# Finally a fps game with new creative multiplay modes

**URL:** <https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956>\
**Category:** The Game Room\
**Created:** [June 18, 2011, 6:39pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956 "2011-06-18T18:39:59Z")\
**Posts on this page:** 17\
**Page:** 1

<div class="post-metadata">

**Author:** ![Egnite](https://avatars.discourse-cdn.com/v4/letter/e/90ced4/32.png) [@Egnite](https://boards.straightdope.com/u/Egnite)\
**Post date:** [June 18, 2011, 6:39pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/1 "2011-06-18T18:39:59Z")

</div>

One of my personal most anticipated game for this year is F.E.A.R 3. All because of the new multiplayer modes. Its not your average same old team deathmatch or capture the flag, instead its mostly coop objective modes. If you like left 4 dead, then you should love this. Heres a youtube link and some info on the modes

[![](https://img.youtube.com/vi/TFkNyI5ZtoY/hqdefault.jpg "FEAR 3: Official Multiplayer Trailer") ](https://www.youtube.com/watch?v=TFkNyI5ZtoY)

[http://blogs.mercurynews.com/aei/2011/04/18/f-e-a-r-3-multiplayer-modes-looks-scary-good/](http://blogs.mercurynews.com/aei/2011/04/18/f-e-a-r-3-multiplayer-modes-looks-scary-good/)

> [@](#):
>
> **Contractions**
> 
> It’s an odd name for multiplayer mode. Immediately, I think of pregnancy or what happens to sports teams when they die. Whatever the case, this mode is a simple siege scenario, where you and three others have to fend off waves Alma’s minions for as long as possible.
> 
> You start off with nothing, and teammates will have to find supply crates on the periphery and return them to base. The containers have weapons or more ammo, and the longer players survive, the more powerful their weapons can potentially be just as long as they run to pick up supplies between waves. Teams can either do that or they can repair and build up their base as they prepare for attacks from enemies who get tougher with each assault.  
> The short breaks between the attacks forces teams to work together. They have to figure out the best use of their manpower. Should they send out two people to look for ammo and two to rebuild the base? Maybe they’re low on bullets or need stronger weapons and need to send everyone out scavenging for crates.
> 
> The wild card in this mode is Alma herself who lurks around the level. If players look at her or shoot her, she hexes you. I ended up going blind, having no idea where to go. It’s definitely an entertaining take on the survival mode.

It comes out June 21st 🙂

---

<div class="post-metadata">

**Author:** ![Marley23](https://avatars.discourse-cdn.com/v4/letter/m/45deac/32.png) [@Marley23](https://boards.straightdope.com/u/Marley23)\
**Post date:** [June 18, 2011, 6:47pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/2 "2011-06-18T18:47:51Z")

</div>

So is this your game, or did you just really like the review the San Jose Mercury News gave it two months ago? 😉

---

<div class="post-metadata">

**Author:** ![Egnite](https://avatars.discourse-cdn.com/v4/letter/e/90ced4/32.png) [@Egnite](https://boards.straightdope.com/u/Egnite)\
**Post date:** [June 18, 2011, 6:57pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/3 "2011-06-18T18:57:17Z")

</div>

oh dam i forgot to link the review lmao, well here it is anyways

> **[F.E.A.R. 3 multiplayer modes looks scary good - A+E Interactive](http://blogs.mercurynews.com/aei/2011/04/18/f-e-a-r-3-multiplayer-modes-looks-scary-good/)**
>
> I made one of the most embarrassing mistakes of my life the other day at the F.E.A.R. 3 preview in San Francisco. I’ve always been aware of the shooter-horror franchise, but I’ve never been much of a fan. Of all… Continue Reading →

and i just wanted to tell people about the game, i didnt know about it untill a week ago, and im a big fps game fan, so i just wanted to let people know

---

<div class="post-metadata">

**Author:** ![Marley23](https://avatars.discourse-cdn.com/v4/letter/m/45deac/32.png) [@Marley23](https://boards.straightdope.com/u/Marley23)\
**Post date:** [June 18, 2011, 6:59pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/4 "2011-06-18T18:59:40Z")

</div>

OK then. In that case I added tags to make it clear you’re quoting from the review, and I shortened the quote. Welcome to the board.

