# Genre Fiction Mafia

**URL:** <https://boards.straightdope.com/t/genre-fiction-mafia/582387>\
**Category:** The Game Room\
**Created:** [May 19, 2011, 1:03am UTC](https://boards.straightdope.com/t/genre-fiction-mafia/582387 "2011-05-19T01:03:15Z")\
**Posts on this page:** 1\
**Showing post:** 1352

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**Author:** ![Tom\_Scud](https://avatars.discourse-cdn.com/v4/letter/t/f08c70/32.png) [@Tom\_Scud](https://boards.straightdope.com/u/Tom_Scud)\
**Post date:** [June 23, 2011, 2:01am UTC](https://boards.straightdope.com/t/genre-fiction-mafia/582387/1352 "2011-06-23T02:01:02Z")

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> [@Inner\_Stickler](#):
>
> Why wouldn’t you be? When the number of bombed players is equal to or greater than the number of unbombed players, the mad bomber wins. This goal would be hard to achieve if the bombed players kept dying all over the place.

We don’t know that’s how the bomber role works in this game. In Glasnost mafia (an open game), Red used this role:

> [@Glasnost Mafia](https://boards.straightdope.com/t/glasnost-mafia/571757/3):
>
> **Deranged Serial Killing Bomber** :
> 
> You are the Deranged Serial Killing Bomber. Each night you may either: tag a player with a hidden explosive OR detonate all deployed explosives (anyone tagged with explosives will die, regardless of protection). After detonating explosives, you must wait at least 1 full cycle (day + night) before deploying or detonating any other explosives. Also note your explosives are on a dead man’s switch, if at anytime you are killed all of your deployed explosives will also detonate. Lastly, if a “tagged” player is killed with your explosives on their person, the presence of explosives will be revealed.

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