# Fallout Episode 1: The End

**URL:** <https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136>\
**Category:** Cafe Society\
**Tags:** tv-shows-scripted, amazon-prime\
**Created:** [April 11, 2024, 8:02am UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136 "2024-04-11T08:02:28Z")\
**Posts on this page:** 13\
**Page:** 4

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**Author:** ![ISiddiqui](https://avatars.discourse-cdn.com/v4/letter/i/97f17d/32.png) [@ISiddiqui](https://boards.straightdope.com/u/ISiddiqui)\
**Post date:** [April 19, 2024, 2:30pm UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/61 "2024-04-19T14:30:42Z")

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> [@Smapti](#):
>
> I don’t recall the Brotherhood of Steel ever being portrayed as overtly religious before, but the “clerics” have a very Eastern Orthodox church style to them. Feels a little more Canticle For Leibowitz-y than their portrayal in the games.

Seems very Fallout 1 to me. Master Scribe Vree was a big character in that game, and the scribes were pretty important to the Brotherhood it seemed.

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**Author:** ![Quimby](https://avatars.discourse-cdn.com/v4/letter/q/22d042/32.png) [@Quimby](https://boards.straightdope.com/u/Quimby)\
**Post date:** [April 19, 2024, 3:12pm UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/62 "2024-04-19T15:12:04Z")

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Interesting take on the differences between Bethesda’s Fallouts vs the Interplay and Obsidian ones.

> **[I loved the Fallout TV show, but I did it in spite of Bethesda's stifling...](https://www.pcgamer.com/movies-tv/i-loved-the-fallout-tv-show-but-i-did-it-in-spite-of-bethesdas-stifling-take-on-the-wasteland/?utm_source=twitter.com&utm_medium=social&utm_campaign=socialflow)**
>
> Fallout's at its best when it lets itself grow and change.

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**Author:** ![bump](https://avatars.discourse-cdn.com/v4/letter/b/7c8e57/32.png) [@bump](https://boards.straightdope.com/u/bump)\
**Post date:** [April 19, 2024, 3:27pm UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/63 "2024-04-19T15:27:19Z")

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Well, Fallout 1 was essentially a scene-for-scene remake of the old “Wasteland” game from the 80s only set in California, and it had its own, slightly different, slightly weirder take on the same sort of post-apocalyptic landscape as the first couple of Fallout games. The Brotherhood of Steel was pretty much the Guardian Citadel’s monks given a new coat of paint. So it’s not like Interplay really broke any _new_ ground with Fallout 1- the real interesting stuff happened in Fallout 2 IMO.

I think the author’s right though, in that when Bethesda took it over, they haven’t really introduced anything _new_ except for the stuff in New Vegas- the NCR and Caesar’s Legion.

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**Author:** ![Miller](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/miller/32/481_2.png) [@Miller](https://boards.straightdope.com/u/Miller)\
**Post date:** [April 19, 2024, 4:44pm UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/64 "2024-04-19T16:44:27Z")

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> [@bump](#):
>
> I think the author’s right though, in that when Bethesda took it over, they haven’t really introduced anything _new_ except for the stuff in New Vegas- the NCR and Caesar’s Legion.

That stuff wasn’t even Bethesda: New Vegas was made by Black Isle, and the NCR was introduced in Fallout 2.

That said, the Institute and the Synths from Fallout 4 were original creations from Bethesda, as were the Minutemen and the Railroad.

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**Author:** ![Push\_You\_Down](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/push_you_down/32/9095_2.png) [@Push\_You\_Down](https://boards.straightdope.com/u/Push_You_Down)\
**Post date:** [April 19, 2024, 9:21pm UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/65 "2024-04-19T21:21:11Z")

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> [@bump](#):
>
> I think the author’s right though, in that when Bethesda took it over, they haven’t really introduced anything _new_ except for the stuff in New Vegas- the NCR and Caesar’s Legion.

I honestly don’t understand the point that author was making…because it seems to not actually have a point but a word count they were going for.

“What I miss from Fallout 1, 2 and New Vegas—the part that’s missing in even the best examples of Bethesda’s Fallout—is a world where factions actually rise and fall.”  
Ummmm… that sentiment does not jibe with the tv series…like…at all.

Weirdness of the meandering point of view of the article aside… I think to your point, it speaks to any fandom’s cranky-ness. If Bethesda had introduced all new ideas and factions, people would have accused Bethesda of “just exploting the name for an unrelated or ripoff game.” They’d immediately say “WHERE are the Vaults?” “WHERE is the Brotherhood?” There’s no winning. They gave us familiar bits in a new setting in FO3 and then did add more new stuff in FO4.

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**Author:** ![Elmer\_J.Fudd](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/elmer_j.fudd/32/1211_2.png) [@Elmer\_J.Fudd](https://boards.straightdope.com/u/Elmer_J.Fudd)\
**Post date:** [April 20, 2024, 2:44am UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/66 "2024-04-20T02:44:44Z")

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My WAG for the location of Filly is Toyon Canyon. It’s a 1950s era landfill just over the ridge from Griffith Observatory.  
[![](https://fastly.4sqi.net/img/general/600x600/11824928_CusvAy6OyqjOc88Pf3xSzTyK7Wck1aMsDl22XgoZEZI.jpg) ](https://fastly.4sqi.net/img/general/600x600/11824928_CusvAy6OyqjOc88Pf3xSzTyK7Wck1aMsDl22XgoZEZI.jpg)

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**Author:** ![Smapti](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/smapti/32/17938_2.png) [@Smapti](https://boards.straightdope.com/u/Smapti)\
**Post date:** [April 20, 2024, 3:23am UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/67 "2024-04-20T03:23:53Z")

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> [@Elmer\_J.Fudd](#):
>
> My WAG for the location of Filly is Toyon Canyon. It’s a 1950s era landfill

A land_filly_, you might say.

