# Is there a Physics Engine for Ballet?

**URL:** <https://boards.straightdope.com/t/is-there-a-physics-engine-for-ballet/643387>\
**Category:** Cafe Society\
**Created:** [December 8, 2012, 3:01am UTC](https://boards.straightdope.com/t/is-there-a-physics-engine-for-ballet/643387 "2012-12-08T03:01:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![SantaMan](https://avatars.discourse-cdn.com/v4/letter/s/da6949/32.png) [@SantaMan](https://boards.straightdope.com/u/SantaMan)\
**Post date:** [December 8, 2012, 3:01am UTC](https://boards.straightdope.com/t/is-there-a-physics-engine-for-ballet/643387/1 "2012-12-08T03:01:11Z")

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I understand that back in the day, every choreographer has his/her own notation for dances, to the point that when a troupe wanted to perform a new number, they needed the notation for the choreography as well as an “interpreter”.  
With the various motion capture and video game physics engines in use now, I was wondering if there was a standard notation(language) that can be used to model ballet.  
Bear with me if my terminology is a bit outdated. Old fart, etc…  
Thoughts?
