# 'Kingmakers' PC game - travel back in time to 1400AD with modern weapons to save the future...groovy!

**URL:** <https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856>\
**Category:** The Game Room\
**Created:** [January 11, 2025, 10:37pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856 "2025-01-11T22:37:44Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![msmith537](https://avatars.discourse-cdn.com/v4/letter/m/d9b06d/32.png) [@msmith537](https://boards.straightdope.com/u/msmith537)\
**Post date:** [January 11, 2025, 10:37pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/1 "2025-01-11T22:37:44Z")

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I have no words…

[![](https://img.youtube.com/vi/ri2W9nn6Wh8/maxresdefault.jpg "KINGMAKERS Gameplay Trailer 4K (New Medieval Time Travel War Game 2024)") ](https://www.youtube.com/watch?v=ri2W9nn6Wh8)

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**Author:** ![DCnDC](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/dcndc/32/2842_2.png) [@DCnDC](https://boards.straightdope.com/u/DCnDC)\
**Post date:** [January 11, 2025, 10:41pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/2 "2025-01-11T22:41:07Z")

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Already has a film deal:

> **[Medieval Time Travelling Game Kingmakers Already Getting Live Action Film...](https://www.ign.com/articles/medieval-time-travelling-game-kingmakers-already-getting-live-action-film-adaptation)**
>
> Upcoming medieval time travelling action strategy game Kingmakers is getting a live action film from the studio behind myriad upcoming video game adaptations such as the Tomb Raider animated series and Dredge film.

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**Author:** ![Stranger\_On\_A\_Train](https://avatars.discourse-cdn.com/v4/letter/s/13edae/32.png) [@Stranger\_On\_A\_Train](https://boards.straightdope.com/u/Stranger_On_A_Train)\
**Post date:** [January 11, 2025, 10:46pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/3 "2025-01-11T22:46:44Z")

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A thirteen year old’s fantasy come to virtual life. Industrial society has now reached its zenith.

Stranger

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**Author:** ![Smapti](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/smapti/32/17938_2.png) [@Smapti](https://boards.straightdope.com/u/Smapti)\
**Post date:** [January 11, 2025, 11:05pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/4 "2025-01-11T23:05:40Z")

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> [@](#):
>
> The film doesn’t have a release date yet, though neither does Kingmakers itself beyond a vague 2024.

Sounds like the dev cycle is going swimmingly, then.

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**Author:** ![msmith537](https://avatars.discourse-cdn.com/v4/letter/m/d9b06d/32.png) [@msmith537](https://boards.straightdope.com/u/msmith537)\
**Post date:** [January 11, 2025, 11:23pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/5 "2025-01-11T23:23:52Z")

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> [@Stranger\_On\_A\_Train](#):
>
> A thirteen year old’s fantasy come to virtual life. Industrial society has now reached its zenith.
> 
> Stranger

An IMHO fantasy debate come to virtual life!

A game that appeals to the thirteen year old in all of us.  
😃

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**Author:** ![Reply](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/reply/32/15952_2.png) [@Reply](https://boards.straightdope.com/u/Reply)\
**Post date:** [January 12, 2025, 8:58am UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/6 "2025-01-12T08:58:22Z")

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I have been waiting for this _exact_ game since I was… eight or nine, not even thirteen!! It’s about damned time!

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**Author:** ![Bbbb](https://avatars.discourse-cdn.com/v4/letter/b/5daacb/32.png) [@Bbbb](https://boards.straightdope.com/u/Bbbb)\
**Post date:** [January 12, 2025, 9:30am UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/7 "2025-01-12T09:30:07Z")

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A 13 year old medieval child’s extremeĺy accurate nightmare is coming to life.

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**Author:** ![Bbbb](https://avatars.discourse-cdn.com/v4/letter/b/5daacb/32.png) [@Bbbb](https://boards.straightdope.com/u/Bbbb)\
**Post date:** [January 12, 2025, 9:34am UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/8 "2025-01-12T09:34:39Z")

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The Navigator, thats what I was thinking of, Cumbrian plague child digs tl modern Awkland to cure his vlllage. Its totes Awks, fuck i cwnt spell

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**Author:** ![Half\_Man\_Half\_Wit](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/half_man_half_wit/32/21766_2.png) [@Half\_Man\_Half\_Wit](https://boards.straightdope.com/u/Half_Man_Half_Wit)\
**Post date:** [January 12, 2025, 10:14am UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/9 "2025-01-12T10:14:02Z")

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So is there some attempt at story, or is it all just ‘what if medieval, but guns’? Could be interesting if the player character’s present were to change based on actions taken in the past, and the objective were to ‘get it right’, whatever that means.

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**Author:** ![DigitalC](https://avatars.discourse-cdn.com/v4/letter/d/ebca7d/32.png) [@DigitalC](https://boards.straightdope.com/u/DigitalC)\
**Post date:** [January 12, 2025, 1:55pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/10 "2025-01-12T13:55:04Z")

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It looks like a really well done Mount & Blade: Bannerlord mod, in fact there might be one just like this.

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [January 12, 2025, 4:40pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/11 "2025-01-12T16:40:48Z")

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I’m having a really hard time imagining how you could make battles between modern units and medieval ones balanced enough to make for interesting gameplay.