The Filly scenes were apparently filmed at an auto graveyard in the New Jersey Pine Barrens, the BOS base was a former Air Force base in Utah, and other outdoor scenes in LA were filmed in a ghost town in Namibia, which explains the foliage looking exactly like southern California’s doesn’t.

There’s something ironic about how in the Golden Age of Hollywood studios would do location shoots across southern CA to represent different parts of the world, whereas now we’re going all over the world to make something look like southern CA.

(spoilers for the rest of the season at this link)

> **[‘Fallout’ Filming Locations: Where Was the Prime Video Series Shot?](https://collider.com/fallout-filming-locations/)**
>
> Several real-life places doubled for the Wasteland.

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**Author:** ![What\_Exit](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/what_exit/32/10652_2.png) [@What\_Exit](https://boards.straightdope.com/u/What_Exit)\
**Post date:** [April 21, 2024, 11:50pm UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/68 "2024-04-21T23:50:56Z")

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2nd episode was way better than 1st.

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**Author:** ![ParallelLines](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/parallellines/32/3575_2.png) [@ParallelLines](https://boards.straightdope.com/u/ParallelLines)\
**Post date:** [April 22, 2024, 12:15am UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/69 "2024-04-22T00:15:38Z")

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> [@Smapti](#):
>
> Some ghouls, for reasons that have never been conclusively established, eventually succumb to an animal-like state where they basically behave like the zombies in I Am Legend, congregating in dark places like abandoned buildings and subway tunnels, and instinctively attacking all living creatures besides other ghouls.

For the record, it is _widely_ believed in the Fallout Universe (More emphasized in Bethesda’s take though) that eventually ALL ghouls will turn feral. Being left isolated, and especially in the presence of substantial radiation makes it more likely in a shorter timeframe. So, since the character in question had been buried alive for years, it makes some sort of sense that they’d try something to see if The Ghoul was rational. The whole thing about the chicken test absolutely does feel like something some hick chuckle-head picked up from his dad seems a reasonable take on the realities and half-smart sort of thinking of the short-lived crew.

> [@Miller](#):
>
> That said, the Institute and the Synths from Fallout 4 were original creations from Bethesda, as were the Minutemen and the Railroad.

-cough-

Synths and the Institute were first mentioned in Fallout 3, as one of the more interesting sub-quests of that iteration, but became the main theme in Fallout 4. The terminals in the institute mention the member involved in F3. 🙂 You _probably_ already knew this, but just in case.

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**Author:** ![gnoitall](https://avatars.discourse-cdn.com/v4/letter/g/bb73d2/32.png) [@gnoitall](https://boards.straightdope.com/u/gnoitall)\
**Post date:** [April 22, 2024, 12:55am UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/70 "2024-04-22T00:55:56Z")

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> [@ParallelLines](#):
>
> Synths and the Institute were first mentioned in Fallout 3

Which supports @Miller’s point that the Institute and synths are Bethesda’s creation, since FO3 was Bethesda’s first game after buying the IP from Interplay.

And yes, the Fallout 3 quest line that introduces the idea of synthetic flesh robots indistinguishable from humans was one of the better quests in the game.

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**Author:** ![ParallelLines](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/parallellines/32/3575_2.png) [@ParallelLines](https://boards.straightdope.com/u/ParallelLines)\
**Post date:** [April 22, 2024, 1:07am UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/71 "2024-04-22T01:07:54Z")

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Oh, no question about it being Bethesda’s work, it’s just that depending on how you read @Miller’s comment, it was that they were _introduced_ in Fallout 4, and I just wanted to make the distinction clear.

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**Author:** ![gnoitall](https://avatars.discourse-cdn.com/v4/letter/g/bb73d2/32.png) [@gnoitall](https://boards.straightdope.com/u/gnoitall)\
**Post date:** [April 22, 2024, 1:46am UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/72 "2024-04-22T01:46:25Z")

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Got it.

Bethesda got a lot of hate from Fallout fans when they took over the game series. Some decisions were questionable, and I’ve always thought their writing was a little lightweight compared to Black Isle, but they have been good and creative conservators of the miliue.

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**Author:** ![ParallelLines](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/parallellines/32/3575_2.png) [@ParallelLines](https://boards.straightdope.com/u/ParallelLines)\
**Post date:** [April 22, 2024, 3:14am UTC](https://boards.straightdope.com/t/fallout-episode-1-the-end/1000136/73 "2024-04-22T03:14:16Z")

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I am… mostly pleased with Bethesda’s work. I came into the series with Fallout 3, and then fell in love with the lore to the point of having read through most of the Wiki, played NV, 4, then went back to play Fallout 1 and 2. And now 76.

Bethesda has played looser with canon than many are comfortable with, but… I still think the games -feel- like Fallout, and so does the new show. Maybe I’m not happy about every little detail, but I don’t feel like it’s a different thing altogether, the way I felt during the first season or two of Discovery as a counter.

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