Lack of Freewill doesn't mean lack of choice

I gave that argument short shrift earlier, but it’s an issue worth considering. First, as @Max_S has pointed out, in that form, it doesn’t quite work: situations in which there are closed form solutions to the underlying dynamics can ‘leapfrog’ any particular intermediate states and directly calculate later ones. So, for a two-body problem in gravitational dynamics, I can calculate the relative position at any point in time without taking any account of intermediate positions.

But that isn’t the case anymore for more complex situations—generally, situations that can be used to model universal computation: then, the task of finding the state at any given point in time is equivalent to the halting problem, and hence, in general unsolvable. Thus, no such closed-form solutions exist, and we’re left with having to work out the dynamics step by step. This is sometimes termed ‘computational irreducibility’. So here’s a version of the argument I’ve used before:

But I don’t really believe this argument works anymore. For one, there’s some heavy lifting done by the notion of a ‘copy’ of the system—in general, this will be what’s computationally termed a ‘reduction’, i.e. a problem in the same problem-class whose solution can be used to (efficiently) find a solution of another. But it’s not at all clear whether what we’re computing really amounts to some version of ‘the system making that choice’—there will be a map from the computation to that system, but it’s questionable whether that map suffices to proclaim identity.

But more seriously, the above depends on an implicit premise that any unavoidable feature of a process must be relevant to its outcome—which is simply false. So if I boil potatoes, the burbling sound the water makes is unavoidable in the process, but doesn’t actually contribute to getting the potatoes done. The waste heat produced is unavoidable to the operation of any machinery, but doesn’t actually, say, move my car forward.

So even if something equivalent to you making a decision occurs in every possible account of that decision being made, that doesn’t mean that therefore, your decision is relevant to what happens after. It could be just ‘waste cogitation’, an ineluctable by-product, but not itself efficacious in bringing it about. And indeed, that’s what the fact that your decision doesn’t actually hold any sway over the outcome—doesn’t actually pick one option over the other, the way a random coin flip would do—is pointing to.

Well, it’s perfectly possible to formulate general relativity in a way that starts with a foliation of the universe into 3-surfaces—this is the ADM formalism. So this gets you a ‘slicing’ of the universe that would work for a ‘film reel’ type of analogy. (Relatedly, the shape dynamics of Julian Barbour takes as its dynamical content three-dimensional geometries—‘shapes’—and can be shown to be equivalent to the ADM formulation—it’s what the above ‘Snapverse’ is based on.)

I don’t think it’s helpful to entangle the notions of causality and determinism like this—they’re logically perfectly independent ideas. Determinism can be true in a universe in which there are no causal relations, such as a block universe, or the collection of ‘snapshots’ I have called the ‘Snapverse’ above, or in which causal relations—if one should call them thus—never obtain between successive moments, but only between some fundamental substrate, e.g. Malebranche’s god. A simulated universe likewise seems deterministic from the inside, but there are no causal relations between its objects, but the motions of objects supervene on the computational processes of the underlying system.

On the other hand, it’s quite possible, and has been gaining traction recently, to think about causality in a probabilistic fashion, as in interventionist accounts—where A could be a cause of B even if the relationship between the two isn’t deterministic, but the occurrence of A simply increases the probability of the occurrence of B.