Fallout Episode 8: The Beginning

Cooper’s wife mentioned going into a vault that was going to monitor other vaults.

I have no idea if this is the ending they will go with. But dear God, I want to see the Legion!

Plus, this was the revelation for the cancelled Fallout movie from the original developer (pre Bethesda). So it has long roots.

There was also the theory that the bomb in Megaton has a VaultTec logo on it, but I’m not so sure, they look a bit different to me.

Hmmm, I don’t see how it could be a proof of concept since it wasn’t turned on until the war, presumably the same as 31. But yeah, clearly the same tech.

There were way more pods in this one room than in all of Vault 111 but that’s probably just a game play thing.

In the games, yes, including high ranking ones.

Well, that would make perfect sense, if they showed them walking all the way to Northern California once and then kept popping back and forth between all the different locations.

Yeah, moving Shady Sands to LA really throws a monkey wrench in things. Best fankludge I can think of to make it make sense is that after “the fall of Shady Sands” in 2277, the capital of NCR relocated to the Boneyard and they renamed it after the original, and it was this Shady Sands 2 (Atomic Boogaloo) to which Mama MacLean fled to with her kids and fell in love with Montaver and which Hank subsequently had nuked.

Either something like that is true, or they are retconning it so that the vault that led to Shady Sands was in LA (along with a few other vaults, it seems - which, to be fair, makes sense - I could see the greater LA region with a handful of vaults) and the vault that led to The Master was in NorCal.

How heavily do the Bethesda games actually reference Fallout 1? Maybe they simply won’t ever reference The Master or the rest of FO1’s events.

I could see them get away with that if FO5 is back East again, but if the point of the show is to lay the groundwork for a Fallout 5 (maybe in 5 years or so when the show is wrapping up) out West, then I think they will have to reconcile the new games with the classic ones, even if they do heavily retcon.

Fallout 2 and New Vegas (which is to say, the West Coast Fallout games) both feature super mutant NPCs who were explicitly part of the army the Master was putting together, and have reacted to his defeat in various ways, including trying to integrate with human society. Later Fallouts had super mutants that were unrelated to the Master’s experiments: F3, they were made in a vault, F4 by the Institute, and F76 by the Enclave.

Yeah, the East Coast Muties are all separate from the Master’s lineage, and those ones only appeared in FO2 and NV.

But do they talk about The Master more explicitly in any of the newer games outside NV?

It seems to me that with so many human occupied vaults in LA, there’s no way that the vault The Master and his army originated in could also be here in LA.

So either future seasons and games set out west will ignore that plot line completely - or it will need to be retconned.

He’s mentioned explicitly several times in New Vegas, and once implicitly in Fallout 3.

Right. The Master’s vault was in LA and it was supposed to be a demonstration vault that was already inhabited before the war, sort of like Vault 4 is in this show.

Seeing as super mutants haven’t actually been introduced yet, I wonder if they’re gonna do a soft reboot of FO1’s plot and have the Master wind up being the main villain in a subsequent season.

Bethesda kind of screwed the pooch by not having Fallout 5 ready in time for this renewed (or brand-new, in many cases) interest in the Fallout universe, no?

As it is, they released some new free Fallout 4 content, so I’ve been having fun picking up the game again and playing some new quests.

The next Fallout feels many years away at the moment.

Maybe to coincide with the finale?

They also gave away FO76 for free through Amazon Prime. Which, of course, you need to watch the show.

Bethesda is probably more interested in people playing FO76 than FO4 anyway.

Blech, telling that I wouldn’t play that game even for free.

I wish they would release a single player campaign in Appalachia, maybe set right after the bombs drop while all the dead factions from 76 are still alive.

I heard Bathesda has acquiesced to the fact that they need to outsource games sometimes so they can reduce the wait for everyone.

I’m hoping they hire a company to make Fallout 5 just like they did for New Vegas.

It’s ridiculous that Elder Scrolls VI is only now in full production. It should have come out and we should have Elder Scrolls VII either out or on the way.

Nintendo managed to release Breath of the Wild and Tears of the Kingdom in a 7 year span or so. About 9 years from start to end of production.

I guess Starfield took a lot of work…but come on.

:person_shrugging: 76 always could be played as a single player campaign and they introduced 100s of NPCs and the living factions into the game YEARS ago at this point.

I got the super-fancy collector’s edition, that came with a full-sized power armor helmet. I didn’t buy it - an exec at work got it as a promo thing (I work at a video game company) and sent an email out asking if anyone wanted it.

I tried to play the game once, couldn’t connect to a server, and basically never tried again. I just found the discs while cleaning out some old storage, and put it in the Goodwill box.

I still have the helmet. It’s pretty keen. Glad they didn’t get any money off it, though - regardless of what they’ve done with it since launch, I don’t want to encourage them to make any more MP games.

Sure, it can be played solo (in fact one of the big problems I’ve seen with it is that it’s too easy to accommodate that). But the game is balanced for grinding weapons and gear and playing for months or years, not for a single run through the content in 40-100 hours like the single player games.

…that’s not true, but ok. I’m not hijacking the show thread.

I wouldn’t put it on if I were you.