# Mafia: Baker Street \[Game in progress\]

**URL:** <https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752>\
**Category:** The Game Room\
**Created:** [February 7, 2014, 2:39pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752 "2014-02-07T14:39:18Z")\
**Posts on this page:** 20\
**Page:** 74

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**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 7, 2014, 5:12pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1461 "2014-04-07T17:12:37Z")

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I think that’s a solid guess, actually. More likely than me dying, although it’s a tricky situation. Your death and flip as town confirms me, which is dangerous and a half for them. They’re damned either way, I guess.

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**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 7, 2014, 5:17pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1462 "2014-04-07T17:17:10Z")

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Usual qualifications apply: **if** you flip town, blah blah blah. I didn’t feel like parsing my words in this twilight when we’ll know soon enough, but I need to remind myself to think about it, since that’s how town players get themselves lynched.

Hence this post: writing it out now will help it stick in my memory. I’ve been exceptionally bad about carefully choosing words this game, it’s rightfully garnered me votes, and I hope to do better in future games. Yay self-improvement!

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**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 8, 2014, 1:51pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1463 "2014-04-08T13:51:41Z")

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The hammer! It does nothing!

/meme

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 8, 2014, 2:00pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1464 "2014-04-08T14:00:40Z")

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> [@Astral\_Rejection](#):
>
> The hammer! It does nothing!
> 
> /meme

Have we been abandoned?

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**Author:** ![storyteller0910](https://avatars.discourse-cdn.com/v4/letter/s/ecae2f/32.png) [@storyteller0910](https://boards.straightdope.com/u/storyteller0910)\
**Post date:** [April 8, 2014, 2:06pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1465 "2014-04-08T14:06:09Z")

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\*\*Geez - abandoned?

I’m here. Unfortunately, the weekend is a terrible time for me to pay attention to Mafia (which is why I originally set the Days to begin and end on Wednesdays). I’ll end the Day before noon today. \*\*

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**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 8, 2014, 2:07pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1466 "2014-04-08T14:07:17Z")

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No prolem Story! I just assumed you were busy, and wanted to make a little joke. No meanness intended. 🙂

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 8, 2014, 2:39pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1467 "2014-04-08T14:39:09Z")

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> [@storyteller0910](#):
>
> \*\*Geez - abandoned?
> 
> I’m here. Unfortunately, the weekend is a terrible time for me to pay attention to Mafia (which is why I originally set the Days to begin and end on Wednesdays). I’ll end the Day before noon today. \*\*

Sorry, I meant it with sarcasm/jokey tone. It did not come through.

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**Author:** ![storyteller0910](https://avatars.discourse-cdn.com/v4/letter/s/ecae2f/32.png) [@storyteller0910](https://boards.straightdope.com/u/storyteller0910)\
**Post date:** [April 8, 2014, 4:22pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1468 "2014-04-08T16:22:20Z")

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\*Dear Police Inspector Lestrade –

I regret to inform you that the party, as they say, is OVER. My associate, Charles Magnussen, will be by shortly to see you out. He and I regret the delay; he unfortunately has to dispose of the bodies of Mahaloth and Astral Rejection. Of course you already know the dear departed M.Holmes the Lesser or Possibly Greater; I very much appreciate your KILLING HIM ON MY BEHALF.

**sinjin** , who was Mycroft Holmes, a Town Investigative Backup, has been lynched

Meanwhile, **Mahaloth** (Liam Harrison) and **Astral Rejection** (Taryn Sharp), both Town Vanillas, have been killed.

Yes, Mr. Inspector, it’s been a delightful game. Given the outcome, I’d urge you to consider relocation to a more hospitable location where your unique puzzle-solving abilities will be more useful. I recommend Candyland.

To the rest of you – thank you for playing. I regret the odd set of circumstances that resulted in a strange endgame. Perhaps we’ll do better NEXT TIME.

Fondly,

## M\*

The game is over. Mine (the Scum), keyed by **Darth Sensitive** , Charles Magnussen (Scum Investigator), have won.

Yours (the Town) are survived by **gnarlycharly** , also known as Police Inspector Lestrade (Town Weak Investigator), have not won. Special thanks to gnarlycharly, though, for enduring the endless parade of in-character insults he received in his various PMs 🙂

Thanks to everyone for playing. As above, I apologize for the odd circumstances. I hope everyone enjoyed at least some of the game regardless!

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<div class="post-metadata">

**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 8, 2014, 4:34pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1469 "2014-04-08T16:34:05Z")

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Good game, scum! It’s fitting that I went out just as I came in: dreadfully wrong about everybody and everything. 😃

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 8, 2014, 5:06pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1470 "2014-04-08T17:06:44Z")

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Yeesh, we were all wrong. Dead wrong. I love it.

