Kerbal Space Program

I’ve been playing for a couple of weeks. I’ve put probes in orbit around Mun and Minimus, and crashed several rovers on the Mun. One even kinda survived, but minus one wheel and no functional solar panels. I did manage to launch Jeremiah out of the solar system once, I feel bad about that.

ETA: Oh, and I also sent one Kerbal to orbit the Mun and then got him home safely.

I’ve been playing the demo, and will buy the full game tomorrow if Steam lets me. So far I’ve been playing around in LKO for the most part, building unusual rockets and seeing which ones can actually make it to orbit, but I do have one in a highly eccentric orbit that extends beyond Mun.

I haven’t had anything to do with Minecraft. What is the “Minecraft Model?”

It means they sell it for cheap in a very early stage of the development, and gradually as the game becomes more complete the price rises. I’m guessing you’re not going to see this game for under $10 for a while, so might as well buy it now if you’re interested. Just a guess though.

Thanks.

All the youtube vids seem to be people talking over the game fx. Are the Kerbals funny? If they say funny stuff and make funny noises, I’m on-board. I need me some minions is SPAAAAAAACE!

No, the kerbals don’t really do anything except look confused and scared a lot. They’re just things for you to kill on your merciless quest to ram into the moon.

Boo hiss! The game sounds interesting, but if they’re not screaming and running around bumping into things and talking nonsense, they missed the boat.

An opportunity for an exciting mission: Kerbal space rescue!

Does the game actually have some sort of aids for intercept, or do you just have to sort of wing it manually? The tutorials are severely lacking. Could I actually effect a rescue?

You could. The “lander can” would work: launch it attached to a command module, rendezvous with the stranded Kerbal, have the Kerbal EVA over to the lander can, de-orbit, splashdown. The orbital rendezvous is the tricky part.

For the rendezvous, set the stranded module as a target. Get the orbital inclination to match using the orbital maneuvers tool. Just remember how orbital mechanics work: larger orbits are slower, but require burning prograde. Smaller orbits are faster, but require burning retrograde. It’s a bit counterintuitive, or at least for me it is.

Check out a tutorial on orbital rendezvous. But it’s quite doable.

I have purchased but not downloaded the full game. Having got the hang of orbiting and deorbiting without killing everyone, by first project will be to create an orbiting fuel depot in LKO that I can use for docking practice.

Do the scenarios have a “To the Mun, part 2”? The demo only has part 1 and I thought that the paid version would have part 2 but I’m not seeing it.

What are your favorite designs?

So how finished IS this game? I’ve been hearing about it for months and months and it looks right up my alley, but have they got an actual Kerbal Space Program thing going or is it just a sandbox? How buggy is it? I’m a little hesitant to be another paying beta tester after the last disaster (Baseball Mogul 2014.)

There’s no campaign in the game yet. It’s purely sandbox. But you’ve got a decent selection of parts to build planes/rockets/landers/stations from and a decent sized solar system to explore.

Kerbin itself has two moons, but there are several other planets, each with it’s own set of moons.

I managed to safely crash a rover unto the Mun. It handles horribly. I did notice it shows under Probe in the tracking station. Is there s way to switch it to Rover or does that depenf on the core I start with?

Also are any of the mods must have? Not looking to make the game easier or harder, just add variety.

It’s finished enough that you can do the two main things the game offers: Build spacecraft and engage in spaceflight. The sandbox is the meat of the game: Think of this game as a mix of SimCity and 2001: A space Odyssey. It goes from funny and ridiculous when you’re strapping ridiculous jury-rigged rockets together and (trying) to get them to take off without exploding to majestic when you’re flying. Maybe I’m a drama queen but I had a few moments of dread & awe playing it.

There’s a free demo which doesn’t let you play with all the parts but should give you a good idea. Doing the training missions is recommended before attempting a full voyage from Kerbin to the Mun and back.
I haven’t noticed any bugs. You will, however, have to pay attention to how you map out the keys because the game allows you to map out the same key to competing actions.

Note that, due to the much lighter gravity well, it’s significantly easier to land Kerbals onto Minmus and return them than it is to do the same on the Mun.

Oooh, I think I’m going to try landing on Minmus first then.

First step is building a refueling station orbiting Mun.

Do you sometimes get situations where the ship doesn’t seem to be responding to control inputs?

No, I don’t mean situations where I forget that SAS is on. I mean situations where SAS and RCS may not be possible to toggle at all. Or where SAS and RCS can be toggled but pitch, yaw and roll don’t respond, even with RCS assist. Do you get that too? I tested the corresponding keyboard keys afterward and they all worked fine. I had plenty of RCS and fuel and I was in an otherwise stable orbit.

Is this a simulation of the stupidity of the pilots* or am I missing something?

  • Who explicitly have a courage and stupidity meter.