# Icewind dale II party - good enough

**URL:** <https://boards.straightdope.com/t/icewind-dale-ii-party-good-enough/184014>\
**Category:** Cafe Society\
**Created:** [June 24, 2003, 1:22pm UTC](https://boards.straightdope.com/t/icewind-dale-ii-party-good-enough/184014 "2003-06-24T13:22:18Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [June 24, 2003, 1:22pm UTC](https://boards.straightdope.com/t/icewind-dale-ii-party-good-enough/184014/1 "2003-06-24T13:22:18Z")

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Y’know, I started me up a new IWDII game. I really liek the game. Anyway, I started a party with most of the unconventional classes:

Human Fighter (boring, but good)  
Tiefling Rogue (Will soon go all fighter/archer)  
Human Monk  
Elven Bard  
Human Druid  
Human Wizard (Enchanter)

Is this going to be enough to tackle the opposition in IWD II? After playing the game, I’m not so sure: they don’t have uite the brute force I used last time. Should I go ahead and revise my party (drop the Wiz, take the Sorcerer?) Should I put some more power classes in? Or am I good enoguh to take 'em all on?

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**Author:** ![Atrael](https://avatars.discourse-cdn.com/v4/letter/a/6a8cbe/32.png) [@Atrael](https://boards.straightdope.com/u/Atrael)\
**Post date:** [June 24, 2003, 4:32pm UTC](https://boards.straightdope.com/t/icewind-dale-ii-party-good-enough/184014/2 "2003-06-24T16:32:07Z")

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I don’t know…you seem heavy on the…well…“smarmy” classes to me. I mean, I usually have at least 2 fighter types in my party. But then I don’t use a lot of the potions, or enhancing spells, simply because I can’t keep all the damn rules straight.

All I know is that frickin’ “Heart of Fury” mode is impossible. I think all the people I see posting that they made it through HoF with level 1 Characters are lying thier asses off. I had level 16 characters, and I’d get killed on average every 10 minutes. Heck, I used DaleKeeper to boost my party to have like 1500hp each, and still die every now and then. Stupid HoF mode…_grumble_

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [June 24, 2003, 5:40pm UTC](https://boards.straightdope.com/t/icewind-dale-ii-party-good-enough/184014/3 "2003-06-24T17:40:29Z")

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Hmmm… I was wondering along those lines… my first party had A paladin and a fighter… the fighter had immense Hit Points…

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**Author:** ![Atrael](https://avatars.discourse-cdn.com/v4/letter/a/6a8cbe/32.png) [@Atrael](https://boards.straightdope.com/u/Atrael)\
**Post date:** [June 25, 2003, 12:33pm UTC](https://boards.straightdope.com/t/icewind-dale-ii-party-good-enough/184014/4 "2003-06-25T12:33:48Z")

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Yeah, sometimes you just need a couple of characters that can stand toe to toe, while the spell flingers do their stuff. And I usually have a Rouge, as a distance weapon user. Either bow, or crossbow. And I personally wasn’t much impressed with the Monk class. Ended up giving him a sling instead of hand to hand.

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**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [June 25, 2003, 2:47pm UTC](https://boards.straightdope.com/t/icewind-dale-ii-party-good-enough/184014/5 "2003-06-25T14:47:26Z")

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I’ve decided I can save this party simply by multiclassing the Rogue to barbarian after level 3. That gives me plenty of leeway in making a tank party, and I should be able to survive until then. I will probably restart the game to rebalance my attributes better.

Thanks all.
