Help me either play more M:tG or quit entirely!

I started playing around Revised I think it was. That game was loads of fun, I took a few years off after Ice Age and when I look at all the new cards it is a bit overwhelming.

I loved it though, I still got a good 5000+ cards in my closet.

Would be fun to get back into but I don’t want to spend an ungodly amount of money just to learn all the new rules again, hehe.

You don’t really have to spend a lot of money to get back into the game. You can read all the rules for free on the Magic website, and you can go to the products section and read up on the new rules introduced with each set in an easy way. A lot of groups and stores are casual enough to let you use any cards you want, so you can bust out all of your old cards. You’ll see new stuff, and the other players will see great old stuff!

Out of all the sets to miss, I mourn missing Invasion. It had so many gold cards and color interactions, it was really one of the best sets in a long time. It certainly made up for the Urza block’s brokenness.

On the current Limited environment, Onslaught block is the best draft environment I have ever played in. It is combat-centric, and is a hell of a lot of fun. The morph mechanic makes bluffing and combat quite interesting too. You’ll have a lot of fun with the set if you decide to get back into it.

Well, here’s what I can tell you: the rules for Magic make MUCH more sense than they did in the “old days.” Interactions and rules for when you can play certain cards are much more intuitive and less complex, with almost none arbitrary exceptions that were the hallmark of the first set of rules. Sure, the rules take up much more space these days, but that’s because they cover things that the first set didn’t even think about. So really, things are much better in that regard.

Also, there are many fewer obviously overpowered cards in modern times. The folks who make the game are much stricter these days about not making any card too completely superior to every other (unless the previous one was so totally weak as to be unplayable - which has actually led to some cards that are much better than anything printed in previous times, many of which are easily attainable).

Yes, there are many more cards these days (which makes sense), but that shouldn’t matter too much to you as long as you choose a format (draft, sealed deck, only certain old sets, whatever) and stick with it until you feel more comfortable. Plus, if you go to a game store that runs sealed deck or draft tournaments, you’ll generally be able to get tons of the latest commons and uncommons for free when it’s over if you ask.

Well, here’s what I can tell you: the rules for Magic make MUCH more sense than they did in the “old days.” Interactions and rules for when you can play certain cards are much more intuitive and less complex, with almost none arbitrary exceptions that were the hallmark of the first set of rules. Sure, the rules take up much more space these days, but that’s because they cover things that the first set didn’t even think about. So really, things are much better in that regard.

Also, there are many fewer obviously overpowered cards in modern times. The folks who make the game are much stricter these days about not making any card too completely superior to every other (unless the previous one was so totally weak as to be unplayable - which has actually led to some cards that are much better than anything printed in previous times, many of which are easily attainable).

Yes, there are many more cards these days (which makes sense), but that shouldn’t matter too much to you as long as you choose a format (draft, sealed deck, only certain old sets, whatever) and stick with it until you feel more comfortable. Plus, if you go to a game store that runs sealed deck or draft tournaments, you’ll generally be able to get tons of the latest commons and uncommons for free when it’s over if you ask.