# Have you played Nomic?

**URL:** <https://boards.straightdope.com/t/have-you-played-nomic/63612>\
**Category:** In My Humble Opinion\
**Created:** [April 28, 2001, 5:57am UTC](https://boards.straightdope.com/t/have-you-played-nomic/63612 "2001-04-28T05:57:01Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Ben](https://avatars.discourse-cdn.com/v4/letter/b/df788c/32.png) [@Ben](https://boards.straightdope.com/u/Ben)\
**Post date:** [April 28, 2001, 5:57am UTC](https://boards.straightdope.com/t/have-you-played-nomic/63612/1 "2001-04-28T05:57:01Z")

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Has anyone here played Nomic? If so, what was it like, and where did you do it? Are there any common strategies or rules of thumb?

-Ben

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**Author:** ![Drastic](https://avatars.discourse-cdn.com/v4/letter/d/f9ae1b/32.png) [@Drastic](https://boards.straightdope.com/u/Drastic)\
**Post date:** [April 28, 2001, 6:57pm UTC](https://boards.straightdope.com/t/have-you-played-nomic/63612/2 "2001-04-28T18:57:42Z")

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Haven’t played Nomic before, though it’s interested me since I first ran across it in a Hofstadter essay.

There’s a card game named Fluxx that uses a “lite” version of self-amendment. Initially, players need to build a trick that fulfills the winning conditions, but other cards played change those winning conditions. It’s pretty amusing, but a bit too chaotic to be strategic–games tend to meander on for ages, then abruptly end more or less by chance. Fun to play in the midst of semi-drunken conversations.

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**Author:** ![Ben](https://avatars.discourse-cdn.com/v4/letter/b/df788c/32.png) [@Ben](https://boards.straightdope.com/u/Ben)\
**Post date:** [April 28, 2001, 9:05pm UTC](https://boards.straightdope.com/t/have-you-played-nomic/63612/3 "2001-04-28T21:05:53Z")

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> [@](#):
>
> \*Originally posted by Drastic \*  
> \*\*Haven’t played Nomic before, though it’s interested me since I first ran across it in a Hofstadter essay.
> 
> There’s a card game named Fluxx that uses a “lite” version of self-amendment. Initially, players need to build a trick that fulfills the winning conditions, but other cards played change those winning conditions. It’s pretty amusing, but a bit too chaotic to be strategic–games tend to meander on for ages, then abruptly end more or less by chance. Fun to play in the midst of semi-drunken conversations. \*\*

That sounds vaguely like a game I invented. It’s a haggling game where people trade cards with different point values, but the scoring scheme is different for each person and changes throughout the game.

-Ben
