KotOR II was almost good: it had some significant advantages over the original.
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The combat was much better: you could select various styles - agressive, defensive - depending on the type of fight.
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Ranged weapons were actually a serious combat option; you could alter party members’ combat tactics to suit: wield a honking big gun, then switch automatically to a melee weapon for close range.
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Gaining or losing influence over people according to your actions was a nice idea, and the game switched primary characters often enough to make it interesting: you weren’t always you.
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The upgrade/create/breakdown items idea could be a little fiddly, but was very handy once you got the hang of it: for the first time a character’s “Repair” skill was actually useful, and it saved you having to buy everything you wanted.
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Lightsabres didn’t grow on trees.
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You had a cloak that swished.
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The story was…interesting. It didn’t quite have the swashbuckling goodness of the original, but kudos for trying something a little more complex and ambiguous: the “revisionist” take on the plot of the original as “The Jedi Civil War” was very well done, and I liked the idea of everyone being sick to death of Jedi going bad and ravaging the whole galaxy.
Now the bad news {and no blame attached to Obsidian here, who were forced to rush it out}: IT WAS NOT FINISHED.
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The graphics were undercooked: vast expanses of barren unfurnished rooms and empty corridors: so much time seemed to be spent just wandering down grey passages into grey rooms. Choppy frame-rate in big fight scenes, and inexplicable “jumps” in movement, as if a couple of frames had been cut out. It looked like a Beta test version.
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The biggest gripe, though, was that the story was unfinished. It stopped. And started. And stopped again. And started again. And finally fizzled out. Now KotOR, that had a real climax. So many plotlines were left un- or half-resolved, so many sub-quests just evaporated: Pergagus is destroyed. Telos Station loses its fuel supply. We’re told that the restoration of Telos is crucial to the future of the Republic. Go to Nar Shadaa. Run round endless empty corridors busting your hump trying to piss off the Exchange. Piss them off. Strike a deal with the Hutt to restore fuel shipments. And…that’s it. That whole storyline simply vanishes. No-one even says thanks. It just disappears off your “Active Quests.”
And so on. That game could really have been something if Obsidian had just been given 6 months to tidy it up: as it is, it’s half a game that ultimately goes nowhere.
Finishing KotOR gave you a real sense of achievement, but I only finished the sequel in order to have done it: I played through the original about 6 times exploring all the various permutations of characters, but I have no inclination to play KotOR II ever again.
Oh, and it’s hard to take a Jedi Master seriously when he looks like the bass player from Spinal Tap.