# LucasArts is gone...

**URL:** <https://boards.straightdope.com/t/lucasarts-is-gone/654746>\
**Category:** The Game Room\
**Created:** [April 3, 2013, 5:45pm UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746 "2013-04-03T17:45:30Z")\
**Posts on this page:** 9\
**Page:** 3

<div class="post-metadata">

**Author:** ![Ferret\_Herder](https://avatars.discourse-cdn.com/v4/letter/f/e47774/32.png) [@Ferret\_Herder](https://boards.straightdope.com/u/Ferret_Herder)\
**Post date:** [April 6, 2013, 2:56pm UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746/41 "2013-04-06T14:56:48Z")

</div>

> [@RickJay](#):
>
> The problem with it is that it’s too much like all the other ones, with many asects of gameplay and character design just stolen wholesale from WoW and other games like that. More development time wouldn’t have changed that.

I disagree, people who like MMORPGs find that comforting in my experience. The problem is that people could race through the content and had nothing to do after that. WoW’s strength is having a fuckload of stuff to do, and that’s from having years of history behind them. People played SWTOR and then went ‘OMG there’s nothing to doooooo’.

And yeah, I agree with **Quimby** , I would have loved these as single player games. I would still be playing them over and over (like I do with Mass Effect or even Baldur’s Gate 2) if they were.

---

<div class="post-metadata">

**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [April 7, 2013, 12:03am UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746/42 "2013-04-07T00:03:45Z")

</div>

> [@Quimby](#):
>
> ETA: Re: SWTOR, if they had released all the story lines as eight single player games I would have bought every one. The audience wanted more MMO and less what made SWTOR different so that was what they did and I bailed. It was a fun game though.

No, the audience did not. If anything, the generic WoW-copied gameplay was exactly what held it back. People who wanted to play Warcraft - well, they’re playing Warcraft. The graphics are a bit dated but Blizzard has much more fulfilling, expansive, and developed gameplay. SWTOR wasn’t very good as a game; it was “alright”. It was the story which really brought it to life.

It also didn’t do very well, and had an amazingly fast conversion to F2P.

---

<div class="post-metadata">

**Author:** ![Battle\_Pope](https://avatars.discourse-cdn.com/v4/letter/b/4bbf92/32.png) [@Battle\_Pope](https://boards.straightdope.com/u/Battle_Pope)\
**Post date:** [April 7, 2013, 12:27am UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746/43 "2013-04-07T00:27:12Z")

</div>

Loved X-Wing. I lost count of the number of times I played through it trying to get a perfect score on each mission (my PC back then did’nt like joysticks so Ibdis the entire thing with a mouse). Fate of Atlantis would have made a much better film than the last Indy movie. Good article about the closure over on Rock, Paper, Shotgun.

---

<div class="post-metadata">

**Author:** ![pancakes3](https://avatars.discourse-cdn.com/v4/letter/p/ba9def/32.png) [@pancakes3](https://boards.straightdope.com/u/pancakes3)\
**Post date:** [April 7, 2013, 10:45pm UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746/44 "2013-04-07T22:45:08Z")

</div>

I think the powers that be for SWTOR got greedy and wanted maximum monetization and went for Wow over Skyrim when it was explicit that fans wanted a standalone 1P game rather than a MMO. It’s not too late though. If Disney started developing it now, I’m sure they’ll shatter sales records with a proper KOTOR3.

---

<div class="post-metadata">

**Author:** ![smiling\_bandit](https://avatars.discourse-cdn.com/v4/letter/s/e9a140/32.png) [@smiling\_bandit](https://boards.straightdope.com/u/smiling_bandit)\
**Post date:** [April 7, 2013, 11:52pm UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746/45 "2013-04-07T23:52:07Z")

</div>

> [@pancakes3](#):
>
> I think the powers that be for SWTOR got greedy and wanted maximum monetization and went for Wow over Skyrim when it was explicit that fans wanted a standalone 1P game rather than a MMO. It’s not too late though. If Disney started developing it now, I’m sure they’ll shatter sales records with a proper KOTOR3.

If so, I sincerely hope they utterly ignore the storyline from SWTOR concerning the Exile and Revan. That _sham_ in the MMO was an insult to the entire first two games, and anyone who liked them.

---

<div class="post-metadata">

**Author:** ![Miller](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/miller/32/481_2.png) [@Miller](https://boards.straightdope.com/u/Miller)\
**Post date:** [April 8, 2013, 6:39pm UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746/46 "2013-04-08T18:39:19Z")

</div>

> [@Ike\_Witt](#):
>
> I had not heard of 1313 until yesterday. Can somebody please explain the appeal of the concept? Why on earth would you want to play a gun totting grunt in the universe of Jedi Knights?

Why would anyone want to play a poncy Jedi knight in the universe of Boba Fett?

---

<div class="post-metadata">

**Author:** ![BigT](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/bigt/32/12044_2.png) [@BigT](https://boards.straightdope.com/u/BigT)\
**Post date:** [April 11, 2013, 9:48pm UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746/47 "2013-04-11T21:48:03Z")

</div>

> [@Miller](#):
>
> Why would anyone want to play a poncy Jedi knight in the universe of Boba Fett?

I’m not even sure why Jedi are still considered so scary once flamethrowers were invented. Or anything else that can’t be blocked by a little sword. Heck, a Jedi’s ranged attacks are limited by what’s available in the environment, as apparently using force lightening is evil (even though using plasma swords isn’t).

---

<div class="post-metadata">

**Author:** ![Hoopy\_Frood](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/hoopy_frood/32/8452_2.png) [@Hoopy\_Frood](https://boards.straightdope.com/u/Hoopy_Frood)\
**Post date:** [April 12, 2013, 3:07am UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746/48 "2013-04-12T03:07:35Z")

</div>

Using the potentially harmful forcepowers actively against any living being is evil, since there’s little defense against it. This applies to force lightning or force push. Even the manipulation of people’s minds should be used with care and judgement.

Light sabers, too, are designed as defensive weapons. A jedi does not draw one as an aggressive gesture. (Hence why Luke in the cave in Empire was shown that by drawing first and attacking the simulacrum of Vader, he was actually killing a part of himself.)

Of course, creatures that contain no aspect of the force (e.g. droids) are not subject to such restrictions. They are not living, so they aren’t part of the energy that comprises the force.

---

<div class="post-metadata">

**Author:** ![Gukumatz](https://avatars.discourse-cdn.com/v4/letter/g/74df32/32.png) [@Gukumatz](https://boards.straightdope.com/u/Gukumatz)\
**Post date:** [April 14, 2013, 2:26am UTC](https://boards.straightdope.com/t/lucasarts-is-gone/654746/49 "2013-04-14T02:26:57Z")

</div>

> [@BigT](#):
>
> I’m not even sure why Jedi are still considered so scary once flamethrowers were invented. Or anything else that can’t be blocked by a little sword. Heck, a Jedi’s ranged attacks are limited by what’s available in the environment, as apparently using force lightening is evil (even though using plasma swords isn’t).

Mostly because they’re humans who can do magic, I guess. Also probably because they retain the status of diplomats while being personally competent in combat. Hard to intimidate, you could say. And in non-melee situations their extended senses would give them a significant advantage, like dogfights.

[Previous page](https://boards.straightdope.com/t/lucasarts-is-gone/654746.md?page=2)
