# Fallout: New Vegas

**URL:** https://boards.straightdope.com/t/fallout-new-vegas/531877
**Category:** The Game Room
**Created:** [March 9, 2010, 5:19pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877 "2010-03-09T17:19:46Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Johnny\_Ecks](https://avatars.discourse-cdn.com/v4/letter/j/bcef8e/32.png) [@Johnny\_Ecks](https://boards.straightdope.com/u/Johnny_Ecks)
#### Post date: [March 9, 2010, 5:19pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/1 "2010-03-09T17:19:46Z")

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I’ve been reading about the upcoming Fallout 3 Sequel. The most promising aspect of it is the addition of something called “Hardcore Mode”. Instead of being a simple difficullty boost, the new mode changes the gameplay mechanics to create a more challenging game. So far, we know that it will make bullets have weight, add a dehydration meter (adjusting for time of day), and make stimpacks regenerate hp over time instead of instantly.

Personally, I think that they should also have a severe AP penalty for accessing your inventory during combat.

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### Author: ![Mr.Kobayashi](https://avatars.discourse-cdn.com/v4/letter/m/4af34b/32.png) [@Mr.Kobayashi](https://boards.straightdope.com/u/Mr.Kobayashi)
#### Post date: [March 9, 2010, 5:35pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/2 "2010-03-09T17:35:32Z")

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> [@Johnny\_Ecks](#):
>
> I’ve been reading about the upcoming Fallout 3 Sequel.

Nitpick; It’s not a sequel - it has nothing at all to do with the story of Fallout 3. More of a spin-off. I’ll probably pick it up after the reviews are out.

Does look [damn similar](http://news.spong.com/asset/321244/11/20839/entity) to F3, though - which is arguably a good thing, why fix what ain’t broke, right? Judging by the screenies it appears almost like a glorified expansion pack - there’s even the same outfits and the Super Mutants look exactly the same. The good thing is my machine with run it - it’s also good news for modders familiar with F3, no doubt it’ll be GECK’d up the yazoo within a month after release.

The story intrigues me the most - it’s by the some of the same people who made 1 & 2, so I know it’ll be good. Apparently you’re just some schmuck who gets shot in the head and left for dead, GTA3 style, and not a Vault-dweller. I wonder about the screenshots, though - there’s a vault jumpsuit and the PC clearly wears a [Pip-Boy.](http://news.spong.com/asset/321233/11/20839/entity)

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### Author: ![TBG](https://avatars.discourse-cdn.com/v4/letter/t/c89c15/32.png) [@TBG](https://boards.straightdope.com/u/TBG)
#### Post date: [March 10, 2010, 12:55am UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/3 "2010-03-10T00:55:43Z")

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> [@Johnny\_Ecks](#):
>
> I’ve been reading about the upcoming Fallout 3 Sequel. The most promising aspect of it is the addition of something called “Hardcore Mode”. Instead of being a simple difficullty boost, the new mode changes the gameplay mechanics to create a more challenging game. So far, we know that it will make bullets have weight, add a dehydration meter (adjusting for time of day), and make stimpacks regenerate hp over time instead of instantly.
> 
> Personally, I think that they should also have a severe AP penalty for accessing your inventory during combat.

So long as that’s an optional mode and there’s no requirement to play with that stuff on, great. I hate having to do things like eat food regularly or drink water just to not die in RPG’s. Maybe it makes for more realistic gameplay, but that gets into annoying hassle territory. It’s one thing to use that stuff for healing purposes and all, but where you’re in perfect health and then you start “feeling hungry” and your HP starts going down unless you find an apple, that’s when I get all :rolleyes: at it.

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### Author: ![Mr.Kobayashi](https://avatars.discourse-cdn.com/v4/letter/m/4af34b/32.png) [@Mr.Kobayashi](https://boards.straightdope.com/u/Mr.Kobayashi)
#### Post date: [March 10, 2010, 1:18am UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/4 "2010-03-10T01:18:24Z")

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Seems to be optional, but quite interesting. I’ve a load of mods that achieve the same thing on F3, though I might play NV in normal mode first to get the feel and difficulty curve.