---

<div class="post-metadata">

**Author:** ![Egnite](https://avatars.discourse-cdn.com/v4/letter/e/90ced4/32.png) [@Egnite](https://boards.straightdope.com/u/Egnite)\
**Post date:** [June 18, 2011, 7:00pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/5 "2011-06-18T19:00:54Z")

</div>

sorry about that, still trying to get use to this forums. how do u edit your post? and thanks a lot bro. appreciate it

---

<div class="post-metadata">

**Author:** ![Marley23](https://avatars.discourse-cdn.com/v4/letter/m/45deac/32.png) [@Marley23](https://boards.straightdope.com/u/Marley23)\
**Post date:** [June 18, 2011, 7:05pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/6 "2011-06-18T19:05:47Z")

</div>

There should be an edit button in the right hand corner next to the quote button. You can only edit posts for five minutes after you make them.

---

<div class="post-metadata">

**Author:** ![Egnite](https://avatars.discourse-cdn.com/v4/letter/e/90ced4/32.png) [@Egnite](https://boards.straightdope.com/u/Egnite)\
**Post date:** [June 18, 2011, 7:06pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/7 "2011-06-18T19:06:35Z")

</div>

dam, i see it on my other post, but not this one. is there a way to put the link on my first post? so they dont have to read my other post to get the link?

---

<div class="post-metadata">

**Author:** ![Palooka](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/palooka/32/2902_2.png) [@Palooka](https://boards.straightdope.com/u/Palooka)\
**Post date:** [June 18, 2011, 7:09pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/8 "2011-06-18T19:09:14Z")

</div>

I wish horde mode would stop replacing competitive multiplayer.

---

<div class="post-metadata">

**Author:** ![Justin\_Bailey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/justin_bailey/32/8792_2.png) [@Justin\_Bailey](https://boards.straightdope.com/u/Justin_Bailey)\
**Post date:** [June 18, 2011, 7:09pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/9 "2011-06-18T19:09:56Z")

</div>

Not that “Contractions” doesn’t sound awesome, but it’s just FEAR 3’s take on the now-standard “Horde Mode.”

Now “Fucking Run,” that’s an awesome new multiplayer mode:

[QUOTE=Wikipedia]  
“Fucking Run” features 4 players running through waves of enemies, all the while running from Alma’s massive “Wall of Death.” The players start off in a safe room and proceed through levels, killing enemies within a certain amount of time. There are several safe rooms throughout the mode, and if a player is downed, one of the co-op players can revive them. If one player is killed the game is over.  
[/QUOTE]

---

<div class="post-metadata">

**Author:** ![Marley23](https://avatars.discourse-cdn.com/v4/letter/m/45deac/32.png) [@Marley23](https://boards.straightdope.com/u/Marley23)\
**Post date:** [June 18, 2011, 7:11pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/10 "2011-06-18T19:11:25Z")

</div>

> [@Egnite](#):
>
> is there a way to put the link on my first post?

Done. Now go forth and sin no more or something. 😃

---

<div class="post-metadata">

**Author:** ![Egnite](https://avatars.discourse-cdn.com/v4/letter/e/90ced4/32.png) [@Egnite](https://boards.straightdope.com/u/Egnite)\
**Post date:** [June 18, 2011, 7:17pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/11 "2011-06-18T19:17:28Z")

</div>

> [@Palooka](#):
>
> I wish horde mode would stop replacing competitive multiplayer.

the whole game isnt horde mode. its there cuz people love the concept. and dis concept horde seems better.

> [@Justin\_Bailey](#):
>
> Not that “Contractions” doesn’t sound awesome, but it’s just FEAR 3’s take on the now-standard “Horde Mode.”
> 
> Now “Fucking Run,” that’s an awesome new multiplayer mode:

exactly, i cant wait for the game. soul survivor doesnt sound bad either

> [@Marley23](#):
>
> Done. Now go forth and sin no more or something. 😃

lol thanks a lot boss. really appreciate it

---

<div class="post-metadata">

**Author:** ![Uosdwis\_R.Dewoh](https://avatars.discourse-cdn.com/v4/letter/u/9e8a1a/32.png) [@Uosdwis\_R.Dewoh](https://boards.straightdope.com/u/Uosdwis_R.Dewoh)\
**Post date:** [June 21, 2011, 12:54pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/12 "2011-06-21T12:54:47Z")

</div>

> [@Justin\_Bailey](#):
>
> Not that “Contractions” doesn’t sound awesome, but it’s just FEAR 3’s take on the now-standard “Horde Mode.”
> 
> Now “Fucking Run,” that’s an awesome new multiplayer mode:

Looks to me like it’s very susceptible to trolling seeing as everyone needs to be alive at the end. I wouldn’t want to play that mode with random pubs. The mode itself looks interesting.

