Killer Instinct
Boss ending. Pretty much speaks for itself.
[Eyedol is leaving the site of his triumph. Suddenly, an unfamiliar woman appears behind him.]
Stranger: Billy? Is that you, Billy?
[Eyedol turns around.]
Eyedol: Who are you calling Billy? My name’s Eyedol.
Stranger: We were separated many years ago. I’ve been searching for you all this time. I gave you that bracelet for your birthday…
[Eyedol pounds her into the floor]
Narration: Somehow…we don’t think so.
World Heroes 2
Shura’s ending. Best fighting game ending EVER. Little background…Shura’s this kickboxing champ, and his stated reason for entering the World Heroes 2 competition was to avenge the death of his brother. He’s just beaten Dio (an absolute killing machine, BTW) and is standing in the middle of the arena with his arms raised, tears flowing.
Shura: Big brother, at long last I’ve avenged your foul murder. Rest tranquilly, my dear brother…
[Pause on this touching moment for a while…and then someone who looks suspiciously like Shura flies in from the right and boots him completely off the screen. Guess who it is.]
Brother: What in blazes are you talking about, Shura? I’m not dead, never was dead, and won’t be dead for a long time. What under the azure skies have you been doing all this time.
Shura: Er, ah…just fighting my way to #1 in the world, heh heh, heh heh…
[Shura now being dragged across the screen]
Brother: Oh, stop these childish games and get back home. Mom is having babies worrying where you are!
Ring King
Three words: super flying uppercut. The first time I saw it, I was watching someone take on Blue Warker (the champ). Worked him pretty good, but took a few shots as well, so both boxers were pretty worn down. Player takes the offensive…Warker is fading badly. But just when the player’s about to seal the deal…
Whap BooEEEEEEOOOOwwwww [player’s boxer flies completely off the top of the screen] thud [long pause]
Wa wa wa-wa wa, wa wa! Game over!
I was just watching, and I felt that I just got slugged.
The Secret of Monkey Island
The one scene that perfectly encapsulates Lucasarts’ philosophy toward graphic adventure gaming happens on the big plateau on Monkey Island. If Guybrush walks to a certain part of the plateau…one that’s not marked, labelled or even hinted at at any way…it breaks off, and the hero plummets to his apparent death. You even see a parody of Sierra’s restore ‘n restart screen…until Guybrush catapults back onto the plateau, completely unhurt. (“Rubber tree!”) The point being, of course, that you should have the freedom to explore without worrying about dying stupidly ever ten seconds…which, of course, is the best part about their games.
Riven
The marble board. ‘Nuff said. A plain board with six-hundred twenty five holes and six marbles, and you have to put five of the marbles…no more, no fewer!..in the exact right holes. I tell you, the first time I saw this, it was like getting shot. How the hell are you even supposed to start solving this? This is by far the most ridiculous, unsolvable puzzle in any computer game I’ve ever played, and, in a sense, tells you everything about what’s wrong with this game.
Super Ghouls and Ghosts
Fight through an army of incredibly deadly monsters. Die about three million times (yes, I had a Game Genie). Curse the hero’s woefully inadequate abilities. Miss about THIRTY million jumps. Get thrown back to some incredibly distant outpost every time I die. Stumble again. Fight for each and every painful inch.
Then, about several days after I started, it’s done. I’ve beaten the last boss before the big bad Lucifer. Finally, I’m ready to close the deal.
Princess (who’s butt I’m trying to save, remember) informs me that I can’t beat Lucifer without the “Goddess Bracelet”, and have to go back and use the sword’s special power blah blah blah etc.
Game over.
Sometimes I wish the whole stupid 16-bit era just never happened.
Mortal Kombat
The finishing moves…all of them. No other company had even dared to do something this bold before. It’s almost a shame how much “fatalities” have been cheapened over the years.
Castlevania
This one’s been with me for years, partly because it drove me absolutely crazy in the days before cheat codes and save states, and partly because it’s a perfect example of “sacrificing everything for the sake of challenge, challenge, CHALLENGE” mentality that’s infected too many games, including more than a few Konami games.
Final boss, The Count (who’s nameless in this game, BTW). Tough one. Attacks by appearing, tossing three fireballs, and vanishing. Can be hurt only by hitting him in the head while he’s completely solid (and attacking). Sometimes appears right on top of you, meaning you automatically take a hit unless you’re moving away at that time. At this stage, you can only take four hits before dying. Tough, tough battle.
Well, one day, through a combination of iron nerves, judicious use of the boomerang, and plenty of sheer dumb luck, I did it. As the final blow landed, his head went flying off the screen. Final boss…beaten. Done.
And then his body exploded. Even better.
And then THIS WHITE MONSTER THAT WASN’T EVEN IN THE INSTRUCTIONS appears in his place…at full health…and attacks. I went down in about five seconds.
It would be a long time before I’d finally beat this rotten bastard once and for all…and a much longer time before I could even look at a Konami logo.
A double boss at the end of Castlevania. Good effin’ lord. Probably the biggest shot-to-the-heart I ever had with that old system.