# Fallout New Vegas.

**URL:** https://boards.straightdope.com/t/fallout-new-vegas/558300
**Category:** The Game Room
**Created:** [October 25, 2010, 4:56pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/558300 "2010-10-25T16:56:16Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)
#### Post date: [October 25, 2010, 6:31pm UTC](https://boards.straightdope.com/t/fallout-new-vegas/558300/5 "2010-10-25T18:31:13Z")

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> [@Anyone else looking forward to Fallout New Vegas?](https://boards.straightdope.com/t/anyone-else-looking-forward-to-fallout-new-vegas/557131/226):
>
> I think I found the robot from the first half of the official trailer last night. Poor little guy is broken and I don’t have the science skills yet to fix him.

Yes, that’s him. You don’t need the skills, just the right spare parts; the game will say which spare parts\* if you try to repair him.

> [@Anyone else looking forward to Fallout New Vegas?](https://boards.straightdope.com/t/anyone-else-looking-forward-to-fallout-new-vegas/557131/226):
>
> Kinda disappointed there’s no Nuka grenades in FONV, but there’s the grenade gun to look forward to. Throwing dynamite takes longer than throwing grenades did in FO3, but I love 'splosions, so I’ll live with it.

There is a way to convert tin cans into grenades. Look for “Powder Charge” schematics in NCRCF.

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3 scrap metal, two sensor modules, one scrap electronics.

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