# Logic that is obvious to gamers

**URL:** <https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568>\
**Category:** The Game Room\
**Created:** [November 10, 2012, 11:25am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568 "2012-11-10T11:25:37Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [November 14, 2012, 5:12am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/61 "2012-11-14T05:12:00Z")

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My favorite quirk of inventory was Final Fantasy: A character can carry four suits of steel armor, 99 of every kind of potion, 99 portable tents, cabins, and houses, and the corpses or petrified statues of his three friends (along with all of _their_ equipment), but five rings? Forget about it!

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**Author:** ![Athena](https://avatars.discourse-cdn.com/v4/letter/a/35a633/32.png) [@Athena](https://boards.straightdope.com/u/Athena)\
**Post date:** [November 14, 2012, 5:20am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/62 "2012-11-14T05:20:29Z")

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> [@AaronX](#):
>
> Or an achievement in Half-Life 2 Episode 2. [I Played Through Episode Two Holding A Goddamn Gnome - a post on Tom Francis' blog](http://www.pentadact.com/2007-10-15-gnome-quest/)

HAHAHA! That’s brilliant! Now I have to play Half Life 2 again.

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**Author:** ![Kamino\_Neko](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/kamino_neko/32/34_2.png) [@Kamino\_Neko](https://boards.straightdope.com/u/Kamino_Neko)\
**Post date:** [November 14, 2012, 5:55am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/63 "2012-11-14T05:55:18Z")

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> [@AaronX](#):
>
> Or an achievement in Half-Life 2 Episode 2. [I Played Through Episode Two Holding A Goddamn Gnome - a post on Tom Francis' blog](http://www.pentadact.com/2007-10-15-gnome-quest/)

That is intensely stupid. I love it so much.

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**Author:** ![Der\_Trihs](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/der_trihs/32/233_2.png) [@Der\_Trihs](https://boards.straightdope.com/u/Der_Trihs)\
**Post date:** [November 14, 2012, 6:00am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/64 "2012-11-14T06:00:05Z")

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> [@buddha\_david](#):
>
> Not to mention keeping the traps in perfect working condition. (Also known as the Indiana Jones Rule.)
> 
> Also, those bags & crates of food and potions deep in an unexplored monster cave, or a rat-infested sewer? Perfectly safe to eat.

Ha! I was just thinking of that a few days ago while playing Skyrim, in the Ustengrav crypt the Greybeards send you to. “Mmmmm. Nothing says ‘yummy’ like a big hunk of Tomb Cheese.”

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**Author:** ![Malacandra](https://avatars.discourse-cdn.com/v4/letter/m/45deac/32.png) [@Malacandra](https://boards.straightdope.com/u/Malacandra)\
**Post date:** [November 14, 2012, 6:45am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/65 "2012-11-14T06:45:20Z")

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> [@Chronos](#):
>
> My favorite quirk of inventory was Final Fantasy: A character can carry four suits of steel armor, 99 of every kind of potion, 99 portable tents, cabins, and houses, and the corpses or petrified statues of his three friends (along with all of _their_ equipment), but five rings? Forget about it!

A bit like how a trireme in Civ can carry two tank divisions, but there’s no hope that three diplomats can scootch up and make room. (perhaps they travel with a _very_ large office staff)

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**Author:** ![Jragon](https://avatars.discourse-cdn.com/v4/letter/j/e19b73/32.png) [@Jragon](https://boards.straightdope.com/u/Jragon)\
**Post date:** [November 14, 2012, 6:58am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/66 "2012-11-14T06:58:47Z")

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> [@Malacandra](#):
>
> A bit like how a trireme in Civ can carry two tank divisions, but there’s no hope that three diplomats can scootch up and make room. (perhaps they travel with a _very_ large office staff)

Diplomats **come with tank divisions** , how do you think they’d get negotiations done otherwise?

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**Author:** ![Nava](https://avatars.discourse-cdn.com/v4/letter/n/da6949/32.png) [@Nava](https://boards.straightdope.com/u/Nava)\
**Post date:** [November 14, 2012, 8:58am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/67 "2012-11-14T08:58:30Z")

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I thought they came with a chef, half a dozen kitchen staff, ingredients and cooking utensils including the wood oven. The way to a man’s heart (or a succesful treaty) and all that…

> [@Jragon](#):
>
> “Ma’am, I’m afraid TSA regulations require that we hold you for several hours in order to properly survey a Bag of Holding’s dimensional space properly.”

