# Mafia: Evil Dead - DAY/NIGHT ONE

**URL:** <https://boards.straightdope.com/t/mafia-evil-dead-day-night-one/477854>\
**Category:** The Game Room\
**Created:** [December 19, 2008, 3:11am UTC](https://boards.straightdope.com/t/mafia-evil-dead-day-night-one/477854 "2008-12-19T03:11:59Z")\
**Posts on this page:** 1\
**Showing post:** 266

<div class="post-metadata">

**Author:** ![Hawkeyeop](https://avatars.discourse-cdn.com/v4/letter/h/958977/32.png) [@Hawkeyeop](https://boards.straightdope.com/u/Hawkeyeop)\
**Post date:** [December 25, 2008, 12:32am UTC](https://boards.straightdope.com/t/mafia-evil-dead-day-night-one/477854/266 "2008-12-25T00:32:37Z")

</div>

> [@peekercpa](#):
>
> It seems like we always have a LTL discussion early on (because that’s what scum do) and then it devolves into parsing early on mis-phrases and a town gets it in the neck, so to speak. The fact that it worked in this case seems to be much more the exception than the rule, at least early on.

Well, let’s not do to that then. For night one we have a very good piece of evidence. Namely we found a scum. Scum don’t work in a vacuum, they will be helped by their teammates. Not always, but I find it unlikely that fellow scums will throw a new player here over the bus on day one.

I’m going to go back to the need to punish scummy behavior, and that includes attempts to push lynches away from scum. Town can be wrong, but if we don’t punish wrongness, scum will have free reign to control day votes.

Watching my game, one thing I picked up on was relationships between posters were more important than individual posts. The quality of an argument doesn’t really say anything. Coming up with credible reasoning isn’t terribly difficult. What reveals more is when players support other players, and when they don’t. With that in mind I’m going to go over every post concerning Macey from the “slip” to death.

---

_[View the full topic](https://boards.straightdope.com/t/mafia-evil-dead-day-night-one/477854)._