I liked the first two well enough. The gameplay was solid and the enemy AI was pretty good. The level design in the first one was pretty repetitive, but that was rectified in the sequel. Didn’t find the games scary at all. Cheap jump scares for the most part.

Fear 3 looks like it could be good, but I’m not really sold on the fact that the campaign is designed to be played in co-op. Didn’t work so well for Resident Evil 5.

---

<div class="post-metadata">

**Author:** ![Egnite](https://avatars.discourse-cdn.com/v4/letter/e/90ced4/32.png) [@Egnite](https://boards.straightdope.com/u/Egnite)\
**Post date:** [June 21, 2011, 3:13pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/13 "2011-06-21T15:13:11Z")

</div>

> [@Uosdwis\_R.Dewoh](#):
>
> Looks to me like it’s very susceptible to trolling seeing as everyone needs to be alive at the end. I wouldn’t want to play that mode with random pubs. The mode itself looks interesting.
> 
> I liked the first two well enough. The gameplay was solid and the enemy AI was pretty good. The level design in the first one was pretty repetitive, but that was rectified in the sequel. Didn’t find the games scary at all. Cheap jump scares for the most part.
> 
> Fear 3 looks like it could be good, but I’m not really sold on the fact that the campaign is designed to be played in co-op. Didn’t work so well for Resident Evil 5.

Im sure there wont be that many immature trollers.  
heres a vid review from IGN. looks solid to me

[![](https://img.youtube.com/vi/cbWvpeF1Lc0/hqdefault.jpg "IGN Reviews - FEAR 3 Video Review") ](https://www.youtube.com/watch?v=cbWvpeF1Lc0)

---

<div class="post-metadata">

**Author:** ![Alka\_Seltzer](https://avatars.discourse-cdn.com/v4/letter/a/c89c15/32.png) [@Alka\_Seltzer](https://boards.straightdope.com/u/Alka_Seltzer)\
**Post date:** [June 21, 2011, 9:46pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/14 "2011-06-21T21:46:57Z")

</div>

Thanks for the heads up on this. The tower defence/fps mode could be fun.

TK’ing/griefers isn’t a big problem on Left 4 Dead on the PC, most players co-operate. The few that don’t get kicked quickly.

---

<div class="post-metadata">

**Author:** ![Egnite](https://avatars.discourse-cdn.com/v4/letter/e/90ced4/32.png) [@Egnite](https://boards.straightdope.com/u/Egnite)\
**Post date:** [June 29, 2011, 4:00am UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/15 "2011-06-29T04:00:12Z")

</div>

the game is pretty solid

---

<div class="post-metadata">

**Author:** ![Lady\_of\_the\_Lake](https://avatars.discourse-cdn.com/v4/letter/l/e19adc/32.png) [@Lady\_of\_the\_Lake](https://boards.straightdope.com/u/Lady_of_the_Lake)\
**Post date:** [June 29, 2011, 8:12pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/16 "2011-06-29T20:12:04Z")

</div>

This isn’t in relation to the multiplay modes, but my husband and I tried fear 3 last night, doing the 2 player campaign.

So far, I recommend it! It has an interesting horror atmosphere, and we had fun running around shooting things. My only complaint is that I seem to get ‘stuck’ on boxes when I’m crouching behind them. Granted, perhaps my strategy shouldn’t be ‘hide while my husband shoots up the room, occasionally popping up like a ground hog to try to take someone down…’

I’m playing as the ‘shot in the heat psycho’ guy, and he’s very fun. No worries about ammo, taking over people’s bodies, eating souls, laughing manically…good times.

---

<div class="post-metadata">

**Author:** ![Trepa\_Mayfield](https://avatars.discourse-cdn.com/v4/letter/t/edb3f5/32.png) [@Trepa\_Mayfield](https://boards.straightdope.com/u/Trepa_Mayfield)\
**Post date:** [June 29, 2011, 8:13pm UTC](https://boards.straightdope.com/t/finally-a-fps-game-with-new-creative-multiplay-modes/585956/17 "2011-06-29T20:13:54Z")

</div>

> [@Egnite](#):
>
> the game is pretty solid

So how much did you get paid for working this board?
