How do YOU win at Risk?

Huh. I like the CD-ROM version, am probably better at its “Ultimate Risk” than at Classic Boardgame Risk.

Yeah, I’ve taken an entire continent just for that sense of completion, but only on lower skill levels. And the CD save function didn’t work either. Europe? Yeah, I think I did. Silly, really, but yeah.

Strategy? Hmm… you playing Blind? I like Blind. Screw with the computer’s ostensible perceptions. Keep troops behind your front lines. Abandon territories. Do everything you can’t do in Classic. And use that cavalry!

Does it work? Well, the right fusion of patience and daring is important, actually.

My attack usually starts in Africa, where you can get a pretty easy stronghold. Once you get the continent re-enforced, you can easily attack South America up into North America, Europe into North America or Asia into Australia. It depends on where your opponents have set up their strongholds.
This of course is my theory. I don’t win very often. You would think I’d change the theory if it doesn’t work. But one day it will, and then I’ll rule the world.
Now then, Drinking Risk… Thats a game…

In a 6 player game, my brother and I once devised the ultamite strategy. We teamed up and agreed not to fight each other, then killed everybody else, then I betrayed him at just the right moment and broke up the two continents (North America and Europe) that he controlled, thus winning the game, though it took awhile.

In the official rules, how are territories chosen at the start of the game? Do players choose territories one by one by placing armies there, or do you choose them randomly by dealing the cards?

Teaming up works as long as the others don’t just gang up on you. The trick is to leave some little unimportant territory next to your partner, so he can attack it and people think you two are fighting.
IIRC, the actual rules have you deal out the cards randomly. Its been a while though.