# How to bring video game concept to market?

**URL:** <https://boards.straightdope.com/t/how-to-bring-video-game-concept-to-market/443510>\
**Category:** In My Humble Opinion\
**Created:** [April 1, 2008, 11:58am UTC](https://boards.straightdope.com/t/how-to-bring-video-game-concept-to-market/443510 "2008-04-01T11:58:30Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Winston\_Smith](https://avatars.discourse-cdn.com/v4/letter/w/e95f7d/32.png) [@Winston\_Smith](https://boards.straightdope.com/u/Winston_Smith)\
**Post date:** [April 1, 2008, 11:58am UTC](https://boards.straightdope.com/t/how-to-bring-video-game-concept-to-market/443510/1 "2008-04-01T11:58:30Z")

</div>

I’ve got a concept for a video game that I think could be a home run. Trouble is I don’t really know much about gaming or the market. My question is do you think it’s wiser to try to develope it independently, or bring the concept to an established game company? How do people do this?
