Just a general response to the folks unhappy with the ‘team captain’ complaint regarding cooperative type games. While it can be a real bore to suffer with some know-it-all that insists on dictating game moves/decisions like a glorified solo effort at the expense of other people’s fun, cooperative games don’t have to be toxic like that. There’s a right way and a wrong way to do it. I’ve found some of the best gaming experiences have been with groups that use real synergy and allow everyone to make contributions to game decisions and play. How the players interact is important to the gaming experience.
FTR I like Forbidden Desert best of the three.