# Mafia: Baker Street \[Game in progress\]

**URL:** <https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752>\
**Category:** The Game Room\
**Created:** [February 7, 2014, 2:39pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752 "2014-02-07T14:39:18Z")\
**Posts on this page:** 20\
**Page:** 75

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**Author:** ![Inner\_Stickler](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/inner_stickler/32/318_2.png) [@Inner\_Stickler](https://boards.straightdope.com/u/Inner_Stickler)\
**Post date:** [April 8, 2014, 7:46pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1481 "2014-04-08T19:46:02Z")

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I’m just annoyed because if my memory of the voting patterns over the game is accurate, his reveal means gnarlycharlie and Daphneblack are going to be insufferable.

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**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 8, 2014, 9:22pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1482 "2014-04-08T21:22:29Z")

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> [@Chronos](#):
>
> Oh, and **Idle** ’s clue that he didn’t want to share was that there were _two_ Scum not known to the rest of the team at the start of the game. One of our investigator’s powers was to learn the clue of any one person, and since **Idle** so helpfully told us that his would help Scum, we stole it on Day 1. Once **TexCat** posted her altered version of the clue, there was no point in him keeping quiet, since we got it from him anyway.

I stand by everything I said in-game then. This would have been _incredibly_ valuable for town to know, and it would have made me reconsider the beginning of the game. Maybe it would have led me down the correct path (probably not, the way this game went), but it would have helped. There was no pro-town value in keeping town in the dark on this once scum TexCat illustrated that the scum knew.

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**Author:** ![Inner\_Stickler](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/inner_stickler/32/318_2.png) [@Inner\_Stickler](https://boards.straightdope.com/u/Inner_Stickler)\
**Post date:** [April 8, 2014, 9:24pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1483 "2014-04-08T21:24:14Z")

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Agreed.

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**Author:** ![TexCat](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/texcat/32/9041_2.png) [@TexCat](https://boards.straightdope.com/u/TexCat)\
**Post date:** [April 8, 2014, 9:26pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1484 "2014-04-08T21:26:05Z")

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Well done, Darth!

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**Author:** ![TexCat](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/texcat/32/9041_2.png) [@TexCat](https://boards.straightdope.com/u/TexCat)\
**Post date:** [April 8, 2014, 9:29pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1485 "2014-04-08T21:29:24Z")

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> [@Chronos](#):
>
> Oh, and one of the criteria that both **Darth** and I used to pick our targets was how active people were. This probably has something to do with how dead the game became.

Yeah, I’d probably shoot it down. It’s a good strategy, just not a particularly fun one.

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**Author:** ![sinjin](https://avatars.discourse-cdn.com/v4/letter/s/ebca7d/32.png) [@sinjin](https://boards.straightdope.com/u/sinjin)\
**Post date:** [April 8, 2014, 9:34pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1486 "2014-04-08T21:34:59Z")

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I played poorly, but I would still like to know why my results were not the same as Daphne’s ☹

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 8, 2014, 9:43pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1487 "2014-04-08T21:43:42Z")

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> [@Inner\_Stickler](#):
>
> I’m surprised you say it’s usually shot down. It’s been a long time since I was a scum, but the methodology I remember is eliminate the players most dangerous to scum which means known power roles, then players scum fear suspected of being power roles, then players scum fear even as Vanilla, then players scum think will cause the most confusion.

What I mean is that I suggest it and then the rest of my scum team ends up suggesting a skilled player to kill. We go with that almost always.

> [@TexCat](#):
>
> Yeah, I’d probably shoot it down. It’s a good strategy, just not a particularly fun one.

Yep, that is what I hear sometimes.

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**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 8, 2014, 9:47pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1488 "2014-04-08T21:47:20Z")

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So! Besides the obvious verbal missteps I made throughout the game, why was everyone so sure I was scum? Let’s (try to) make me better.

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [April 8, 2014, 10:21pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1489 "2014-04-08T22:21:02Z")

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One more secret: The double-kill at the end there was **Story** ’s gift to **Darth** to re-balance the game. **Darth** could have used this ability earlier, but was wise to put it off: As soon as Town saw a double-kill, they probably would have concluded that that was the re-balance, and rejected the idea of recruitment… And the false idea of recruitment was very valuable to Scum.

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**Author:** ![Darth\_Sensitive](https://avatars.discourse-cdn.com/v4/letter/d/58956e/32.png) [@Darth\_Sensitive](https://boards.straightdope.com/u/Darth_Sensitive)\
**Post date:** [April 8, 2014, 11:58pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1490 "2014-04-08T23:58:20Z")

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> [@Chronos](#):
>
> Oh, and one of the criteria that both **Darth** and I used to pick our targets was how active people were. This probably has something to do with how dead the game became.

I mainly aimed at people who I thought were unlikely to be mislynched and wouldn’t be watched (though I was pretty sure there wasn’t much left in the game at that point - Gnarly surprised me somewhat). At least sometimes, I thought that lead me to night killing the quiet, because people like Astral and Sinjin just kept loudly earning votes.

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 9, 2014, 12:16am UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1491 "2014-04-09T00:16:02Z")

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> [@Astral\_Rejection](#):
>
> So! Besides the obvious verbal missteps I made throughout the game, why was everyone so sure I was scum? Let’s (try to) make me better.

Vibe.

