# Mafia: Baker Street \[Game in progress\]

**URL:** <https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752>\
**Category:** The Game Room\
**Created:** [February 7, 2014, 2:39pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752 "2014-02-07T14:39:18Z")\
**Posts on this page:** 11\
**Page:** 76

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**Author:** ![sachertorte](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/sachertorte/32/3727_2.png) [@sachertorte](https://boards.straightdope.com/u/sachertorte)\
**Post date:** [April 9, 2014, 3:19pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1501 "2014-04-09T15:19:21Z")

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> [@gnarlycharlie](#):
>
> i considered it but i was hoping to clear players more than getting a scum read which was still not 100%.
> 
> imagine, if i were a regular cop, scum would have been left with two missing players.

That’s sensible. But if you re-target the same player then the result would be either 100% town or 75% scum. At least if I’m interpreting your power correctly.

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**Author:** ![Nauplius](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/nauplius/32/51_2.png) [@Nauplius](https://boards.straightdope.com/u/Nauplius)\
**Post date:** [April 9, 2014, 3:30pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1502 "2014-04-09T15:30:22Z")

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Imagine how different the game would have been if Pizza hadn’t voted himself.

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [April 9, 2014, 3:32pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1503 "2014-04-09T15:32:49Z")

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> [@](#):
>
> Quoth **sachertorte** :
> 
> Two ‘town’ reads would be about 75% chance of being scum.

Not really, as you’ve got to consider priors. For instance, if there were five players left in the game, of which one was Scum, then two “town” reads would give that person a 50-50 chance. Re-testing people wouldn’t be useless, but you’d get more information from targeting new people each time.

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**Author:** ![storyteller0910](https://avatars.discourse-cdn.com/v4/letter/s/ecae2f/32.png) [@storyteller0910](https://boards.straightdope.com/u/storyteller0910)\
**Post date:** [April 9, 2014, 3:34pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1504 "2014-04-09T15:34:42Z")

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> [@sinjin](#):
>
> I played poorly, but I would still like to know why my results were not the same as Daphne’s ☹

\*\*They weren’t. Your results were cut-and-paste versions of Daphne’s results. The problem was that the nature of Daphne’s power was such that her results, alone, were a bit confusing (that was an intentional feature of your role, because Sherlock was VERY powerful).

Specifically, Daphne investigated a player. If that player _either_ acted or was acted upon, she would learn the identity of everyone involved (this was how she identified Chronos as the killer on Day One).

However, if her target did nothing and was not targeted, she would learn either her target’s real name or her target’s clue (her choice).

So if she received a role name as an investigation result, it was a de facto statement that the player in question neither acted nor was acted upon during the Day in question.

Does that make sense?

* * *

Oh! And nobody got spoilers becase on top of everything else, my spoiler board got borked for a while and I just didn’t have time to figure out the issue.

\*\*

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**Author:** ![sinjin](https://avatars.discourse-cdn.com/v4/letter/s/ebca7d/32.png) [@sinjin](https://boards.straightdope.com/u/sinjin)\
**Post date:** [April 9, 2014, 10:01pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1505 "2014-04-09T22:01:21Z")

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Bleh! So it was just Sherlock showing off again how he was the smarter brother:mad:

No wonder Mycroft hated him:p

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**Author:** ![Precambrianmollusc](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/precambrianmollusc/32/63_2.png) [@Precambrianmollusc](https://boards.straightdope.com/u/Precambrianmollusc)\
**Post date:** [April 9, 2014, 10:13pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1506 "2014-04-09T22:13:42Z")

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Story could you post the full set of roles and clues here?  
What was the scum Doctor Avoiderer?

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**Author:** ![Chronos](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/chronos/32/134_2.png) [@Chronos](https://boards.straightdope.com/u/Chronos)\
**Post date:** [April 9, 2014, 10:22pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1507 "2014-04-09T22:22:47Z")

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The Doctor Avoiderer, as **Story** called him, was a specialized-killer role. He could spend one day prepping, and then make the Scum team kill the next day. If he did so, he could choose two targets, a primary target and a backup target. If his primary target was protected, his backup target would die instead.

We also had a poisoner. Once during the game, the Poisoner could pick any one target, and if that target were protected, the protector would die.

