# Help me with Mutants and Masterminds naming

**URL:** https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322
**Category:** Cafe Society
**Created:** [March 14, 2006, 3:34pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322 "2006-03-14T15:34:56Z")
**Posts on this page:** 12
**Page:** 1

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### Author: ![ArrMatey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/arrmatey/32/3522_2.png) [@ArrMatey](https://boards.straightdope.com/u/ArrMatey)
#### Post date: [March 14, 2006, 3:34pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/1 "2006-03-14T15:34:56Z")

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Hey all.

As a lark, in my current Mutants and Masterminds game, the local tabloid has sponsored a contest. The PC’s are all members of a teen superhero group called ‘FSG’. FSG as initials came out of a joke that they were the ‘Freedom Study Group’, but pretty much no one besides them knows that’s what it stands for. The tabloid has asked for, “What does FSG stand for?”, and the prize is a dream date with one of the heroes / heroines (boy, were the players surprised!).  
For whatever reason, I’m having a horrible time comming up with what entries might be given. So, in a superhero world, in Freedom City, what might FSG stand for? More enteries, even silly or foreign ones, are better.

If it makes any difference, the team consists of:  
Titanium Angel, a tiny girl with incredible strength and toughness  
Zot, a speedster / gadgeteer  
Mister Popular, a man who animates objects a la the brooms in Fantasia  
Rune, a seeming angel  
Jane Smith, a computer hacker with minor telekinesis  
Sarah, a matter manipulator (can create and alter matter)  
Inferno, a quick-tempered fire-user  
Plus, two other ‘possible’ members- there’s debate on the street if they’re actual members or not:  
A hairy, clawed man who has incredible combat skills, but has publicly devowed involvement (yet, he always seems to be with them)  
And a mysterious young man who seems to appear and disapear a lot. Sort-of the group’s ‘batman’, but without the street rep… Yet.  
So, suggestions for names? Go nuts. I intend on chosing one as the ‘winner’, but the more interresting or amusing ones I can get, the better.

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### Author: ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)
#### Post date: [March 14, 2006, 4:12pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/2 "2006-03-14T16:12:10Z")

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[rant]Argh, not Mutants and Masterminds. Please try Champions. Or even Marvel Super Heroes if you like one its numerous editions. But not Mutants and Masterminds![/rant]

Freedom’s Silver Gathering (Silver as in Silver Age)

Freedom Society of Gotham (Gotham as in New York, which I assume “Freedom City” is a stand-in for)

For Secret Good

That’s all I’ve got. Sorry, mate: FSG is a tough nut to crack.

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### Author: ![ArrMatey](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/arrmatey/32/3522_2.png) [@ArrMatey](https://boards.straightdope.com/u/ArrMatey)
#### Post date: [March 14, 2006, 5:44pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/3 "2006-03-14T17:44:27Z")

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[anti-rant] I play Champions, too. [/anti-rant]  
🙂

And yeah, I know FSG is tough. That’s why I asked for help!

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### Author: ![ddgryphon](https://avatars.discourse-cdn.com/v4/letter/d/8c91f0/32.png) [@ddgryphon](https://boards.straightdope.com/u/ddgryphon)
#### Post date: [March 14, 2006, 6:33pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/4 "2006-03-14T18:33:00Z")

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The first things that come to mind are:

F–king Super Group  
Freedom’s Super Guardians  
Fairly Super Guys  
Freedom Salvation Guardians  
Fushlugginir Silly Group  
Foot Stomping Guys

That’s all I got right now.

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### Author: ![irishgirl](https://avatars.discourse-cdn.com/v4/letter/i/8edcca/32.png) [@irishgirl](https://boards.straightdope.com/u/irishgirl)
#### Post date: [March 14, 2006, 7:13pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/5 "2006-03-14T19:13:31Z")

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Fantastic Seven Guys  
For the Survival of Good  
Freedom’s Seven Geniuses  
Future Super Group

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### Author: ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)
#### Post date: [March 14, 2006, 7:34pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/6 "2006-03-14T19:34:28Z")

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[quasi-rant]It’s mostly the level system which I think is odd. It feels like a weird hybrid between DnD and Champions, and they might have been better off dropping the level system. Character creation and advancement just feels plain _weird_ in M&M. Though it actually is a lot easier to pick up and learn than Champions. And the book is pretty nifty, with the micro-comics all through it.[/quasi-rant]

