Help me find some two-player board games

Sounds an awful lot like Cosminc Wimpout,, a dice game that I greatly enjoy. A set of the game dice (the dice are six-sided, but have special markings on them) and rules will set you back a mere $3.50, or there are several packages which include instructions, dice, and various accessories. The game is quick to learn and play, is not limited to a set number of players, and is great for just goofing off with. I’ve given sets of this game to several people, with great success.

There’s a lot to be said for card games, too. I’ve spent a lot of time socializing while playing cards.

I play reversi/Othello online or against a computer. Nobody wants to play me in person any more. However, it’s a great game, is readily available, and can be easily handicapped by allowing the weaker player to start off with an extra piece or two in various spots on the board.

If we’re talking card games then I simply must mention Rummy 5000. Yes, five thousand.

You’ll need a entire deck of cards - by “entire” I mean including Jokers and anything else that can be used as a joker. That one with the poker odds, for example.

Shuffle the deck, let your opponent cut if they desire, turn over the top card and put it in front of your opponent. This is how many cards total they will get that hand - if it’s a 2, they get a second card; two additional cards for a three; three for a four and so on. Face cards count as 10; Aces and Jokers count as 15. Continue for all opponents (more than three playing will require another deck).

The deal to yourself works in the same manner except you also turn over the last card in your hand. This will be wild for that hand, in addition to the jokers. If the last card is a joker then turn over the second-to-last; some also do this if the last card is an ace, you’ll see why in a moment.

Except for the wild cards, play is identical to that of 500 and “floting” is permitted. What’s most fun is working out your initial hand so as to place the wild cards in the best location, hoping to go out on the first draw.

Normally, moving around wild cards once they’re put down isn’t permitted except when they’re on the outside of a run. That part is optional and should be decided upon before playing.

Scoring is the same as in 500 except Aces and wild cards are both 100 (this is why some don’t like aces being wild) and Jokers are 250 or more. Some like to establish “big” and “little” jokers, and that poker odds card could be considered a “huge” joker worth 750 or 1000. The most I’d do is make the odds card 500; I like to keep them simple. Things in 5000 are confusing enough as it is! :smiley:

Wow, reading all these rules makes my head hurt. I take back what I said about Go. There are only 5 rules.

  1. Black and white take turns placing stones on the board, and may pass.
  2. Stones may not be moved once placed, except to remove them when captured.
  3. Stones are captured when they have no more liberties (free adjacent intersections).
  4. Adjacent friendly stones share liberties.
  5. The exact same board position may not be repeated.
  6. The game ends when both players pass consecutively.

Scoring

  1. Stones which will eventually be killed, and have no possibility of escaping are dead, and removed as captures.
  2. Captured stones are worth one point, and controlled empty intersections are worth one point.

Wiki Entry for Go
Sensei’s Library, a Go wiki.

Now, if only I could get my SO interested. :stuck_out_tongue:

Mrs. Giraffe and I have been working on this problem for a while now. She’s not a huge fan of pure strategy games, so chess and Go are out.

Right now, our favorites:

  1. Settlers of Cataan card game (+ expansion, which has five variations on the original)
  2. Starfarers of Cataan card game
  3. Carcasonne
  4. Caeser and Cleopatra, a light two person card game

We’ve definitely had the most fun with the Cataan card games. They’re a lot of fun.

Chess, Checkers, Chinses Checkers, Go, Othello/Reversi, Monopoly, Monopoly for Favors, Risk, Upwords (Scrabble variant), Stratego, Pictionary (obviously you can’t compete, but it is still a lot of fun. And you can kick everyone’s asses at the next party.)… actually a lot of the competing-group-style guessing party games are a lot of fun with just two people and no competition.

FLUXX! FLUXX! FLUXX! its waay fun for any number of players.

Damnit, Pope, I was just going to post that!

Oh, well, maybe I can expand on it. Fluxx is a card game. You start by drawing a card and playing a card every turn. However, most of the cards change the rules and the win conditions, so every game is different.

To offer a dissenting viewpoint, I dont’ think Fluxx has much replay value at all. It’s cute the first time, but it really involves no realy gameplay, imho.

I’m not sure how Guillotine works with two players… anyone tried it?

Hellas looks like a fun game.

I’ll also give another shout out to Lord of the Rings: The Duel. It’s little like Stratego but fun.

Marc

I’ve always liked Broadsides and Boarding Parties. A game doesn’t last terribly long, and it’s got a cool setup. The pair of tall ships is fun. Everyone fights over who gets to be the pirates, though it doesn’t actually make a difference.

Not board games, but also not CCG’s either. (Or four-color crack, as they’re more accurately called…)

Munchkin, especially fun since you’re D&D’ers.

And the classic Illuminati card game.

Here’s a two-player game you could give a try – I’d think a good choice for the role-player in you:
The Awful Green Things From Outer Space

Here’s a review of it

Indeed, and one of the best is Zendo. A delightfully different game. Almost more of a puzzle, really. GonzoGal and I enjoy immensely coming up with bizarre ‘rules’ to attempt to stump each other with. You can buy it as a set, or use any icehouse pieces you have and download the rules from Zendo

We play Munchkin. Munchkin leads to marital strife.

Oh, sorry. I’d suggest staying away from Illuminati, then. It’s another game full of backstabbing…