Final Fantasy V? Why? It had the job system, but what else? The final villain was a giant splinter!
Yeah, Exdeath was wooden, literally, but he did have gilgamesh as a crony.
I liked the world much better. The 2nd would actually felt “Wild and untamed” to me. The locations appealed to me more for some reason. And when the two worlds came together…The tech level also appealed to me somewhat more.
It’s really hard to describe, but the atmosphere of the game felt so much more epic/fantastic then the others.
Whoa, my answers exactly. Except I’ve never played any Metroid or MegaMan.
SMB - Finding Star Road was such a treat. And a surprise thanks to no internet. And Yoshi’s Island itself was a surprise. First it seems so kiddy like it was meant for 4 year olds then it turns out to be one of the hardest Mario games out there. Especially if you go for 100%.
LoZ: LttP - The fullest realization of the feel of Zelda.
FF6 - Had so many great ideas as well as a great story. I loved it when the party split up and you had to follow 3 groups. I need them to do this again. It made so much sense rather then only 3 get to fight at a time. And the opera. And the desolation you feel when Celes is all alone. Especially since I went the suicie route the first time. And Tactics is just so complicated. I made a family tree for the game just to keep track of everyone.
Forgot one of my favorites : Star Control 2. It’s still fun, even these days.
That’s true. Then again, the main character is named Butz!
King’s Quest: Gotta go with 3.
Space Quest: I think 2 is the one I am thinking of.
Wing Commander: I going to count a spin-off, Privateer.
Command and Conquer: Generals
I know many fo you will likely disagree with me choice. no Kain? No Soviets?
But.
The older C&C’s were slow. Whatevere else, thy were slow. There was a long, long buildup just waiting to harvest enough ore/tiberium/whatever, and the harvesters were annoying slow. This may have ben intended tactically, but it meant there was a frantic yet sluggish push to get the second harvester, and really nothing much to do early on.
Plus, there really wasn’t much variation between battles. You always walked over and watsed the other guy. They only had a few real tricks and strategies. The forces were different, but not super-different. Good at the time maybe, but it doesn’t stand up today.
**Generals ** does, and will continue to do so for some time.
The game is fast (unless you’re playing the Chinese). At the same time, it’s huge. You’re always manuevering your forces, popping out a strike team, using a special tech, or expanding your base. There are dozens of intricate strategies. You can really feel like you’re controlling an air wing and taking out the rebel scum, or using your guerrilla soldiers to strike and the mighty Chinese war machine. There’s never been a C&C like it.
It was the second GameBoy Castlevania.
For some reason I preferred it to the SNES one.
Depending on which version you play, it’s Butz or Bartz.
FF6 is up there, but it loses a lot of points because I felt the WoR just wasn’t worthy of the name. It didn’t seem particulary ruinous, and the people didn’t seem to be suffering any more then usual(Compare to 2300 in Chrono Trigger, which is what the WoR should have been). That and the story more or less felt like it ground to a halt after the crash of the continent.
Actually, Generals would be my 2nd favorite C&C after RA2. And I agree with you on the points of the other games being slow(though RA2 isn’t, I feel).
Generals loses to RA2 for three things.
- RA2 had the coolest C&C intro ever. Generals has…game clips edited together for an intro.
2.RA2 had pretty good breifings(B-moveish), sure, but Generals had very little in the way of briefing.
- Generals didn’t have much of a story. The missions don’t really tie together.
Crusade in Europe from the General’s Series by Microprose. Still the standard I use to judge other turn based wargames. Many sleepless nights seeing how fast I could either breakthrough German lines or how fast I could defeat the allies on the Normandy beaches.
Kings Quest: I’ve only played 5 and 6 (1 and 2 if you count the Tierra fan remakes). 6 is my favorite if it has to be offical, 2 if fan remakes are counted.
Space Quest: 3 or 5. Hard to decide. 3 is fun, but too short.
Quest for Glory: Despite the bugs, 4. Creepy, nice story, fun game.
Myst: Myst 3.
Dark Forces: Jedi Knight 2. The force powers and lightsaber combat was actually useful here, though Jedi Knight 1 almost wins because better level design(no running around the innards of a space station or forced stealth missions). Both were fun.
Wing Commander: 4. Better story, better cutscenes, more fun to play.
Just because people were saying that even before we finished the game and have been repeating it for the past 10 years: as talented as Ron Gilbert is, giving him the entire credit for the first two MI gaves does a disservice to a whole bunch of super-talented people who worked on them. MI 2 in particular had the LucasArts “dream team” – Dave Grossman, Tim Schafer, Steve Purcell, Peter Chan, and Michael Land & Peter McConnell on the music, plus undoubtedly a bunch of other people who didn’t get as much attention.
Personally, I think Monkey 3 is the funniest of the four games, but then I’m biased. MI 2 was definitely the most epic, and it had the strongest ending.
You mispelled strangest
That whole ending is why I probably give Ron more credit than he deserves. With him off the team it’s clear that they had no idea where he was going with the ending of MI 2 and so they fudged and started off with Guybrush having escaped from LeChucks carnival of the damned in some unspecified way. I still would really like to know what an MI 3 helmed by Gilbert would be like.
And Escape From Monkey Island just outright sucked
Legend of Zelda - Ocarina of Time
Final Fantasy - FF6
Curse of Monkey Island - LeChuck’s Revenge (2)
Pokemon - Pokemon Blue