# Let's improve how we play "Mafia."

**URL:** <https://boards.straightdope.com/t/lets-improve-how-we-play-mafia/624501>\
**Category:** The Game Room\
**Created:** [June 8, 2012, 2:34pm UTC](https://boards.straightdope.com/t/lets-improve-how-we-play-mafia/624501 "2012-06-08T14:34:21Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [June 8, 2012, 4:39pm UTC](https://boards.straightdope.com/t/lets-improve-how-we-play-mafia/624501/31 "2012-06-08T16:39:15Z")

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> [@sachertorte](#):
>
> I also think we should emphasize that “mafia” is strongly luck-based. We’re mainly playing a murder mystery _story_ and “being right” and “being wrong” are largely just a matter of chance. I think this difference is why no-reveal games work in other venues. By accepting that the lynch is essentially random, it removes the angst of “being wrong.”

I agree entirely. In fact, I am not sure I have ever been lynched as scum for any kind of actual scum-slip or suspicious move that was actually motivated by me being on the scum team. I know, I know, someone will dig up one now, but the majority of time, I have just been lynched because of luck…or bad luck when I’m Town.

I enjoy the game a ton, though, but there is a ton of luck and not much we can do about it.

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