Yeah, the structural problems with 38 Studios were so huge some people HAD to have seen the writing on the wall. It sounds like it was a good gig while it lasted – nice offices, higher than average pay, a gregarious fanboy for a boss. Of course, a less-nice company would have had a more cutthroat approach to development that might have actually allowed them to ship.
In his latest interview Schilling comes off less as evil than as woefully naive. The money he made as a ballplayer allowed him to play dress-up as an industry big-shot for few years, but he didn’t know the first thing about making games. If he didn’t have such a reputation as a pompous blowhard, I’d almost feel sorry for the guy.