# Lost Mafia/Werewolf/Psychopath

**URL:** <https://boards.straightdope.com/t/lost-mafia-werewolf-psychopath/499337>\
**Category:** The Game Room\
**Created:** [June 10, 2009, 3:43pm UTC](https://boards.straightdope.com/t/lost-mafia-werewolf-psychopath/499337 "2009-06-10T15:43:10Z")\
**Posts on this page:** 1\
**Showing post:** 201

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [June 12, 2009, 7:15pm UTC](https://boards.straightdope.com/t/lost-mafia-werewolf-psychopath/499337/201 "2009-06-12T19:15:20Z")

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> [@](#):
>
> No matter what, we do not get a free mislynch from a blocked or otherwise prevented Night kill. If there’s a Vig, a successful kill of Scum does not get us a free mislynch. However, a Vig who accidentally hits a Townie does cost us a mislynch. In other words, whatever number of mislynches we have, we will need a lot of hard work from the power roles to increase it; however, if there’s a Vig and (s)he chooses poorly, they can decrease it more easily than we’d perhaps like.

Please show your work: Near as I can figure, with an odd number of players, a successful Vig hit or Doctor block or the like puts us from dead on mislynch _n_ to 50-50 after mislynch _n_. **Mahaloth** has not told us (I don’t think) how a tie is handled, but it seems at least plausible to me that there’s a chance that a tie could go in favor of Town. Unless you know otherwise?

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