# Mafia: Mutiny on the SS Insipid \[Game Over\]

**URL:** <https://boards.straightdope.com/t/mafia-mutiny-on-the-ss-insipid-game-over/504896>\
**Category:** The Game Room\
**Created:** [July 31, 2009, 6:32pm UTC](https://boards.straightdope.com/t/mafia-mutiny-on-the-ss-insipid-game-over/504896 "2009-07-31T18:32:38Z")\
**Posts on this page:** 1\
**Showing post:** 44

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**Author:** ![Scuba\_Ben](https://avatars.discourse-cdn.com/v4/letter/s/278dde/32.png) [@Scuba\_Ben](https://boards.straightdope.com/u/Scuba_Ben)\
**Post date:** [August 4, 2009, 8:03pm UTC](https://boards.straightdope.com/t/mafia-mutiny-on-the-ss-insipid-game-over/504896/44 "2009-08-04T20:03:14Z")

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Confirming Role PM.

Ensign 7/c, just my luck on the randomized rank. Where’s Floyd when I need him?

I politely disagree with Chronos on the XO’s power to promote/demote. If we’re more suspicious than usual about someone, the XO ought to push them down the list.

I don’t know about the use of the Brig yet, though. It seems to me that the Brig might be good in the early game to stow lurkers. But with only 10 players, we can’t afford lurking.

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