# 'Kingmakers' PC game - travel back in time to 1400AD with modern weapons to save the future...groovy!

**URL:** <https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856>\
**Category:** The Game Room\
**Created:** [January 11, 2025, 10:37pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856 "2025-01-11T22:37:44Z")\
**Posts on this page:** 1\
**Showing post:** 30

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**Author:** ![Reply](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/reply/32/15952_2.png) [@Reply](https://boards.straightdope.com/u/Reply)\
**Post date:** [January 14, 2025, 2:27pm UTC](https://boards.straightdope.com/t/kingmakers-pc-game-travel-back-in-time-to-1400ad-with-modern-weapons-to-save-the-future-groovy/1012856/30 "2025-01-14T14:27:27Z")

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> [@Road Redemption - PC Road Rash type game (early access)](https://boards.straightdope.com/t/road-redemption-pc-road-rash-type-game-early-access/727152/5):
>
> Attracting the attention of the police by bumping their cars makes sense; attracting their attention by _repeatedly bumping their cars **until they explode** _ does not.

This makes me even _more_ excited. Every cult classic needs a bit of jank, so it’s good to know the devs have experience with that. A game like this necessarily needs a little wonton disregard for convention.

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