# Games that were almost good

**URL:** <https://boards.straightdope.com/t/games-that-were-almost-good/331358>\
**Category:** Cafe Society\
**Created:** [November 16, 2005, 6:50pm UTC](https://boards.straightdope.com/t/games-that-were-almost-good/331358 "2005-11-16T18:50:13Z")\
**Posts on this page:** 2\
**Page:** 3

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [November 17, 2005, 6:45pm UTC](https://boards.straightdope.com/t/games-that-were-almost-good/331358/41 "2005-11-17T18:45:16Z")

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> [@](#):
>
> They start to speculate that perhaps “junctioning” magic to themselves causes memory loss.

And this itself made no sense. What, did no one else ever notice this little problem? As usual for Final Fantasy, it seems to assume that no one except the main characters actually exists or does anything, ever.

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**Author:** ![HPL](https://avatars.discourse-cdn.com/v4/letter/h/3da27b/32.png) [@HPL](https://boards.straightdope.com/u/HPL)\
**Post date:** [November 17, 2005, 6:53pm UTC](https://boards.straightdope.com/t/games-that-were-almost-good/331358/42 "2005-11-17T18:53:31Z")

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Giants: Citizen Kabuto

Interesting concept, quirkly world and humor and 3 different modes. Not to mention a fairly good conbination of a platformer and an RTS.

The game is great for the first campaign with the Meccs, but during the 2nd campaign is starts to hurt because of the excess waterskiing. The third campaign, where you play as a Kabuto doppelganger, is okay but quickly gets annoying and repetative.

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