Heroes of the Storm - Blizzard's MOBA

On Azmodan free week a couple weeks ago I was Sylvanas in a few games with my friend as a Sylvanas/Azmodan duo. The push was ridiculous. On the first angel in Battlefield of Eternity we did damage to their tier 2 fort just by split pushing.

Bump I guess.

Huge fan here, didn’t know there were dopers into it. So uh… anyone still playing? :smiley:

I am! But I suck. =D Add me! TabbyNat#1285

I’m not on US time, so you probably won’t see me on a lot unless you’re playing in the morning for some reason…

Yup, still around. Chronos#1770

What do people think of Towers of Doom? It feels to me like they’ve thrown out the baby with the bathwater. Recapturing your own tower is significantly easier than capturing an enemy tower, with the result that there’s an equilibrium at three for each team, with the result that it feels like pushing is completely irrelevant. Plus, thanks to all of the wasted space at the cores, it’s effectively the smallest map in the game. It’s not quite as bad as I thought at first, thanks to the mercenaries (which do 1 core damage each if they reach the killzone), but I think I like it even less than Infernal Shrines.

I haven’t played it enough to get a good opinion. My Heroes bestie just had a kid and his time is (for some unfathomable reason) quite limited.

Cool, I can add you guys!

As for Towers of Doom, the map looks beautiful but my winrate in it is abysmal. It requires too much coordination from a random QM team, especially in that late game moment when three shrines are up. It also doesn’t help that my specialists feel kind of useless on it (I play lots of Zagara and Abathur).

Aba would be good with a mine build.

There’s a “refer a friend” event going on right now. If someone wants a referral code let me know via PM (don’t wanna spam on here). If you get to level ten you get a free hero, or something.
I don’t really care for Towers of Doom. First, it seems like it should have been out for Halloween. Plus, it doesn’t seem like it’s possible to come back from a near defeat like the other maps.

It’s worse than that - it’s a free mount, and it’s bad because it’s a Starcraft vulture. That makes it the only Terran mount, and my favorite character is a Terran.

In order to get the mount, you have to “recruit” four players to the game via the referral code, all of whom have to reach level 10. Since all of my friends who would be playing HotS are already playing it, the only way to make this happen will be if I create a handful of sock accounts, friend myself, and grind each one to 10.

The Blizzard boards are already discussing how an influx of seasoned players (many of whom are completionists) all grinding to level 10 is going to crap all over the newbie MMR matches, which means a lot of genuinely new players are going to get pushed away from the game when they get repeatedly stomped in public games.

As I understand it, the established player gets (at best) a mount and a picture frame, while the new players get (at best) a picture frame and two heroes (Raynor and Sylvanas).

The choice of mount is annoying to me. There’s nothing that really connects it to the promotion: It’s not like it’s a Friendship Unicorn, or something. Rather, it’s a mount that’s very strongly connected to one particular hero. If someone wants to play Raynor with all the bells and whistles, they’ll want to buy that mount.

And recruiting four players is really over the top. Yeah, I get that they want people to recruit as many folks as possible, but very, very few people are going to be able to pull that off (at least, in the way Blizzard wants them to), and there isn’t really any substantive reward before that (a picture frame isn’t worth much), so most folks aren’t even going to bother trying.

I doubt anyone is missing him by this point, but if they are, I now have Cho’gall if anyone needs him.

Four is over-the-top of course but I understand why it’s 4. Blizzard knows that almost no one will actually bring FOUR new friends… but they’re hoping that at least a percentage of people will recruit maybe one or two new players, and smurf the rest by themselves.

It bothers me though that this mount is very specific to Starcraft and that’s the part that makes no sense.

Well, at least they released the “colourful vulture” for money.

I thought about making smurf accounts to get the vulture, go to the point where I had to do the tutorial all over again, and… nope.

So I’ve been keeping up with MFPallytime, one of the bigger names in HotS videos. I highly recommend checking him out. I usually get something out of each of his videos, even when he’s playing a character I don’t know. His livestreams aren’t very helpful because they’re more about goofing around, but the other stuff is good because he talks through his thought process and builds in a very constructive manner.

Anyway, last night I tried dropping into the MFPT channel and was able to get into a couple different QM groups. Had some of the best games I’ve played in quite some time. Really friendly folks and a lot of quality players.

