum of 24 players with instanced copies of worlds rather than some sort of connected large world. There are hundreds of games like this and none of them are called MMORPGs. I can only guess they’re trying to push the baseless idea that it’s an MMORPG to push the idea that it’s okay to charge you $13/mo for unlocking in-game features, since people are more accustomed to making a monthly subscription to MMORPG.
Edit: I went and looked up the original thread where we discussed this stuff and it’s actually worse than I remember. The collectors paid $200, not $130. The $5 virtual currency was only given as compensation for people that actually bothered to file a ticket for it, and the in-game version of the canvas bag was $18, not $15, though it came with a virtual costume and not just the bag.
They also made changes to make the game more grindy before they rolled out their $13/mo subscription that then removed some of that grind for those who were willing to pay it.