# Firearms and characters on The Walking Dead

**URL:** <https://boards.straightdope.com/t/firearms-and-characters-on-the-walking-dead/767065>\
**Category:** Cafe Society\
**Created:** [September 27, 2016, 7:11pm UTC](https://boards.straightdope.com/t/firearms-and-characters-on-the-walking-dead/767065 "2016-09-27T19:11:02Z")\
**Posts on this page:** 4\
**Page:** 2

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**Author:** ![Lumpy](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lumpy/32/446_2.png) [@Lumpy](https://boards.straightdope.com/u/Lumpy)\
**Post date:** [September 29, 2016, 4:21pm UTC](https://boards.straightdope.com/t/firearms-and-characters-on-the-walking-dead/767065/21 "2016-09-29T16:21:25Z")

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My take on revolvers in a zombie situation is that when you only need to take out one or two zombies, you’d use your revolver ammunition first. Save the semi-auto ammunition for when you’re pressed by numbers and don’t want to get caught reloading at a critical moment.

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**Author:** ![Bryan\_Ekers](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/bryan_ekers/32/183_2.png) [@Bryan\_Ekers](https://boards.straightdope.com/u/Bryan_Ekers)\
**Post date:** [September 29, 2016, 4:23pm UTC](https://boards.straightdope.com/t/firearms-and-characters-on-the-walking-dead/767065/22 "2016-09-29T16:23:58Z")

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> [@D\_Odds](#):
>
> I always thought the same. As zombie killing is very specific, all you really need is a sturdy pointed stick without any flaring or edges that could catch and make withdrawing the weapon difficult. Choke points are great because then your spearmen can swap out, allowing the team to fight longer. Poke, pull, retarget, poke, pull, retarget, etc. And Glenn had the right idea - raid every sports supply store for catchers gear, shin, ankle and forearm guards, etc. Protect yourself, especially when you know there is a big fight coming.

Well, if you can get your hands on a bunch of riot-cop shields and helmets, you could train ten or more people to slaughter walkers Spartan-style. Hold together, jab with spears, have a squad leader with a whistle to signal commands like “two steps back”, “right incline”, etc. and even large groups of walkers will pose no problem at all.

But that would make sense, and making sense is kryptonite to zombie fiction.

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**Author:** ![Lightnin](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lightnin/32/180_2.png) [@Lightnin](https://boards.straightdope.com/u/Lightnin)\
**Post date:** [September 29, 2016, 6:50pm UTC](https://boards.straightdope.com/t/firearms-and-characters-on-the-walking-dead/767065/23 "2016-09-29T18:50:24Z")

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I’m a bit surprised that nobody seems to use just a simple .22 rifle. Zombie skulls in particular are fragile, and a .22 has enough penetration to get inside the skull and scramble the soft gooey insides. For short-range sniping, it’d be pretty efficient.

Plus, .22 ammo is available damn near everywhere.

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**Author:** ![carnivorousplant](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/carnivorousplant/32/3563_2.png) [@carnivorousplant](https://boards.straightdope.com/u/carnivorousplant)\
**Post date:** [September 29, 2016, 7:09pm UTC](https://boards.straightdope.com/t/firearms-and-characters-on-the-walking-dead/767065/24 "2016-09-29T19:09:39Z")

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> [@Lightnin](#):
>
> I’m a bit surprised that nobody seems to use just a simple .22 rifle. Zombie skulls in particular are fragile, and a .22 has enough penetration to get inside the skull and scramble the soft gooey insides. For short-range sniping, it’d be pretty efficient.
> 
> Plus, .22 ammo is available damn near everywhere.

A little .22 semi auto carbine with an external magazine, or perhaps a tube magazine with a lot of .22 shorts. I’ve had too many jams in .22 semi auto pistols, and I don’t want to have to reload a revolver while cowering under a dumpster.

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