I also sent a few friend requests out the other day, so if you got one from a name you don’t recognize it’s probably me.

What’s your name? I did get a request from a name I didn’t recognize (can’t remember what it was), and it gave me an error message when I tried to view profile, so I rejected it.

The initials are CK. I’ll send it again when I get home.

Murky Christmas, everyone, and a happy new mrglbrgle!

For the first time in, well, ever, Murky is finally on free rotation. He’s in the very last slot, so you’ll need to be level 15 to choose him, but now you too can know the joy of sliming people and slapping them with a wet trout.

Just started playing this, and after a decade of Blizzard games it’s pretty fun. I always liked hero missions in the various *craft games. I always liked playing Anuburak back in Warcraft3 so of course that was the first hero I bought with gold.

Trying to play a healer like LiLi with AI team-mates is an experience.

Funny, I’ve heard of League of Legends, but never knew what genre it was…I thought it was some kind of third person shooter, sort of like WoW PvP.

I’ve started to play a lot again in the last couple of weeks. I’m a lot worse than I used to be, it would seem. I’m not sure if I’m actually worse, or everyone just got better around me - I played the first couple of months the game was out and not much since then. My placement matches for hero league put me at level 32 which is below average and pretty poor. It’s weird because my teammates usually make much poorer decisions than me, and I’m often/usually the best player on my team, so it seems like my rating should be higher. Maybe I’m not evaluating myself very well and I’m worse than I think. But I rarely make the deliberately bad plays or super boneheaded moves I see all the time out of people around my rank.

I hope what they did with Li-Ming and Xul doesn’t become a trend, because that shit undermines your credibility. Li-Ming was extremely over-tuned when she was dropped into the game, only to be nerfed into being moderately above average in a couple of weeks. It stank of a cash grab - releasing a hero, letting people buy her and run wild for a couple of weeks, and then balance it. But then they made it even worse with their next hero. Li-Ming peaked at around 58% winrate, but Xul hit 63%, which is obscene. Same pattern with him - nerfed after a couple of weeks. They’ve release heroes in the past that were well balanced and even poor, so it’s not like they’ve always done this. But don’t they play test this shit? There’s no way you could accidentally release a hero that had a 63% win rate and climbing without knowing.

I would actually like to spend some money on the game - I like to throw some money at F2P games I actually play - but everything is so ridiculously expensive. Most heroes and most skins are $10. Buying a few outfits for my favorite heroes and maybe a mount or two would easily add up to more than you pay on day one for big AAA games. If the microtransactions were actually micro - and you could get skins for $1-3, I’d probably spend $30 on the game. But I’m not going to spend $30 on 2 skins and a mount.

Still, it’s been fun. I’m getting really good at Malfurion and I’ve been playing him more. Sometimes I feel like I’m carrying my team and yet we still end up losing to something stupid at the end.

And those winrates are even more inexcusable for new heroes. People haven’t gotten a chance to get used to them yet and figure out all the details of builds and playstyles… and they’re still winning that much?

Li Ming, though, I think is probably especially hard to balance because she’s so swingy. Kill the first enemy hero in a teamfight, and you can kill all of them. If that first hero manages to get away, though, then she does nothing. There’s no balance point where a few heroes die on each side before the fight falls apart.

Yeah, this bugged me for a long time too, but then I remind myself that this is Blizzard and I shouldn’t expect them to change a business model that has been making them obscene amounts of money for years. They do the same thing with pets and mounts in WoW.

I have spent about 30 bucks on the game since I started playing in the beta. I think I have purchased:

  • The five-dollar starter pack during the beta, so that I could get into HL more quickly.
  • The Marshal Raynor skin/mount pack and the Apothecary Morales skin during half-price sales.
  • The Space Lord Leoric bundle at launch. Did I have a Blizzard gift card? Yes, but there are no excuses here. He has a purple space motorcycle **and **they marketed him as an 80s cartoon villain. They got me, guys. They got me but good.

And if I’m being honest, I’m waiting for them to finally put out a decent skin for Johanna. She’s my best character and she has probably the most boring set of skins in the entire game. In my heart of hearts I’m hoping for a Terran space marine skin.