Forgotten/Ignored Star Trek Technology

They don’t - they just have some sort of ‘vocoder’ which translates their thoughts into verbal communication (and visa-versa). I don’t really remember a whole lot more, but they were usually in scientific position (usually soil and ore sampling, their speciality).

Guess rocks aren’t particularly bashful, but at least none of them have to worry about the ‘red shirt curse’

You appear to have forgotten Future Guy, who we’ve only known about since the pilot. :rolleyes:

You also appear to have forgotten the entire plot of First Contact. The only difference is, we’re not seeing the after-effects this time. We’re seeing the historical disturbances as they occur.

The theory, in terms you can understand, runs:

Future Guy Romulan.
Romulans not like humans.
Romulans not like Vulcans either.
Romulans really not like human and Vulcan Federation.
Romulans try make Federation never exist by make Vulcans not like humans in past.
Romulans change past so human ship go into space early.
If ship make mistakes, humans not get go into space, Romulans win.
If ship not make mistakes, Future Guy kill Vulcan officer, pin blame on humans, Romulans win.

Once again, this is not a “forgotten” or “ignored” technology, but it seems to me the writers of TNG and later series have never really come to terms with the socioeconomic implications of matter-replication technology and matter-energy conversion technology. If antimatter can be made out of matter and combined with it to produce energy, and if a replicator can make anything, then no material goods are in any way scarce any more – are they? Services and labor (such as the labor of programming the replicators) would be the only things of value on the market.

In one TNG episode, the Enterprise crew, in a side errand on their way to check out mysterious happenings in the Romulan Neutral Zone (ultimately blamed on the Borg, I believe), pick up three 20th-Century Americans who were found in a cryonic-suspension module drifting through space. (That the ship could have drifted across stellar distances in a few mere centuries was implausible, but never mind that.) At the end, on of the corpsicles, who was a millionaire in his time, complains that no trace of his money can be found. Picard replies, “This is the 24th Century. Material needs no longer exist.”

Yet in other plots it appears that material needs do exist and cause interpersonal conflicts, just as in our time. In one DS9 episode, Mog organizes Quark’s staff into a union and leads them on strike because, among other things, they’re not getting paid enough; so it appears money is something that is still valued, and the lack of it is keenly felt.

And there are merchants – especially the Ferengi – who take great risks and travel far to make money. And there are thieves and criminals, who do dangerous and illegal things to acquire money. So what’s the big deal about money?

Also, there are still wars. Civilizations with technology equivalent to the Federation’s go to war with it and with each other – ostensibly for control of territory and living space, but unless your home planet is really crowded cheek-to-jowl, any war for “living space” is really about control of resources, isn’t it? But nobody who has matter replicators really needs resources. Any matter can be converted to antimatter fuel. And since replicators apparently make matter out of energy directly (rather than, say, using nanobots to break down matter into constituent molecules and then put the molecules together in different arrangements), then presumably they can make any material substance – food, water, clothing, antibiotics, gold, dilithium crystals, gold-pressed latinum – in unlimited quantities. Everything anybody might think of as a material “resource” can be synthesized out of any kind of raw matter.

So what’s left to go to war for, or to go into commerce for, or to go on strike for?

  1. Considering I don’t have UPN, yes, it’s easy to forget a plot point I’ve not seen and is hardly mentioned in current seasons.

  2. Time travel is an integral part of Star Trek and predestination isn’t the theory that most of its writers ascribe to. Time in its universe is extremely malleable and events change. Get used to it.

  3. To use your method: Your idea not good. Just as bad as making Archer wake up in last episode to find himself in retirement home. Resetting episodes bad, resetting entire series infinitely more stupid.

No. When you reset an ep because you don’t want to worry about continuity issues, that’s bad. When resetting is part of the storyline … it depends how you write it.

Then again, I’m arguing with someone who is slating a show he apparently doesn’t watch.

Not only do you make erroneous assumptions based on insufficient data, you have horrible reading comprehension to boot.

Firstly, I do watch Enterprise and am well aware of its current storylines but am vague on its first one and a half seasons since the Doper I rely on to send me weekly tapes has only been doing so for the past six months. Those six months happen to coincide with the current Xindi arc where, shockingly, there isn’t much talk at all of Future Guy or Daniels.

Secondly, I’m hardly trashing the show and if you had bothered to actually read my posts instead of rushing to insult me, you might have realized this. On the other hand, your asinine ideas that the show should be reset so that everything you think has gone wrong is no longer there is much more akin to what you’re trying to accuse me of.

You ended a sentence in a preposition.

But, I can’t spell.

I did notice I’d misread you. It was gone one in the morning when I posted. You were also being needlessly sarcastic and dismissive, so I was in a mood to slap you down like the bitch you are.