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### Author: ![Terraplane](https://avatars.discourse-cdn.com/v4/letter/t/74df32/32.png) [@Terraplane](https://boards.straightdope.com/u/Terraplane)
#### Post date: [March 10, 2010, 1:20am UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/5 "2010-03-10T01:20:07Z")

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> [@Mr.Kobayashi](#):
>
> The story intrigues me the most - it’s by the some of the same people who made 1 & 2, so I know it’ll be good. Apparently you’re just some schmuck who gets shot in the head and left for dead, GTA3 style, and not a Vault-dweller. I wonder about the screenshots, though - there’s a vault jumpsuit and the PC clearly wears a [Pip-Boy.](http://news.spong.com/asset/321233/11/20839/entity)

I’m not sure about the vault jumpsuit, I’d guess you’ll find vaults to explore and pick them up there. I read somewhere, I can’t remember where, that the Pip-Boy is given to you by an NPC. I kinda liked the ‘you always start in the vault’ thing but it’s not a big deal, I’m looking forward to this game more than anything else coming out this year, and there’s some good stuff coming out this year.

Also, **TBG** , the hardcore mode is optional. You can play it without those restrictions if you want.

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### Author: ![Mr.Kobayashi](https://avatars.discourse-cdn.com/v4/letter/m/4af34b/32.png) [@Mr.Kobayashi](https://boards.straightdope.com/u/Mr.Kobayashi)
#### Post date: [March 10, 2010, 1:28am UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/6 "2010-03-10T01:28:32Z")

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> [@Terraplane](#):
>
> I’m not sure about the vault jumpsuit, I’d guess you’ll find vaults to explore and pick them up there. I read somewhere, I can’t remember where, that the Pip-Boy is given to you by an NPC. I kinda liked the ‘you always start in the vault’ thing but it’s not a big deal, I’m looking forward to this game more than anything else coming out this year, and there’s some good stuff coming out this year.

Apparently after you get brained a doc patches you up; if he was from a Vault (21) it would explain why the PC has a jumpsuit and PipBoy. Fallout 2 didn’t start out of the vault, so it’s not essential for a good Fallout game. It is a good narrative device; Fallout 1 and 3 started out of the vault as the PC is as clueless about the world as the player themselves - in 2, the player is probably a bit more familiar after the events of 1. So I’d have though Obsidian would repeat the experience in regards to a city we know next to nothing about.

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### Author: ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)
#### Post date: [March 10, 2010, 3:09pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/7 "2010-03-10T15:09:06Z")

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> [@Mr.Kobayashi](#):
>
> Does look [damn similar](http://news.spong.com/asset/321244/11/20839/entity) to F3, though - which is arguably a good thing, why fix what ain’t broke, right? Judging by the screenies it appears almost like a glorified expansion pack - there’s even the same outfits and the Super Mutants look exactly the same.

It uses the same engine as 3 and Oblivion.

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### Author: ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)
#### Post date: [March 10, 2010, 3:42pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/8 "2010-03-10T15:42:59Z")

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> [@Mr.Kobayashi](#):
>
> Does look [damn similar](http://news.spong.com/asset/321244/11/20839/entity) to F3, though - which is arguably a good thing, why fix what ain’t broke, right? Judging by the screenies it appears almost like a glorified expansion pack - there’s even the same outfits and the Super Mutants look exactly the same.

Other posters have mentioned some aspects of this, but don’t forget that Super Mutants have always pretty much looked the same since Fallout 1. There’s not that much room for alteration. Deathclaws, too, although their current 3-D appearance is actually a mistake: they were actually intended to be furry mutant racoons or something in the original, but it didn’t show up all that well. Additionally, they didn’t put fur on the few clay models they created of the things, so when it got picked up later…

Incidentally, having Super Mutants around Vegas makes a great deal of sense, since the remaining Super Muties were scattered after the defeat of the Master. They’ve been slowly dying off since. I was actually a little irritated they showed up so often in F3 along with the enclave, as it felt like retread, so I’m a little leery now, but I’ll give it a try.

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### Author: ![stpauler](https://avatars.discourse-cdn.com/v4/letter/s/9d8465/32.png) [@stpauler](https://boards.straightdope.com/u/stpauler)
#### Post date: [March 10, 2010, 3:55pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/9 "2010-03-10T15:55:15Z")

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Please tell me that they’re keeping the VATS system. I’m a horrible shot with FPSes so the VATS system is a perfect compromise for me.

