# Hi-Def Stop-Action games

**URL:** <https://boards.straightdope.com/t/hi-def-stop-action-games/494399>\
**Category:** The Game Room\
**Created:** [April 26, 2009, 1:31pm UTC](https://boards.straightdope.com/t/hi-def-stop-action-games/494399 "2009-04-26T13:31:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Dilton\_Doiley\_Philosopher\_King](https://avatars.discourse-cdn.com/v4/letter/d/f1d935/32.png) [@Dilton\_Doiley\_Philosopher\_King](https://boards.straightdope.com/u/Dilton_Doiley_Philosopher_King)\
**Post date:** [April 26, 2009, 1:31pm UTC](https://boards.straightdope.com/t/hi-def-stop-action-games/494399/1 "2009-04-26T13:31:17Z")

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Will gaming graphics performance quality ever match that of a stop action movie? I realize that most games’ graphics are displayed by polygons, but when will graphics processing be powerful enough to produce a game engine that looks like a stop-action Claymation set, with the right lighting and tone? Or a Lego game where the Lego bricks have the right “shine” to them", like the game was actually filmed in a Lego-stage, as opposed to being rendered.