What do you mean, “everything I think has gone wrong”? I’m not a Trekkie, so am hardly likely to be bitching about piddling little continuity flaws. I watch Enterprise because it entertains me.

Also, Mister I’m-Going-To-Swing-My-Dick-Of-Reading-Comprehension, I never said I thought the show should be reset. I said it was the most likely scenario to explain the continuity issues.

Now, to save the mods having to move a perfectly viable thread to the Pit over our disagreement, I suggest we drop it.

So what if you had 3 users in the holodeck: one walks east, one walks west, and one stands still. After 5 minutes of walking, they stop and face their starting points. What would they see?

Which reminds me of a joke:

If you had a twelve-inch erection sprouting from the middle of your forehead, how far along it would you be able to see?

A: You couldn’t - your scrotum would be hanging over your eyes.

I’ve been assuming that Enterprise takes place in a parallel universe, which was created by the time-travel event in First Contact. Thus, nothing that happens in that series effects anything that happens in the “normal” Trek universe.

I think that this why we’ve seen so very little of civilian life in Star Trek. Why would anybody do any work, or do anything unpleasant or dangerous, if they could just reliplacte all of their material needs?

Interesting idea, but why not take it all the way and say the Trekverse was altered to include the Enterprise mission by the events of First Contact?

Because man will always need something to keep his mind occupied.

Fantastic spelling of “replicate” there, BTW. :smiley:

Nog wakes up from surgery…

Bashir: I’m afraid I have some good news and some bad news.

Nog: Give me the bad news first, doc.

Bashir: Well, the bad news is that we couldn’t use the “Mr. Worf replicated spine technique, (TM, pat. pending)” to give you a new leg.

Nog: Oh? And what’s the good news?

Bashir: Due to a malfunction in the coordinates, we’ve discovered a really great way to make good on all those penis enlargement spam emails you’ve been getting…

:stuck_out_tongue:

Considering that Berman and Braga are clearly indifferent to Trek continuity, I suspect the most likely outcome is that they end the show however they feel like doing it, and let the continuity buffs scream themselves hoarse.

As for the holodeck, the deck would provide force-field treadmills for all of the people in it, calculate what each of them should see at any given time, and project that. Essentially, it would divide itself into several smaller holodecks.

I’m sure you could overload it eventually (perhaps with 18 actual people trying to play baseball), but when you consider what usually happens in a “holodeck episode”, I don’t think you’d want to push your luck!

My tone may have been “needlessly sarcastic and dismissive” to you but 1) it was not posted in sarcasm, which you might have realized if you actually knew me instead of assuming and 2) it was of no concern to you in the first place, even if they were, because the person I was replying to did not take any offense to my supposed dismissiveness.

You started this whole hijack by taking a post of mine that had nothing to do with you, twisting their intent, and then needlessly attacking me… now that you’ve gotten your last little dig in by calling me a bitch you’re suggesting we drop this so that “a mod can be saved the trouble of moving this thread to the Pit”. How … altruistic.

They actually did play actual baseball on DS9, once, with two teams of real players. (In what looked like a cheap little-league stadium. You’d think that Sisko would have programed in Wrigley Field. :wink: Lousy TV budget.)

The worst part of it was that the game was held in one of Quarks holosuites. As you’ll remember, the larger Holodecks on the Enterprise-D were about the size of a smallish supermarket. The holosuites are about the size of a large home bathroom. :confused: :o :smack: :mad:

Well, ok for the site-to-site transporter thing (where they transport you from on spot on the ship to another) I read in one book or another that while its possible, they don’t do it becase it is very wastefull of energy. Still dosen’t explain why they don’t beam invaders into space but at least it does explain the elevators.

And as for money, iirc one episode of DS9 explained that latinum was not able to be replicated so they used gold-pressed latinum for money (they added gold to make it pretty).

What I wanna know is this, in the episode with the dyson sphere scotty saved himself by somehow storing himself in the transporter buffer or something. Why don’t they save the space of a brig and just ‘store’ the prisioners till they get to where they are going? or for that matter, why have cargo bays? just stick whatever you wanna store in the transporter for a while. No more need for large heavy barrels to stack up and have squish crewmembers randomly.

Remember…DS9 ISN’T IN the Federation…its in the Bajor system, on the UFP border. Obviously, not everyone in the galaxy has adopted the neo-socialist economy of the UFP.

Material needs arise when infinite want goes up against finite availability. You need access to a replicator to provide near-infinite availability…provided what you need is not excessively massive, voluminous, or has some unique subatomic signature (transporters may operate at the quantum resolution, but replicators are still stuck at the molecular resolution.).

Furthermore, one needs access to raw replicator feed stock…simply feeding in energy wont cut it ( E=mc^2…a lot of energy converts only into a little matter).

As I recall, only half of the people who went in, came back out. So theres that drawback. . . .

That’s the kind of grammar, up with which I shall not put!