# Mafia: Evil Dead - DAY/NIGHT TWO

**URL:** <https://boards.straightdope.com/t/mafia-evil-dead-day-night-two/478862>\
**Category:** The Game Room\
**Created:** [December 27, 2008, 6:15pm UTC](https://boards.straightdope.com/t/mafia-evil-dead-day-night-two/478862 "2008-12-27T18:15:53Z")\
**Posts on this page:** 1\
**Showing post:** 33

<div class="post-metadata">

**Author:** ![brewha](https://avatars.discourse-cdn.com/v4/letter/b/91b2a8/32.png) [@brewha](https://boards.straightdope.com/u/brewha)\
**Post date:** [December 28, 2008, 11:23pm UTC](https://boards.straightdope.com/t/mafia-evil-dead-day-night-two/478862/33 "2008-12-28T23:23:55Z")

</div>

Finally! I’m back from holiday travels and ready to devote the necessary time to the game. That is pretty sweet that we got us another scum, but the loss of the investigator sucks - especially before he had any chance to lay us some breadcrumbs.

The mason death also sucks, but at least that pretty much confirms **Pedescribe** as town. I gotta do some re-reading to see if I can find something in the posts. But, for now - at least til we get some response - Vote **Blaster Master**.

Seriously - he has done nothing in the way of participation and yet has very little suspicion on him. If he is scum and trying to cruise under the radar, it seems to be working.

---

_[View the full topic](https://boards.straightdope.com/t/mafia-evil-dead-day-night-two/478862)._
