[QUOTE=DocCathode]
OTTOMH An RPG must have
ability stats, levels, party members who can be acquired or removed, equipment which can be discarded for better stuff as the game goes on, and shopkeepers who sell and buy gear, healing etc.
[/QUOTE]
That’s the standard list of attributes most people expect from an RPG. It’s always bothered me that “role-playing” almost never makes the list, though. You’d think that would be sort of key to a “role-playing game.” Of course, the problem there is, if you try to define “role-playing game” as “a game that involved role-playing,” you’ve got a genre with maybe fifteen games in it, tops.
To me, a role-playing game ought to include, as part of the gameplay, the option to decide what sort of person your character is. That’s what makes Planescape the greatest CRPG ever made. Fallout, Baldur’s Gate, and Deus Ex are other good examples. Games like Final Fantasy X, on the other hand, would not be RPGs, because the characters’ personalities, goals, motivations, etc. are all on rails. You don’t play the character, you control him between pre-scripted cutscenes. Great game, don’t get me wrong. One of my favorites. But it bugs me just a little that this is what’s considered an RPG these days.
By that same standard, of course, the Gabriel Knight games (and I think the second one was one of the best adventure games I’ve ever played) aren’t RPGs, either, because the personality of Gabriel Knight is pretty much set. And, of course, it doesn’t fit the standard definition of an RPG you provided, either. I’m curious, Septima, why you consider it an RPG?