# Mafia: Evil Dead - DAY/NIGHT NINE

**URL:** <https://boards.straightdope.com/t/mafia-evil-dead-day-night-nine/484169>\
**Category:** The Game Room\
**Created:** [February 2, 2009, 11:25pm UTC](https://boards.straightdope.com/t/mafia-evil-dead-day-night-nine/484169 "2009-02-02T23:25:55Z")\
**Posts on this page:** 1\
**Showing post:** 92

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**Author:** ![Rapier42](https://avatars.discourse-cdn.com/v4/letter/r/90db22/32.png) [@Rapier42](https://boards.straightdope.com/u/Rapier42)\
**Post date:** [February 4, 2009, 5:59pm UTC](https://boards.straightdope.com/t/mafia-evil-dead-day-night-nine/484169/92 "2009-02-04T17:59:50Z")

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> [@Almost\_Human](#):
>
> Assuming we’re wrong about brewha and the game goes into Night then the scum have two options I can see:
> 
> Killing pede or HM, leaving our pool of unconfirmed just as big or killing TL, making sure they can’t be discovered due to her blocking them.
> 
> My suggestion is for TL to block an unconfirmed player of her choosing (and not to say who it is) and for me to protect her toNight. It’ll probably only work once as they’re almost certain to kill me toNight.
> 
> Either way though we gain an advantage. If they kill me then TL can confirm the player she blocked is town (assuming only one scum left). If there’s no kill well then we’ve almost certainly caught scum and we lynch them. If they kill pede or HM it’s unfortunate but it’ll still mean TL confirmed a town and we can try again the next Night if the game’s still ongoing.
> 
> Did that make sense?

Nope.

This goes back to roadmaps again - if the scum thinks we’re certainly going to lynch whoever TL blocks if there’s no kill, then they won’t kill.

I don’t think TL is important enough to us to lose you, AH. It’s your role to play, but I’d rather see you play chicken with the scum, and maybe force him/her to tag a mason or unconfirmed rather than risk knocking heads with you.

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