# Forbidden Randomness of the Unspoiled Mafia

**URL:** <https://boards.straightdope.com/t/forbidden-randomness-of-the-unspoiled-mafia/533111>\
**Category:** The Game Room\
**Created:** [March 20, 2010, 4:14am UTC](https://boards.straightdope.com/t/forbidden-randomness-of-the-unspoiled-mafia/533111 "2010-03-20T04:14:35Z")\
**Posts on this page:** 1\
**Showing post:** 92

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**Author:** ![Hoopy\_Frood](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hoopy_frood/32/8452_2.png) [@Hoopy\_Frood](https://boards.straightdope.com/u/Hoopy_Frood)\
**Post date:** [April 5, 2010, 7:10pm UTC](https://boards.straightdope.com/t/forbidden-randomness-of-the-unspoiled-mafia/533111/92 "2010-04-05T19:10:09Z")

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> [@Random Mafia](https://boards.straightdope.com/t/random-mafia/532942/960):
>
> What Drain Bead said, but typically Godfathers investigate as town but death-reveal as scum. The issue is that if we don’t have accurate information on whether someone is scum or town at death, then we can’t make viable decisions. The only false death reveals I’ve ever personally seen were in explicitly Gastardly games.

Ahh, that brings back pleasant Gastard-moderating memories.

(On a side note, if not for how common Millers and town-detecting Godfathers are I’d consider them bastard in any closed setup. As it is, I’m wary of ever using them in a non-open setup because I do consider it a bit of the mod lying to the players. But that’s just me. I understand that detective fooling Godfathers are so often used that it’s reasonable for players to remember their existences.

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