# Help me with  Grim Fandango

**URL:** <https://boards.straightdope.com/t/help-me-with-grim-fandango/181877>\
**Category:** Cafe Society\
**Created:** [June 14, 2003, 6:54pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877 "2003-06-14T18:54:33Z")\
**Posts on this page:** 11\
**Page:** 1

<div class="post-metadata">

**Author:** ![CyberPundit](https://avatars.discourse-cdn.com/v4/letter/c/76d3ee/32.png) [@CyberPundit](https://boards.straightdope.com/u/CyberPundit)\
**Post date:** [June 14, 2003, 6:54pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/1 "2003-06-14T18:54:33Z")

</div>

It’s in the first year when you have to move the sign-post to find the key. The problem is the sign-post is so small and fuzzy that you can barely see the direction. I have been trying for more than half an hour to put the signpost in the correct place without success.

```
      Can someone who has played the game tell me the exact spot to put the sign-post?

  Incidentally the game seems to be full of this kind of frustration. The story and artwork are great but the interface and some of the puzzles are highly annoying.
```

---

<div class="post-metadata">

**Author:** ![Grousser](https://avatars.discourse-cdn.com/v4/letter/g/9d8465/32.png) [@Grousser](https://boards.straightdope.com/u/Grousser)\
**Post date:** [June 14, 2003, 7:07pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/2 "2003-06-14T19:07:38Z")

</div>

Go to the place with all the confusing tunnels. Put your sign down in the middle of the screen. Pick it up, and go in the direction it points for a little while, then put it down again. Soon you will find a cave. Go in and grab the key. Use the key with the padlock on the gate in front of the dam, and you’re off to Rubacava.

---

<div class="post-metadata">

**Author:** ![CyberPundit](https://avatars.discourse-cdn.com/v4/letter/c/76d3ee/32.png) [@CyberPundit](https://boards.straightdope.com/u/CyberPundit)\
**Post date:** [June 14, 2003, 7:24pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/3 "2003-06-14T19:24:02Z")

</div>

Thanks. I was placing the sign-post in the wrong section which is why I got confused. I tried it in the section with lots of tunnels and it worked. I still think the gameplay in the game is rather frustrating though partly I suppose it’s because I am not very good at these kinds of games.

BTW if anyone wants to turn this into a general Grim Fandango thread go ahead. I would love to hear what people think of this game.

---

<div class="post-metadata">

**Author:** ![HPL](https://avatars.discourse-cdn.com/v4/letter/h/3da27b/32.png) [@HPL](https://boards.straightdope.com/u/HPL)\
**Post date:** [June 14, 2003, 8:02pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/4 "2003-06-14T20:02:01Z")

</div>

Grim Fandango is probably the best of the Latter-day Lucasarts Adventure games, far better then the last 2 monkey Island Sequels and an excellant game in it’s own right. The controls are kind of wierd, but once you learn how to properly use them…

It had a nice plot, some great atmosphere, good voice acting(particulary on the part of the lead) and it was very funny and fun to play.

---

<div class="post-metadata">

**Author:** ![fortytwo](https://avatars.discourse-cdn.com/v4/letter/f/f9ae1b/32.png) [@fortytwo](https://boards.straightdope.com/u/fortytwo)\
**Post date:** [June 14, 2003, 9:01pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/5 "2003-06-14T21:01:16Z")

</div>

Yes, I agree with **HPL** in everything he says…and it wasn’t insanely hard to do.

V

---

<div class="post-metadata">

**Author:** ![HPL](https://avatars.discourse-cdn.com/v4/letter/h/3da27b/32.png) [@HPL](https://boards.straightdope.com/u/HPL)\
**Post date:** [June 14, 2003, 10:01pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/6 "2003-06-14T22:01:50Z")

</div>

We could always mention some great(or memorable) Grim Fandango Quotes:

Like say…

Glottis: What do I do if that Octopus comes back?  
Manny: Poke him in the eye and steal his sub.  
Glottis: He he, Stupid Octopus.

---

<div class="post-metadata">

**Author:** ![SolGrundy](https://avatars.discourse-cdn.com/v4/letter/s/bbce88/32.png) [@SolGrundy](https://boards.straightdope.com/u/SolGrundy)\
**Post date:** [June 15, 2003, 8:09am UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/7 "2003-06-15T08:09:06Z")

</div>

Sounds like you already found it, but just in case: the location is completely random each time you play.

Also, **make sure you’re playing with the patch**. Among other things, there’s a bug in a puzzle involving a forklift. Without the patch, it’s nearly impossible to solve on a computer faster than a mid-range machine of the time.

And I disagree with **HPL** that it was “far better” than the last 2 Monkey Island games; Monkey 3 was one of my favorites. (The fourth one, not so much.)

---

<div class="post-metadata">

**Author:** ![KidCharlemagne](https://avatars.discourse-cdn.com/v4/letter/k/ed8c4c/32.png) [@KidCharlemagne](https://boards.straightdope.com/u/KidCharlemagne)\
**Post date:** [June 15, 2003, 5:00pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/8 "2003-06-15T17:00:19Z")

</div>

That game had more style and story then any other 10 games. It also introduced me to the “Dias de los Muertos,” which is bar none the coolest holiday ever.

---

<div class="post-metadata">

**Author:** ![PsychoKick](https://avatars.discourse-cdn.com/v4/letter/p/b19c9b/32.png) [@PsychoKick](https://boards.straightdope.com/u/PsychoKick)\
**Post date:** [June 15, 2003, 5:03pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/9 "2003-06-15T17:03:01Z")

</div>

“Run, pigeons! It’s Robert Frost!”

---

<div class="post-metadata">

**Author:** ![CyberPundit](https://avatars.discourse-cdn.com/v4/letter/c/76d3ee/32.png) [@CyberPundit](https://boards.straightdope.com/u/CyberPundit)\
**Post date:** [June 15, 2003, 6:43pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/10 "2003-06-15T18:43:19Z")

</div>

Thanks for the tip about the patch.

I am only about half-way through but GF could easily be the basis of a great animated film. The artwork, , music and story are better than any American animated film I have seen so far and ranks right up there with the Ghibli films. All you really need are some additional cut-scenes in place of the puzzles. IMO it would probably be better as a film than a game.

---

<div class="post-metadata">

**Author:** ![BellaVoce](https://avatars.discourse-cdn.com/v4/letter/b/c0e974/32.png) [@BellaVoce](https://boards.straightdope.com/u/BellaVoce)\
**Post date:** [June 15, 2003, 7:02pm UTC](https://boards.straightdope.com/t/help-me-with-grim-fandango/181877/11 "2003-06-15T19:02:15Z")

</div>

GF is probably my favorite video game of all time, anywhere, ever. It’s a fascinating story, fascinating characters, fascinating world that you get to play around in (esp. when you get to Rubacava). I’ve spent the past few years hopeing and wishing for a sequel or a film or something.

I don’t know why so many people dislike the interface. I liked it!
