# Is it still possible to do directx (9) programming in borland c++ builder (6)?

**URL:** <https://boards.straightdope.com/t/is-it-still-possible-to-do-directx-9-programming-in-borland-c-builder-6/232122>\
**Category:** Factual Questions\
**Created:** [March 2, 2004, 4:30pm UTC](https://boards.straightdope.com/t/is-it-still-possible-to-do-directx-9-programming-in-borland-c-builder-6/232122 "2004-03-02T16:30:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lobsang](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/lobsang/32/4067_2.png) [@Lobsang](https://boards.straightdope.com/u/Lobsang)\
**Post date:** [March 2, 2004, 4:30pm UTC](https://boards.straightdope.com/t/is-it-still-possible-to-do-directx-9-programming-in-borland-c-builder-6/232122/1 "2004-03-02T16:30:29Z")

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I am going to google this. but thought I’d ask here anyway as there is realistically no harm in that.  
A few years ago it was possible to tinker with builder and directx files so that a) one could program directx in builder and b) compile the directx examples in builder.

Is it possible with the later versions? (builder 6 and dx 9)

thankingyou.