But for anyone who’s interested in this sort of thing, check out the 1632 book series, about a West Virginia coal-mining town that’s somehow (none of the characters know how) transported back to the middle of the Thirty Years War.

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**Author:** ![silenus](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/silenus/32/166_2.png) [@silenus](https://boards.straightdope.com/u/silenus)\
**Post date:** [January 12, 2025, 4:46pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/12 "2025-01-12T16:46:38Z")

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But we do: Alien Space Bats (no, really!)

Hell, I still to this day sometimes daydream about such things.

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**Author:** ![hajario](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hajario/32/171_2.png) [@hajario](https://boards.straightdope.com/u/hajario)\
**Post date:** [January 12, 2025, 4:57pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/13 "2025-01-12T16:57:58Z")

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> [@Chronos](#):
>
> But for anyone who’s interested in this sort of thing, check out the 1632 book series, about a West Virginia coal-mining town that’s somehow (none of the characters know how) transported back to the middle of the Thirty Years War.

I was confused so I looked it up. They are transported back in time but also over to Europe.

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**Author:** ![silenus](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/silenus/32/166_2.png) [@silenus](https://boards.straightdope.com/u/silenus)\
**Post date:** [January 12, 2025, 5:03pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/14 "2025-01-12T17:03:39Z")

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Thuringia, to be exact.

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**Author:** ![Babale](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/babale/32/15666_2.png) [@Babale](https://boards.straightdope.com/u/Babale)\
**Post date:** [January 12, 2025, 5:22pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/15 "2025-01-12T17:22:51Z")

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> [@Chronos](#):
>
> I’m having a really hard time imagining how you could make battles between modern units and medieval ones balanced enough to make for interesting gameplay.

Overwhelming numerical advantage and tight quarters, such as within a city’s streets?

Obviously a _marine company on an open field, Ned!_ is going to be undefeatable by a medieval army, because even man portable mortars are going to wipe the floor with the best artillery the medieval world has to offer, and machine guns outrange bows.

But in an urban environment, a lucky crossbow bolt from someone popping out a window here and there could wear down a small group of marines, eventually.

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**Author:** ![msmith537](https://avatars.discourse-cdn.com/v4/letter/m/d9b06d/32.png) [@msmith537](https://boards.straightdope.com/u/msmith537)\
**Post date:** [January 12, 2025, 5:42pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/16 "2025-01-12T17:42:21Z")

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It depends on the parameters of the battle, doesn’t it? Are we talking about a single light infantry company of Marines (about 100 or so men) with just what they can carry? Do they have Humvees, trucks, and/or armor? How much ammo? What’s the terrain and prep time? How big and what is the composition of the opposing force?

From the gameplay, it looks like you play a handful of characters and / or vehicles from the future alongside armies of historically appropriate allies. You don’t have a whole modern army or even a company. It looks like you get one dude with modern weapons on one motorcycle, one tank, one Apache helicopter, and/or one pickup truck “technical”. So you have to be strategic about where to bring your overwhelming firepower to turn the tide of battle.

IOW you’re like Ash in Army of Darkness.

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [January 12, 2025, 5:52pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/17 "2025-01-12T17:52:08Z")

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I dunno; it seems to me that if you have one tank, the strategic move is to just leave the rest of the army behind. Nothing the enemy has could do anything to the tank, and the only tactical objective the tank couldn’t accomplish is protecting all the rest of the army.

Well, in actuality, the tank, like tanks in our time, would be limited by logistics, especially fuel. But I rather doubt the game is going to pay any attention to details like that.

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**Author:** ![Babale](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/babale/32/15666_2.png) [@Babale](https://boards.straightdope.com/u/Babale)\
**Post date:** [January 12, 2025, 6:09pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/18 "2025-01-12T18:09:18Z")

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> [@Chronos](#):
>
> Nothing the enemy has could do anything to the tank,

Civ IV begs to differ:

[![](https://steamuserimages-a.akamaihd.net/ugc/687146362854794137/FFDED0178CF121F59FAF691C1DA707A43DC172DF/) ](https://steamuserimages-a.akamaihd.net/ugc/687146362854794137/FFDED0178CF121F59FAF691C1DA707A43DC172DF/)

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**Author:** ![FrenchDunadan](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/frenchdunadan/32/5449_2.png) [@FrenchDunadan](https://boards.straightdope.com/u/FrenchDunadan)\
**Post date:** [January 12, 2025, 6:27pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/19 "2025-01-12T18:27:09Z")

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This is …my boomstick!  
Firearms were know of at the time but black powder muzzle loading so one shot at a time. Automatic weapons will be surprising but in the range of possibilities to adapt.

Truck or tank will be out of context problem, but adaptation can be quick: lure them in boggy field, trench (used as anti-cavalry at the time), attack with grenades (yes they had those…)

Attack Helicopter? Well, obviously a dragon…

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [January 13, 2025, 10:15pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/20 "2025-01-13T22:15:12Z")

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It also hasn’t escaped my notice that most of the “enemies” the “protagonist” is gunning down appear to be commoners. Which leads me to suspect that the real point of this game is “enjoy murdering loads of helpless innocents”.

This is also consistent with the fact that none of them seem to be even trying to get out of the way, when the truck or tank runs them over.

[Next page](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856.md?page=2)
