# Mafia: Evil Dead - DAY/NIGHT ONE

**URL:** <https://boards.straightdope.com/t/mafia-evil-dead-day-night-one/477854>\
**Category:** The Game Room\
**Created:** [December 19, 2008, 3:11am UTC](https://boards.straightdope.com/t/mafia-evil-dead-day-night-one/477854 "2008-12-19T03:11:59Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![Total\_Lost](https://avatars.discourse-cdn.com/v4/letter/t/e56c9b/32.png) [@Total\_Lost](https://boards.straightdope.com/u/Total_Lost)\
**Post date:** [December 19, 2008, 11:38am UTC](https://boards.straightdope.com/t/mafia-evil-dead-day-night-one/477854/8 "2008-12-19T11:38:10Z")

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> [@Mafia: Evil Dead - Signups and Night Zero](https://boards.straightdope.com/t/mafia-evil-dead-signups-and-night-zero/476736/242):
>
> And now I remember why I forgot the idea again. What about just revealing targets then? That would give nothing away and make it harder for scum to lie..
> 
> However even this is flawed (kinda).. Suppose a power role is forced to claim (or be lynched).. if a doc would protect him, his action would be known.. Of course, if ever confronted, it could be explained.. Hmm..
> 
> Unless someone can see flaws in that idea, I’d be willing to give it a try this game.

I don’t think this is such a good idea. If the doc wanted to self-protect then wouldn’t it be fairly obvious what was going on?

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