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### Author: ![Mr.Kobayashi](https://avatars.discourse-cdn.com/v4/letter/m/4af34b/32.png) [@Mr.Kobayashi](https://boards.straightdope.com/u/Mr.Kobayashi)
#### Post date: [March 10, 2010, 4:30pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/10 "2010-03-10T16:30:19Z")

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> [@Lute Skywatcher](#):
>
> It uses the same engine as 3 and Oblivion.

Don’t get me wrong, that’s a good thing in my eyes. Means the system specs won’t be too different from Fallout 3, modders will pick it up quickly (as will players of Fallout 3) and it didn’t take as long to develop. Given the relatively early release date everyone assumed it used GameByro, but Obsidian were surprisingly tight-lipped.

> [@smiling\_bandit](#):
>
> Other posters have mentioned some aspects of this, but don’t forget that Super Mutants have always pretty much looked the same since Fallout 1. There’s not that much room for alteration. Deathclaws, too, although their current 3-D appearance is actually a mistake: they were actually intended to be furry mutant racoons or something in the original, but it didn’t show up all that well. Additionally, they didn’t put fur on the few clay models they created of the things, so when it got picked up later…
> 
> Incidentally, having Super Mutants around Vegas makes a great deal of sense, since the remaining Super Muties were scattered after the defeat of the Master. They’ve been slowly dying off since. I was actually a little irritated they showed up so often in F3 along with the enclave, as it felt like retread, so I’m a little leery now, but I’ll give it a try.

Aye, but these ones use the exact same skins as the Capital Wasteland mutants. I’d have to disagree with you on the similarity - Capital Wasteland Super Mutants are somewhat different than the [Master’s lot,](http://fallout.wikia.com/wiki/Mariposa_super_mutant) being grown in [Vault 87.](http://fallout.wikia.com/wiki/Vault_87_super_mutant) When you get to the Citadel and chat with the Brother of Steel they note that the mutants seem different, both physically and mentally. I’m not too fussed, if it saves time that can be spent on more content I haven’t got a problem in recycling old assets. Bethesda did this all the time in the DLCs.

> [@stpauler](#):
>
> Please tell me that they’re keeping the VATS system. I’m a horrible shot with FPSes so the VATS system is a perfect compromise for me.

[They sure are](http://news.spong.com/asset/321242/11/20839/entity), with special moves too - like ‘Fore!’ for the gold club, heh.

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### Author: ![wolfman](https://avatars.discourse-cdn.com/v4/letter/w/a8b319/32.png) [@wolfman](https://boards.straightdope.com/u/wolfman)
#### Post date: [March 11, 2010, 3:34am UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/11 "2010-03-11T03:34:26Z")

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> [@Mr.Kobayashi](#):
>
> Does look [damn similar](http://news.spong.com/asset/321244/11/20839/entity) to F3,

Ohhh, is that a Bozar in picture 15? I loved the Bozar in fallout 2.

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### Author: ![PopeJewish](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@PopeJewish](https://boards.straightdope.com/u/PopeJewish)
#### Post date: [March 11, 2010, 6:22am UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/12 "2010-03-11T06:22:09Z")

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I just read that Fallout New Vegas is being developed by Obsidian Entertainment, not Bethesda. This saddens me rather greatly. Obsidian is known for having great ideas than rushing them out the door as an incomplete product. KOTOR 2, for instance. I’ll definitely hold off on buying this one out the door

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### Author: ![Terraplane](https://avatars.discourse-cdn.com/v4/letter/t/74df32/32.png) [@Terraplane](https://boards.straightdope.com/u/Terraplane)
#### Post date: [March 11, 2010, 2:36pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/13 "2010-03-11T14:36:55Z")

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> [@PopeJewish](#):
>
> I just read that Fallout New Vegas is being developed by Obsidian Entertainment, not Bethesda. This saddens me rather greatly. Obsidian is known for having great ideas than rushing them out the door as an incomplete product. KOTOR 2, for instance. I’ll definitely hold off on buying this one out the door

KOTOR 2’s shortcomings were mostly LucasArts’ fault. They made Obsidian rush the game out in time for Christmas. Bethesda is still going to be the publisher of New Vegas and I don’t think they’re going to have Obsidian release the game before it’s ready.

