# 'Kingmakers' PC game - travel back in time to 1400AD with modern weapons to save the future...groovy!

**URL:** <https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856>\
**Category:** The Game Room\
**Created:** [January 11, 2025, 10:37pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856 "2025-01-11T22:37:44Z")\
**Posts on this page:** 1\
**Showing post:** 29

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**Author:** ![Skywatcher](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/skywatcher/32/254_2.png) [@Skywatcher](https://boards.straightdope.com/u/Skywatcher)\
**Post date:** [January 14, 2025, 2:14pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/29 "2025-01-14T14:14:23Z")

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> [@Jophiel](#):
>
> The devs did Road Redemption

One hopes they’ve improved since then.

> [@Road Redemption - PC Road Rash type game (early access)](https://boards.straightdope.com/t/road-redemption-pc-road-rash-type-game-early-access/727152/2):
>
> Tried [Road Redemption] a few months ago and found it more annoying than fun. Controls which made no sense (X to kick left but A to kick right? Why not B?), some controls not even marked (Right Stick functions), no way to remap controls, mission goals which made no sense (e.g.: _destroy_ cop vehicles to get their attention; what, they don’t see this maniac trying to Evel Knievel over their roof?), etc.
> 
> IIRC, the very first review is from the devs themselves: “10/10 would code again”. Didn’t notice that red flag after I bought the game.
> 
> First game I’ve had refunded.
> 
> ETA: just remembered that dev account spamming me with friend requests. Ended up blocking them.

> [@Road Redemption - PC Road Rash type game (early access)](https://boards.straightdope.com/t/road-redemption-pc-road-rash-type-game-early-access/727152/5):
>
> I expect games to make sense and be fun, even in early access.
> 
> Attracting the attention of the police by bumping their cars makes sense; attracting their attention by _repeatedly bumping their cars **until they explode** _ does not.
> 
> Taking down opponents is fun; finally pulling next to an opponent only to be forced off into the dirt & brush by a sharp turn _nearly every single time_ is not.
> 
> Crashing in that dirt & brush then being reset on the road makes sense; being reset on a _completely different road **which ends at sudden vertical drop** _ does not.

I don’t intend to find out.

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