This is why **Daphne** survived as long as she did. I figured she’d likely be protected, and so wanted to use the assassin to kill her. On Day 1, then, the assassin rested, and the poisoner targeted her. Our investigator also used his power, which left me as the only one to do the kill. Except that it turns out that **Daphne** wasn’t protected Day 1, and so our poisoner’s power was mostly wasted.

On Day 2, our assassin’s power was ready, and targeted **Daphne** , with Watson (whoever that was, don’t recall) as the backup target. But it turned out that on Day 2, **Daphne** was protected, and so Watson died.

But that wasn’t the end of the protective roles: We knew that there was at least one other (and eventually determined that it was **Astral** , based on clues). So we still wanted to use the assassin on Holmes, and so had to wait until Day 4.

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**Author:** ![Idle\_Thoughts](https://avatars.discourse-cdn.com/v4/letter/i/838e76/32.png) [@Idle\_Thoughts](https://boards.straightdope.com/u/Idle_Thoughts)\
**Post date:** [April 9, 2014, 10:40pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1508 "2014-04-09T22:40:12Z")

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> [@Astral\_Rejection](#):
>
> I stand by everything I said in-game then. This would have been _incredibly_ valuable for town to know, and it would have made me reconsider the beginning of the game. Maybe it would have led me down the correct path (probably not, the way this game went), but it would have helped. There was no pro-town value in keeping town in the dark on this once scum TexCat illustrated that the scum knew.

And I still stand by everything I said. I don’t believe it was good for that to be public knowledge, and if I play in any future games, I’d behave and do the same thing I did in this game.

So at this point, you have to finally admit that NOT REVEALING that stuff DOESN’T ALWAYS mean one is scum, since–as you know–I was Town.

Either that or maybe you’ll say something like “Well, then don’t be surprised if you’re ever lynched again because of it”, to which I’d say something like "Well, then don’t be surprised if we give the game to scum and that they win–much like that happened in this game–because nobody can admit the possibility that playing the ways we do MIGHT NOT NECESSARILY MEAN someone is scum.

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**Author:** ![Inner\_Stickler](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/inner_stickler/32/318_2.png) [@Inner\_Stickler](https://boards.straightdope.com/u/Inner_Stickler)\
**Post date:** [April 9, 2014, 11:15pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1509 "2014-04-09T23:15:37Z")

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> [@Idle\_Thoughts](#):
>
> So at this point, you have to finally admit that NOT REVEALING that stuff DOESN’T ALWAYS mean one is scum, since–as you know–I was Town.

You may have been town but your play was directly and obviously anti-town.

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**Author:** ![Johnny\_Bravo](https://sea3.discourse-cdn.com/straightdope/user_avatar/boards.straightdope.com/johnny_bravo/32/493_2.png) [@Johnny\_Bravo](https://boards.straightdope.com/u/Johnny_Bravo)\
**Post date:** [April 9, 2014, 11:18pm UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1510 "2014-04-09T23:18:16Z")

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> [@Nauplius](#):
>
> Imagine how different the game would have been if Pizza hadn’t voted himself.

Yes, wow. That was super frustrating to watch.

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**Author:** ![Astral\_Rejection](https://avatars.discourse-cdn.com/v4/letter/a/258eb7/32.png) [@Astral\_Rejection](https://boards.straightdope.com/u/Astral_Rejection)\
**Post date:** [April 10, 2014, 12:17am UTC](https://boards.straightdope.com/t/mafia-baker-street-game-in-progress/680752/1511 "2014-04-10T00:17:43Z")

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> [@Idle\_Thoughts](#):
>
> So at this point, you have to finally admit that NOT REVEALING that stuff DOESN’T ALWAYS mean one is scum, since–as you know–I was Town.

I think I was always ready to admit that. 😃

Can you see how letting town know that TWO scum were unaware of their teammates at the beginning of the game could have been helpful pro-town knowledge? Especially when the scum team already knew?

Also, your actions were somewhat contradictory. You said you were willing to disclose the clue to town… until I asked you to disclose it. That seemed a wee bit suspicious to me, is all. I fully admit that I was abysmal this game at catching scum, and my boldest action was the loud defense of TexCat. :smack:

But even so, I think I’d lynch a player again for refusing to tell town something the scum team has already clearly indicated it already knows.

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