That’s a terrible game design philosophy, since overtuning ruins the whole game. There’s going to be 3 weeks straight of tracers on both teams in QM, and if you’re not her, your game is going to suck. So for the 20% of people having fun melting people’s faces, you get 20 minute queue times, and for the 80% of everyone else, you’re going to have a bad time for 3 weeks.
Constantly releasing overpowered heroes is bad for the game because it just gets looked at as a pay to win game. It destroys any credibility they have that they’re aiming for a fun, balanced game and not a cash grab. If they continue this trend they’re going to strangle their game to death.
At least they put in bans in HL. But if a hero is banned 90%+ of the time, like Li-Ming and Tracer are now, that should tell them that something is very wrong.