:ducks and runs away:

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**Author:** ![sachertorte](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sachertorte/32/3727_2.png) [@sachertorte](https://boards.straightdope.com/u/sachertorte)\
**Post date:** [April 9, 2014, 1:06am UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1492 "2014-04-09T01:06:45Z")

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> [@Astral\_Rejection](#):
>
> So! Besides the obvious verbal missteps I made throughout the game, why was everyone so sure I was scum? Let’s (try to) make me better.

I was convinced you were Town pretty much the moment TexCat turned up scum. The only thing that made me waiver was your stopping your own lynch. Messing with the lynch is incredibly anti-town. But I couldn’t come up with a reason for scum to have acted the way you were about the lynch-block either so…

My interpretation is that you were perceived to be “scummy” because you posted a lot. That’s pretty much it. Basically, by posting a lot, you give Town plenty of fodder to think about and decide that you are acting scummy. This was probably the lowest post count by scum ever. No posts; nothing to look ‘scummy’.

Astral Rejection 273  
Askthepizzaguy 182  
Inner Stickler 121  
DaphneBlack 103  
Mahaloth 97  
Idle Thoughts 92  
sinjin 72  
gnarlycharlie 56  
septimus 56  
Chronos 54  
Darth Sensitive 51  
TexCat 47  
storyteller0910 43  
Silver Jan 38  
Rysto 35  
Johnny Bravo 30  
DiggitCamara 23  
wevets 23  
Captain Klutz 22  
Pleonast 21  
LightFoot 20  
Scathach 16  
Dizzymrslizzy 10

The only scum players that posted a decent amount got caught!

I think our games are in a rut. The winning strategy for scum is to skate by and post as little as possible. Town players are plenty busy as well and don’t post, so there isn’t any way to distinguish not-posting player A from not-posting player B. Part of the reason I don’t play anymore is because I can’t handle being scum. It simply is not possible for me to post at the same volume I do as Town when I’m scum. I can’t do it.

The four player mod-kill was also not conducive to supporting the game. While it eliminated 2 scum and 2 town, storyteller called it right when he said the game should be shut down. Finding one scum in a large set is actually not all that much fun. Why storyteller gave the possibility of recruitment without actually doing it confuses me. It pretty much eliminated what little power the Town had to win. Though I would concede that the post record was paltry to begin with.

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**Author:** ![sinjin](https://avatars.discourse-cdn.com/v4/letter/s/ebca7d/32.png) [@sinjin](https://boards.straightdope.com/u/sinjin)\
**Post date:** [April 9, 2014, 1:44am UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1493 "2014-04-09T01:44:52Z")

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Once again I ask: can I get spoilers?🙂

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**Author:** ![gnarlycharlie](https://avatars.discourse-cdn.com/v4/letter/g/5f9b8f/32.png) [@gnarlycharlie](https://boards.straightdope.com/u/gnarlycharlie)\
**Post date:** [April 9, 2014, 1:59am UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1494 "2014-04-09T01:59:10Z")

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i was afraid of this. good game. i wish we didn’t need so many mod kills. well i pegged two. too bad my investigations on them were worthless.

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**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 9, 2014, 2:00am UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1495 "2014-04-09T02:00:28Z")

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I’d like spoilers too, please!

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**Author:** ![gnarlycharlie](https://avatars.discourse-cdn.com/v4/letter/g/5f9b8f/32.png) [@gnarlycharlie](https://boards.straightdope.com/u/gnarlycharlie)\
**Post date:** [April 9, 2014, 2:03am UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1496 "2014-04-09T02:03:05Z")

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i also agree that the no Night mechanic was great.

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**Author:** ![TexCat](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/texcat/32/9041_2.png) [@TexCat](https://boards.straightdope.com/u/TexCat)\
**Post date:** [April 9, 2014, 2:03am UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1497 "2014-04-09T02:03:27Z")

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Sinjin, I don’t think storyteller ever gave anyone spoilers.

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**Author:** ![Mahaloth](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/mahaloth/32/1079_2.png) [@Mahaloth](https://boards.straightdope.com/u/Mahaloth)\
**Post date:** [April 9, 2014, 2:11am UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1498 "2014-04-09T02:11:31Z")

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> [@gnarlycharlie](#):
>
> i also agree that the no Night mechanic was great.

Me too.

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<div class="post-metadata">

**Author:** ![sachertorte](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sachertorte/32/3727_2.png) [@sachertorte](https://boards.straightdope.com/u/sachertorte)\
**Post date:** [April 9, 2014, 2:14pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1499 "2014-04-09T14:14:02Z")

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> [@gnarlycharlie](#):
>
> i was afraid of this. good game. i wish we didn’t need so many mod kills. well i pegged two. too bad my investigations on them were worthless.

I don’t know how your power really worked, but did you consider investigating someone twice? Obviously a read of ‘scum’ was definitive, but if you found a ‘town,’ a second read would give more information. Two ‘town’ reads would be about 75% chance of being scum.

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**Author:** ![gnarlycharlie](https://avatars.discourse-cdn.com/v4/letter/g/5f9b8f/32.png) [@gnarlycharlie](https://boards.straightdope.com/u/gnarlycharlie)\
**Post date:** [April 9, 2014, 2:51pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1500 "2014-04-09T14:51:24Z")

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> [@sachertorte](#):
>
> I don’t know how your power really worked, but did you consider investigating someone twice? Obviously a read of ‘scum’ was definitive, but if you found a ‘town,’ a second read would give more information. Two ‘town’ reads would be about 75% chance of being scum.

i considered it but i was hoping to clear players more than getting a scum read which was still not 100%.

imagine, if i were a regular cop, scum would have been left with two missing players.

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