# Goodby Productivity!  (flash game)

**URL:** <https://boards.straightdope.com/t/goodby-productivity-flash-game/519932>\
**Category:** The Game Room\
**Created:** [December 4, 2009, 1:49am UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932 "2009-12-04T01:49:02Z")\
**Posts on this page:** 12\
**Page:** 2

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**Author:** ![Oslo\_Ostragoth](https://avatars.discourse-cdn.com/v4/letter/o/a9a28c/32.png) [@Oslo\_Ostragoth](https://boards.straightdope.com/u/Oslo_Ostragoth)\
**Post date:** [December 13, 2009, 5:44am UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/21 "2009-12-13T05:44:05Z")

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Umm, is there a menu somewhere that explains how to play?

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**Author:** ![Number](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/number/32/242_2.png) [@Number](https://boards.straightdope.com/u/Number)\
**Post date:** [December 13, 2009, 8:10pm UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/22 "2009-12-13T20:10:23Z")

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From reading comments on [this review](http://jayisgames.com/archives/2009/09/canabalt.php), I’ve picked up a couple of interesting tidbits.

Though it’s often masked by the music and other noises, if you listen closely,

you can occasionally hear a “crack!” sound, like an artillery shell being fired. This indicates that a bomb will land on the next rooftop.

Starting at 4000m,a big junky-looking airship appears in the sky in the upper-right.  
I don’t know of any other milestones, which is sort of a shame. Those little rewards are what can keep a person addicted to a game for a long time.

So far nobody has mentioned an ending. I don’t think there is one. However, I’ve noticed that if I play long enough, my vision starts to swim in a very interesting way.

> [@Oslo Ostragoth](#):
>
> Umm, is there a menu somewhere that explains how to play?

If you’re talking about Canabalt, the only control is clicking to jump. Try not to die. That’s about it.

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**Author:** ![GameHat](https://avatars.discourse-cdn.com/v4/letter/g/ed655f/32.png) [@GameHat](https://boards.straightdope.com/u/GameHat)\
**Post date:** [December 13, 2009, 8:18pm UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/23 "2009-12-13T20:18:55Z")

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> [@Oslo\_Ostragoth](#):
>
> Umm, is there a menu somewhere that explains how to play?

which game?

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**Author:** ![GameHat](https://avatars.discourse-cdn.com/v4/letter/g/ed655f/32.png) [@GameHat](https://boards.straightdope.com/u/GameHat)\
**Post date:** [December 13, 2009, 8:29pm UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/24 "2009-12-13T20:29:31Z")

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And shoot, help me find another flash game I played a few weeks ago. It was a puzzle platformer.

The aesthetics of the game were intentionally very pixelly and 8-bit looking. I seem to remember the core puzzle mechanic was being able to flip the game world between 2 (4 on some levels?) I dunno, spectrums or whatever. Certain objects only existed in one spectrum so there was a lot of run, flip, jump puzzles. Company of myself kind of reminded me of it.

I also remember the very last puzzle of the game you could either kill your shadow double (the first and obvious method, resulting in a bad ending) or somehow save him (not obvious, good ending). I screwed up my first playthrough by killing him, didn’t feel like playing through it again. I might revisit it though if I can remember what it was called

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**Author:** ![Number](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/number/32/242_2.png) [@Number](https://boards.straightdope.com/u/Number)\
**Post date:** [December 13, 2009, 8:44pm UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/25 "2009-12-13T20:44:27Z")

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Was it [SHIFT 3](http://www.kongregate.com/games/ArmorGames/shift-3)?

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**Author:** ![GameHat](https://avatars.discourse-cdn.com/v4/letter/g/ed655f/32.png) [@GameHat](https://boards.straightdope.com/u/GameHat)\
**Post date:** [December 13, 2009, 8:53pm UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/26 "2009-12-13T20:53:19Z")

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> [@Number](#):
>
> Was it [SHIFT 3](http://www.kongregate.com/games/ArmorGames/shift-3)?

No, the one I’m thinking of had a more pixelly/dark humor/robotic/techno/distortion aesthetic to it.

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**Author:** ![GameHat](https://avatars.discourse-cdn.com/v4/letter/g/ed655f/32.png) [@GameHat](https://boards.straightdope.com/u/GameHat)\
**Post date:** [December 13, 2009, 8:56pm UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/27 "2009-12-13T20:56:11Z")

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Never mind, figured it out.

[Time Fcuk](http://www.newgrounds.com/portal/view/511754) (sic)

It’s worth a play.

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**Author:** ![The\_Urban\_Spaceman](https://avatars.discourse-cdn.com/v4/letter/t/8c91f0/32.png) [@The\_Urban\_Spaceman](https://boards.straightdope.com/u/The_Urban_Spaceman)\
**Post date:** [December 13, 2009, 9:26pm UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/28 "2009-12-13T21:26:04Z")

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> [@Number](#):
>
> Try not to die. That’s about it.

But you always die. The only winning move is not to play.

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**Author:** ![Bearflag70](https://avatars.discourse-cdn.com/v4/letter/b/8e7dd6/32.png) [@Bearflag70](https://boards.straightdope.com/u/Bearflag70)\
**Post date:** [December 13, 2009, 11:09pm UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/29 "2009-12-13T23:09:08Z")

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> [@Number](#):
>
> So far nobody has mentioned an ending. I don’t think there is one. However, I’ve noticed that if I play long enough, my vision starts to swim in a very interesting way.

Someone posted a score of over 80,000 with no ending, FWIW.

I played for a while in the dark and noticed when the game stopped, it looked like my monitor was drifting to the right.

My current high: 7200

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**Author:** ![A\_Spoonful\_of\_Awesome](https://avatars.discourse-cdn.com/v4/letter/a/3be4f8/32.png) [@A\_Spoonful\_of\_Awesome](https://boards.straightdope.com/u/A_Spoonful_of_Awesome)\
**Post date:** [December 14, 2009, 12:21am UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/30 "2009-12-14T00:21:30Z")

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> [@Bearflag70](#):
>
> Someone posted a score of over 80,000 with no ending, FWIW.
> 
> I played for a while in the dark and noticed when the game stopped, it looked like my monitor was drifting to the right.
> 
> My current high: 7200

That happened to me too. Also happens occasionally when I watch the credits at the end of movies. Interesting.

Current best = 7090

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**Author:** ![Oslo\_Ostragoth](https://avatars.discourse-cdn.com/v4/letter/o/a9a28c/32.png) [@Oslo\_Ostragoth](https://boards.straightdope.com/u/Oslo_Ostragoth)\
**Post date:** [December 15, 2009, 9:56pm UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/31 "2009-12-15T21:56:42Z")

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> [@GameHat](#):
>
> which game?

The one in the OP.

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**Author:** ![Bearflag70](https://avatars.discourse-cdn.com/v4/letter/b/8e7dd6/32.png) [@Bearflag70](https://boards.straightdope.com/u/Bearflag70)\
**Post date:** [December 16, 2009, 8:11am UTC](https://boards.straightdope.com/t/goodby-productivity-flash-game/519932/32 "2009-12-16T08:11:40Z")

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1. 

Missed it by that much.

[/Maxwell Smart]

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