I was just thinking of trying to pass an office chair, a dining-room-sized table, computer monitor, minifridge (for those hotels which don’t have one), microwave (id.) and so forth through the scanner. I mean, just a laptop, kindle, cellphone, backpack, clothing/shoes the rentacop doesn’t like and wallet can take up to four trays depending on who you get and how much do they let you pile things up.

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**Author:** ![GargoyleWB](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/gargoylewb/32/199_2.png) [@GargoyleWB](https://boards.straightdope.com/u/GargoyleWB)\
**Post date:** [November 14, 2012, 6:18pm UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/68 "2012-11-14T18:18:31Z")

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Shopkeepers have a very odd distribution and inventory system. Somehow, they are willing to buy and somewhere unload the 300 wicker baskets, 1000 rat tails, and 500 sweet rolls, but if you want to buy their shiny premium backroom stuff, it’s always “nope, come back later.”

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**Author:** ![Nature\_s\_Call](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/nature_s_call/32/19006_2.png) [@Nature\_s\_Call](https://boards.straightdope.com/u/Nature_s_Call)\
**Post date:** [November 14, 2012, 7:12pm UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/69 "2012-11-14T19:12:50Z")

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All bosses are out to get you. Oh wait, that’s real life, sorry…

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**Author:** ![MrSquishy](https://avatars.discourse-cdn.com/v4/letter/m/b9e5f3/32.png) [@MrSquishy](https://boards.straightdope.com/u/MrSquishy)\
**Post date:** [November 14, 2012, 7:47pm UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/70 "2012-11-14T19:47:17Z")

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Don’t bother ever buying anything from a store. The stuff you find just lying around is just as good, and the stuff you get from killing things is much better.

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**Author:** ![Dr.Strangelove](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/dr.strangelove/32/6613_2.png) [@Dr.Strangelove](https://boards.straightdope.com/u/Dr.Strangelove)\
**Post date:** [November 14, 2012, 10:24pm UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/71 "2012-11-14T22:24:29Z")

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> [@Nava](#):
>
> I was just thinking of trying to pass an office chair, a dining-room-sized table, computer monitor, minifridge (for those hotels which don’t have one), microwave (id.) and so forth through the scanner. I mean, just a laptop, kindle, cellphone, backpack, clothing/shoes the rentacop doesn’t like and wallet can take up to four trays depending on who you get and how much do they let you pile things up.

Space Avalanche had a great comic on just that:  
[![](http://www.spaceavalanche.com/wp-content/uploads/2012/04/skyrim_english.jpg) ](http://www.spaceavalanche.com/wp-content/uploads/2012/04/skyrim_english.jpg)

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**Author:** ![Telperion](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/telperion/32/509_2.png) [@Telperion](https://boards.straightdope.com/u/Telperion)\
**Post date:** [November 14, 2012, 11:10pm UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/72 "2012-11-14T23:10:32Z")

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> [@GargoyleWB](#):
>
> Shopkeepers have a very odd distribution and inventory system. Somehow, they are willing to buy and somewhere unload the 300 wicker baskets, 1000 rat tails, and 500 sweet rolls,"

They sell them to the dungeon interior decorators, obviously. It’s an avaricious cycle.

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**Author:** ![Snowboarder\_Bo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/snowboarder_bo/32/229_2.png) [@Snowboarder\_Bo](https://boards.straightdope.com/u/Snowboarder_Bo)\
**Post date:** [November 15, 2012, 12:16am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/73 "2012-11-15T00:16:25Z")

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Walk everywhere and kill everything you see.

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**Author:** ![Ethilrist](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/ethilrist/32/4604_2.png) [@Ethilrist](https://boards.straightdope.com/u/Ethilrist)\
**Post date:** [November 15, 2012, 1:42am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/74 "2012-11-15T01:42:56Z")

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Locks are for honest people.