Free Superhero Guardians? (If the group originally had four or five members, you could substitute that number for “Free”)

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### Author: ![Menocchio](https://avatars.discourse-cdn.com/v4/letter/m/9de053/32.png) [@Menocchio](https://boards.straightdope.com/u/Menocchio)
#### Post date: [March 14, 2006, 7:54pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/7 "2006-03-14T19:54:56Z")

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> [@smiling bandit](#):
>
> [quasi-rant]It’s mostly the level system which I think is odd. It feels like a weird hybrid between DnD and Champions, and they might have been better off dropping the level system. Character creation and advancement just feels plain _weird_ in M&M. Though it actually is a lot easier to pick up and learn than Champions. And the book is pretty nifty, with the micro-comics all through it.[/quasi-rant]

The levels in M&M exist only as a way to put a cap on powers and as a benchmark for how powerful starting characters and NPCs are. They aren’t levels in the sense that D&D levels are, and you can advance by power points, not by level. This is clearer in M&M 2nd edition, where the GM gives out power points but keeps the level the same until he thinks the game is ready to “graduate” into higher damage.

I really dig Mutants and Masterminds. For the rules, it’s probably my favorite RPG. I love the Toughness Save in place of hit points or health levels, and I find the combat system smooth, fast, and easy. Of course, I spend more time statting up my favorite characters from the comics than I do playing it. 😉

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### Author: ![Menocchio](https://avatars.discourse-cdn.com/v4/letter/m/9de053/32.png) [@Menocchio](https://boards.straightdope.com/u/Menocchio)
#### Post date: [March 14, 2006, 8:02pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/8 "2006-03-14T20:02:26Z")

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Anyway, per the OP,

Freedom Square Gang  
Faithful Squires of God  
Fear Satan’s Grace (for the paranoid crowd)

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### Author: ![Kamino\_Neko](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kamino_neko/32/34_2.png) [@Kamino\_Neko](https://boards.straightdope.com/u/Kamino_Neko)
#### Post date: [March 14, 2006, 8:10pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/9 "2006-03-14T20:10:53Z")

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Freedom Super Gang.  
Freedom’s Society of Good.  
It doesn’t stand for anything.  
Freedom Super Group.  
Family of Super Guys.  
Freaks, Supers, and Geeks.  
Freedom’s Silver Guardians.

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### Author: ![irishgirl](https://avatars.discourse-cdn.com/v4/letter/i/8edcca/32.png) [@irishgirl](https://boards.straightdope.com/u/irishgirl)
#### Post date: [March 14, 2006, 11:40pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/10 "2006-03-14T23:40:12Z")

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I meant to say- I have no idea what any of this means, I’m just giving things FSG could stand for.

**F**  
Fearless  
Freaks  
Fantastic  
Fabulous  
Freedom  
Further(ing)  
For  
Future  
Formation

**S**  
Seven  
Satan  
Super  
Special  
Society  
Stupendous  
Superhero

**G**  
Gods  
Group  
Geniuses  
Good  
Grace  
Great  
Groovy

Pick and mix, see if anything interesting jumps out at you.

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### Author: ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)
#### Post date: [March 15, 2006, 2:44pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/11 "2006-03-15T14:44:34Z")

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[QUOTE=Menocchio]  
The levels in M&M exist only as a way to put a cap on powers and as a benchmark for how powerful starting characters and NPCs are. They aren’t levels in the sense that D&D levels are, and you can advance by power points, not by level. This is clearer in M&M 2nd edition, where the GM gives out power points but keeps the level the same until he thinks the game is ready to “graduate” into higher damage.

[quote]

Ah. That makes so much more sense now. I could never quite figure out how advancement worked, whether you got additional levels or just more powrs or what.

For the record, I have no actual objection to M&M, and it works better than most 3rd edition stuff becuse of the lack of 50 different types of bonuses (actually, one of the hardest things in 3rd ed is just finding a character sheet which can handle everything!)

I just wanted to make you think I was about to start another 8-million word criticism thread. 😉

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### Author: ![foolsguinea](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/foolsguinea/32/14751_2.png) [@foolsguinea](https://boards.straightdope.com/u/foolsguinea)
#### Post date: [March 16, 2006, 9:24pm UTC](https://boards.straightdope.com/t/help-me-with-mutants-and-masterminds-naming/348322/12 "2006-03-16T21:24:35Z")

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Force for Social Good  
Fraternity of the Slacker God  
Family Super-Garrison