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### Author: ![PopeJewish](https://avatars.discourse-cdn.com/v4/letter/p/ce7236/32.png) [@PopeJewish](https://boards.straightdope.com/u/PopeJewish)
#### Post date: [March 11, 2010, 11:30pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/14 "2010-03-11T23:30:57Z")

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> [@Terraplane](#):
>
> KOTOR 2’s shortcomings were mostly LucasArts’ fault. They made Obsidian rush the game out in time for Christmas. Bethesda is still going to be the publisher of New Vegas and I don’t think they’re going to have Obsidian release the game before it’s ready.

Here’s hoping, cause they’re working on two games that look very promising (FO:NV and Alpha Protocol) so I’m hoping they get over their problems. Neverwinter Nights 2 was pretty buggy at launch as well, if I remember correctly.

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### Author: ![EvilTOJ](https://avatars.discourse-cdn.com/v4/letter/e/ee59a6/32.png) [@EvilTOJ](https://boards.straightdope.com/u/EvilTOJ)
#### Post date: [March 12, 2010, 11:17am UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/15 "2010-03-12T11:17:35Z")

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I loved Fallout 3 and all the DLCs, but it got annoying when I hit level 20 about halfway through and had godlike powers and weapons. I was very excited to see the Hardcore mode for New Vegas. I will be playing it in this mode the first time around.

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### Author: ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)
#### Post date: [March 12, 2010, 11:43am UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/16 "2010-03-12T11:43:03Z")

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[Are these Geckos](http://www.gamesradar.com/xbox360/fallout-new-vegas/screenshots/g-2009050816317271026/pic-B44ADE11-0906-4BE5-BC10-E3B90FDB81EC) ala Fallout 2?

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### Author: ![Gorsnak](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gorsnak/32/7587_2.png) [@Gorsnak](https://boards.straightdope.com/u/Gorsnak)
#### Post date: [March 12, 2010, 1:08pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/17 "2010-03-12T13:08:06Z")

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> [@PopeJewish](#):
>
> I just read that Fallout New Vegas is being developed by Obsidian Entertainment, not Bethesda. This saddens me rather greatly. Obsidian is known for having great ideas than rushing them out the door as an incomplete product. KOTOR 2, for instance. I’ll definitely hold off on buying this one out the door

Ah, but the game is a finished product, and has been for a year. Obsidian is just producing some bonus content for it.

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### Author: ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)
#### Post date: [March 12, 2010, 4:24pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/18 "2010-03-12T16:24:14Z")

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> [@EvilTOJ](#):
>
> I loved Fallout 3 and all the DLCs, but it got annoying when I hit level 20 about halfway through and had godlike powers and weapons. I was very excited to see the Hardcore mode for New Vegas. I will be playing it in this mode the first time around.

I think I agree. I’ve shelved Fallout, without finished the last mission of the main storyline.

I may hop into DLC, but I’ve been playing Tropico 3 a bunch.

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### Author: ![Mr.Kobayashi](https://avatars.discourse-cdn.com/v4/letter/m/4af34b/32.png) [@Mr.Kobayashi](https://boards.straightdope.com/u/Mr.Kobayashi)
#### Post date: [March 12, 2010, 5:30pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/19 "2010-03-12T17:30:37Z")

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The more I ponder this hardcore mode the more sense it makes. In Fallout 3, a kid straight out of the Vault can essentially become a god, able to punch to death a Super Mutant Behemoth (which can take a mini-nuke to the face). In New Vegas you appear to be just some random courier who also shouldn’t be able to casually face down Super Mutants.

I’ve installed a few realism mods for Fallout 3 (particularly involving weapon damage), so I’m adding a hunger/thirst one now to see how well it gels. If it’s just annoying I might give hardcore a miss.

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### Author: ![Least\_Original\_User\_Name\_Ever](https://avatars.discourse-cdn.com/v4/letter/l/e480ec/32.png) [@Least\_Original\_User\_Name\_Ever](https://boards.straightdope.com/u/Least_Original_User_Name_Ever)
#### Post date: [March 12, 2010, 8:38pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/531877/20 "2010-03-12T20:38:54Z")

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I don’t know about you guys, but I ended up lugging around a lot of food and drink anyways and then ended up eating/drinking them en masse, just to lighten the load. If there’s an actual mechanic for it and maybe even a higher load level that you can carry because of it, I’ll be fine with it.

[Next page](https://boards.straightdope.com/t/fallout-new-vegas/531877.md?page=2)