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**Author:** ![ChockFullOfHeadyGoodness](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chockfullofheadygoodness/32/511_2.png) [@ChockFullOfHeadyGoodness](https://boards.straightdope.com/u/ChockFullOfHeadyGoodness)\
**Post date:** [November 15, 2012, 1:53am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/75 "2012-11-15T01:53:41Z")

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No matter how many times you get hit, you can continue to fight at full strength and with full accuracy until the final blow that knocks your health to 0, then you immediately die.

Kicking my legs when I’m already in the air makes me jump twice as high.

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**Author:** ![Smapti](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/smapti/32/17938_2.png) [@Smapti](https://boards.straightdope.com/u/Smapti)\
**Post date:** [November 15, 2012, 4:31am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/76 "2012-11-15T04:31:15Z")

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Things I learned from Assassin’s Creed,

The most severe crime one could commit in Renaissance Italy was climbing on rooftops without permission. To combat this crisis, all the major cities employed hundreds of guardsmen around the clock to patrol the rooftops, with standing orders to immediately kill anyone seen climbing above waist-level.

Medieval plague doctors were surprisingly competent at producing medicines that could instantly bring one back from the brink of death.

Jerusalem and Damascus are only about five minutes away from each other on horseback.

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**Author:** ![Johnny\_Angel](https://avatars.discourse-cdn.com/v4/letter/j/d26b3c/32.png) [@Johnny\_Angel](https://boards.straightdope.com/u/Johnny_Angel)\
**Post date:** [November 15, 2012, 5:44am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/77 "2012-11-15T05:44:16Z")

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> [@Nava](#):
>
> No matter how big it is, it will always fit in your backpack (you may not be able to carry several units, but at least one).

Also, your backpack is invisible.

Sell and stow as much crap as you can bear not to carry with you at all times, because you never know how much loot is down the next hole in the ground.

Always give money to beggars, because it’s not much to you and it might lead to a quest or other boon.

If possible, always play a bard. Some games have bard-only content.

Don’t buy one-shot items, because you may need the money for re-usable items. Don’t use them if found, because you may need them more later. Don’t sell them, though, until long after they’ve started crowding out your slightly better one-shot items of the same type.

Quirky items in shops are must-haves, especially if any of the following are present: wooden stakes, mirror, silver (anything), wolfsbane.

Don’t bother grubbing for money in conversation. You’ll probably get paid the full amount anyway, and your real money comes from looting.

- Unless, it involves a social skill you’ve put points into. Use those options whenever they come up. The game owes you something for it.

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**Author:** ![buddha\_david](https://avatars.discourse-cdn.com/v4/letter/b/ee7513/32.png) [@buddha\_david](https://boards.straightdope.com/u/buddha_david)\
**Post date:** [November 16, 2012, 6:19am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/78 "2012-11-16T06:19:45Z")

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> [@Johnny\_Angel](#):
>
> Also, your backpack is invisible.

Heck, your _legs_ are invisible!!!

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**Author:** ![Mince](https://avatars.discourse-cdn.com/v4/letter/m/ecd19e/32.png) [@Mince](https://boards.straightdope.com/u/Mince)\
**Post date:** [November 16, 2012, 6:34am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/79 "2012-11-16T06:34:33Z")

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> [@Johnny\_Angel](#):
>
> Also, your backpack is invisible.

Also, you can carry 10 of these backpacks on your shoulders.

Snakes can carry breastplates and coin.

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**Author:** ![Jragon](https://avatars.discourse-cdn.com/v4/letter/j/e19b73/32.png) [@Jragon](https://boards.straightdope.com/u/Jragon)\
**Post date:** [November 16, 2012, 7:23am UTC](https://boards.straightdope.com/t/logic-that-is-obvious-to-gamers/640568/80 "2012-11-16T07:23:30Z")

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> [@Johnny\_Angel](#):
>
> Quirky items in shops are must-haves, especially if any of the following are present: wooden stakes, mirror, silver (anything), wolfsbane.

You call those “quirky”? Nonono, by far the most important items in the game (at least if you want to see the bonus content) will be the eraser/anachronistic vacuum cleaner/broken gear/rusty ship part/broom/etc in the shop that’s inexplicably the most expensive item-- and potentially expensive enough that even **your** obscenely rich character might have to break the bank (or even grind!) to afford it. In fact, there’s a good chance that this item will serve as a base or important piece of the puzzle in getting a character’s best weapon.

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