# Harry Potter Mafia

**URL:** <https://boards.straightdope.com/t/harry-potter-mafia/544429>\
**Category:** The Game Room\
**Created:** [June 25, 2010, 1:13am UTC](https://boards.straightdope.com/t/harry-potter-mafia/544429 "2010-06-25T01:13:49Z")\
**Posts on this page:** 1\
**Showing post:** 451

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**Author:** ![Zeriel](https://avatars.discourse-cdn.com/v4/letter/z/58956e/32.png) [@Zeriel](https://boards.straightdope.com/u/Zeriel)\
**Post date:** [July 13, 2010, 4:06am UTC](https://boards.straightdope.com/t/harry-potter-mafia/544429/451 "2010-07-13T04:06:03Z")

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Monkgate, in the barest bones, was a really boneheaded move by me (because I was a mason who didn’t speak up in time) in which town almost had a situation where some masons were unconfirmable. Story was one of the other masons but he was, IIRC, out of play by that point. The only reason scum didn’t get a mason lynch out of it were twofold–the fourth mason (who had been highly close to asking for a modkill out of frustration) came back in time, and the two scum posing as masons were neither the best actors/liars out there.

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