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 8, 2014, 5:53pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1471 "2014-04-08T17:53:49Z")

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I still suggest we all reconvene in the improving mafia thread and discuss tactics and strategy.

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**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 8, 2014, 6:06pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1472 "2014-04-08T18:06:37Z")

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I say go for it! I’m a willing participant in any discussions that aim to improve the game

Also, Story! I loved the game, and the “Day and Night are all at once” gimmick. Definitely eased the downtime of the game. Big success there! It was the constant lack of participation that hurt the game as a whole, I think. Maybe smaller games are in order, so that we aren’t begging for players?

sinjin, sorry you were town and the victim of the claim/public info. Same circumstances, different game, and I’d lynch you again. I don’t know what happened, but your claim was too far removed from publicly available information.

Also, can you post the spoiler info here?

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [April 8, 2014, 6:07pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1473 "2014-04-08T18:07:10Z")

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Whoa, I didn’t realize that we were that close to the endgame. I was agonizing over whether **Darth** ought to go for gnarly or not.

To clear up a few mysteries: At the beginning of the game, neither I nor **TexCat** were in communication with the rest of the Scum team. While I was alive, I chose all of the Scum team’s actions. I could read their board and knew who they all were, but they didn’t know who I was, and I didn’t know who the last member was (though we had some hints that led us to the conclusion that we shouldn’t kill **TexCat** ). Those who were reluctant to share their clues at the beginning were right: It was revealed clues that enabled us to learn not to kill **TexCat** , as well as a few other useful tidbits.

My power as godfather was that any action targeting me would be automatically blocked. This power was suppressed on any day that I chose to perform the kill, and lost permanently as soon as I decided to post on the scum boards (which I could do whenever I wanted). That’s how **Daphne** nailed me: All of the other scum had powers that seemed like a really good idea to use on Day 1, and there wasn’t much heat on me publicly, so I decided to risk it. Oops. I was really hoping that the “leave him for the vig” option would catch on, but when it didn’t, there wasn’t much else I could do.

Oh, and **Idle** ’s clue that he didn’t want to share was that there were _two_ Scum not known to the rest of the team at the start of the game. One of our investigator’s powers was to learn the clue of any one person, and since **Idle** so helpfully told us that his would help Scum, we stole it on Day 1. Once **TexCat** posted her altered version of the clue, there was no point in him keeping quiet, since we got it from him anyway.

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**Author:** ![sachertorte](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sachertorte/32/3727_2.png) [@sachertorte](https://boards.straightdope.com/u/sachertorte)\
**Post date:** [April 8, 2014, 6:16pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1474 "2014-04-08T18:16:27Z")

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So given the setup there really wasn’t ANY information to go on going into endgame to connect the last scum with any of the previous scum.

I can see why storyteller wanted to spike it.

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 8, 2014, 6:27pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1475 "2014-04-08T18:27:47Z")

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Was there any way to determine if our clues were true?

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**Author:** ![Inner\_Stickler](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/inner_stickler/32/318_2.png) [@Inner\_Stickler](https://boards.straightdope.com/u/Inner_Stickler)\
**Post date:** [April 8, 2014, 6:32pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1476 "2014-04-08T18:32:48Z")

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Doesn’t look like it. Certainly, I had no idea if my clue was true or not until all the scum were dead or revealed.

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [April 8, 2014, 6:52pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1477 "2014-04-08T18:52:11Z")

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Oh, and one of the criteria that both **Darth** and I used to pick our targets was how active people were. This probably has something to do with how dead the game became.

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 8, 2014, 7:05pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1478 "2014-04-08T19:05:23Z")

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> [@Chronos](#):
>
> Oh, and one of the criteria that both **Darth** and I used to pick our targets was how active people were. This probably has something to do with how dead the game became.

This is actually a scum strategy I have suggested before. It is usually shot down. Glad to see it works.

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**Author:** ![Inner\_Stickler](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/inner_stickler/32/318_2.png) [@Inner\_Stickler](https://boards.straightdope.com/u/Inner_Stickler)\
**Post date:** [April 8, 2014, 7:11pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1479 "2014-04-08T19:11:55Z")

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I’m surprised you say it’s usually shot down. It’s been a long time since I was a scum, but the methodology I remember is eliminate the players most dangerous to scum which means known power roles, then players scum fear suspected of being power roles, then players scum fear even as Vanilla, then players scum think will cause the most confusion.

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<div class="post-metadata">

**Author:** ![sachertorte](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sachertorte/32/3727_2.png) [@sachertorte](https://boards.straightdope.com/u/sachertorte)\
**Post date:** [April 8, 2014, 7:42pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1480 "2014-04-08T19:42:32Z")

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I recall that quiet endgames are quite common. Both Town and Scum tend to kill participatory players.

The difference in this game was a dead mid-game. Which was largely due to so many players being quiet. Frankly, I didn’t even know Darth Sensitive was in the game at all.

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